Textures: Difference between revisions
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{{index-page|category=Textures|topic=textures}} | |||
This page contains articles and links related to making/importing textures, editing .mtr files and others related to the mod. | This page contains articles and links related to making/importing textures, editing .mtr files and others related to the mod. | ||
* '''[[Texture Guidelines]]''' | == Making Textures == | ||
* [[Texture Creation - Basic Tutorial]] | |||
* [[DDS creation]] | |||
* '''[[How to add Textures to The Dark Mod]]''' ''-- (Overall Information and Guides)'' | |||
* '''[[Texture Guidelines]]''' ''-- (Info on our hi-res repository, and what sizes to use for textures)'' | |||
* '''[[Texture Folder Structure]]''' ''-- (Where to save new textures)'' | |||
* Basic Texture Information: http://www.modwiki.net/wiki/Texturing | |||
* [[Common Texture Mistakes]] | |||
* [[Texture Sources]] ''-- (Good places to find source textures and photos)'' | |||
* [[How to give Textures a nice Glow]] | |||
=== Diffusemaps === | |||
* [[Advanced Tips for Creating Diffusemaps]] | |||
* [[Remove Shadows in Source Images]] | |||
=== Normalmaps === | |||
* [[Normalmaps, How to Make Good Ones]] | |||
* [[Creating_textures_from_Ornate_Photos|Creating textures from Ornate Photos]] | |||
* [[No more Heightmaps]] ''-- (Basic info for turning a heightmap into a normalmap)'' | |||
* [[Wall Texture Tutorial]] ''-- (How to make good normalmaps with Maya)'' | |||
* [[Creating Textures with Normals out of Models]] ''-- (More info on using modeling software to make normalmaps)'' | |||
* [[Inverse Normalmaps]] ''-- (A way to check if your normalmaps are correct)'' | |||
* [[Inverting Normalmaps]] ''-- (How to fix them if they aren't correct)'' | |||
* [[Basic Material File]] | == Material Files == | ||
* [[ | ''(Material files tell D3 what to do with your texture images. Without one, your texture will not work)'' | ||
* [[Basic Material File]] ''-- (How to get a new texture in game)'' | |||
* [[ | * [[Surface Types]] ''-- (How to tell the engine whether your surface is stone, wood, grass, etc)'' | ||
* [[Making Semi-transparent textures]] | |||
* [[Detail Textures]] | * [[Detail Textures]] | ||
* [[TDM Material Batch Conversion]] ''-- (Automatically convert materials to support the changes of TDM 1.03)'' | |||
== Textures for Models == | |||
* [[Creating Multiple Skins For A Model]] ''-- (How to swap different textures on the same model)'' | |||
* [[DrVertexBlend (tutorial)]] ''-- (How to create smooth transitions between textures: Vertex Blending)'' | |||
* [[Turning Shadows Off]] '' -- (How to turn shadows off to varying degrees)'' | |||
== Other == | |||
* [[Fast Re-Texturing of your Map]] | * [[Fast Re-Texturing of your Map]] | ||
* [[Grey Border Around Transparent GUI]] ''-- (sometimes transparent .tgas have an unwanted grey border)'' | |||
* [[How To Make Your Own Visportal-texture]] | * [[How To Make Your Own Visportal-texture]] | ||
{{textures}} |
Latest revision as of 04:08, 15 June 2024
This is a selected list of articles and tutorials about textures.
Please see the category Textures for a full list of articles for this topic.
Please see the category Textures for a full list of articles for this topic.
This page contains articles and links related to making/importing textures, editing .mtr files and others related to the mod.
Making Textures
- Texture Creation - Basic Tutorial
- DDS creation
- How to add Textures to The Dark Mod -- (Overall Information and Guides)
- Texture Guidelines -- (Info on our hi-res repository, and what sizes to use for textures)
- Texture Folder Structure -- (Where to save new textures)
- Basic Texture Information: http://www.modwiki.net/wiki/Texturing
- Common Texture Mistakes
- Texture Sources -- (Good places to find source textures and photos)
- How to give Textures a nice Glow
Diffusemaps
Normalmaps
- Normalmaps, How to Make Good Ones
- Creating textures from Ornate Photos
- No more Heightmaps -- (Basic info for turning a heightmap into a normalmap)
- Wall Texture Tutorial -- (How to make good normalmaps with Maya)
- Creating Textures with Normals out of Models -- (More info on using modeling software to make normalmaps)
- Inverse Normalmaps -- (A way to check if your normalmaps are correct)
- Inverting Normalmaps -- (How to fix them if they aren't correct)
Material Files
(Material files tell D3 what to do with your texture images. Without one, your texture will not work)
- Basic Material File -- (How to get a new texture in game)
- Surface Types -- (How to tell the engine whether your surface is stone, wood, grass, etc)
- Making Semi-transparent textures
- Detail Textures
- TDM Material Batch Conversion -- (Automatically convert materials to support the changes of TDM 1.03)
Textures for Models
- Creating Multiple Skins For A Model -- (How to swap different textures on the same model)
- DrVertexBlend (tutorial) -- (How to create smooth transitions between textures: Vertex Blending)
- Turning Shadows Off -- (How to turn shadows off to varying degrees)
Other
- Fast Re-Texturing of your Map
- Grey Border Around Transparent GUI -- (sometimes transparent .tgas have an unwanted grey border)
- How To Make Your Own Visportal-texture