Vocal script: Commander: Difference between revisions
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''The Dark Mod'' strives to have a somewhat dark, gritty, and believable tone. Characters should avoid dramatic clichés and dialogue that sounds like sitcom humour. Characters should react with genuine emotion and in ways that make sense given their personality and education level. | ''The Dark Mod'' strives to have a somewhat dark, gritty, and believable tone. Characters should avoid dramatic clichés and dialogue that sounds like sitcom humour. Characters should react with genuine emotion and in ways that make sense given their personality and education level. | ||
Dialogue should be generally modern, North American English, but with a slight renaissance flavour. The more educated the character, the more renaissance-speak is appropriate. Avoid modern-sounding words and phrases ( | Dialogue should be generally modern, North American English, but with a slight renaissance flavour. The more educated the character, the more renaissance-speak is appropriate. Avoid modern-sounding words and phrases (e.g. "What's up?" "See you later" or "I'm going to kick your ass"). But at the same time, this isn't Shakespeare--the dialogue has to sound fairly natural to modern English speakers. | ||
== AI Characters: "The Commander" == | == AI Characters: "The Commander" == | ||
"The Commander" – This character is used to leading other people. | "The Commander" – This character is used to leading other people. He is confident and used to being listened to. He talks a lot about plans and organization. | ||
== AI States: Relaxed == | |||
== AI | |||
Relaxed, Idle: You're relaxed and going about your regular business. If you’re a guard, you aren’t expecting any trouble and may not even be on patrol at the moment. You’re talking to yourself, so lines should be delivered in a low tone of voice, and punctuated with sighs, pauses and muttering. | Relaxed, Idle: You're relaxed and going about your regular business. If you’re a guard, you aren’t expecting any trouble and may not even be on patrol at the moment. You’re talking to yourself, so lines should be delivered in a low tone of voice, and punctuated with sighs, pauses and muttering. | ||
tdm_ai_commander_idle01 | '''tdm_ai_commander_idle01''' "When he’s been here as long as I have, then he can complain all he likes."<br> | ||
tdm_ai_commander_idle02 | '''tdm_ai_commander_idle02''' "Things need to go smoothly tomorrow. I’m not going to accept any excuses this time."<br> | ||
tdm_ai_commander_idle03 | '''tdm_ai_commander_idle03''' "...who put him on watch tonight? Was there a change in the schedule?"<br> | ||
tdm_ai_commander_idle04 | '''tdm_ai_commander_idle04''' "If he thinks he can sneak off again for another roll in the hay with that kitchen wench, he’s in for a surprise."<br> | ||
tdm_ai_commander_idle05 | '''tdm_ai_commander_idle05''' "The food may be good, but I can’t bring myself to spend my evening with that kind of riff raff."<br> | ||
tdm_ai_commander_idle06 | '''tdm_ai_commander_idle06''' "I’ve beat him three nights in a row…I wonder when he’ll give up? He already owes me an entire week’s pay."<br> | ||
tdm_ai_commander_idle07 | '''tdm_ai_commander_idle07''' "They better ask me next time before they just go ahead and do it."<br> | ||
tdm_ai_commander_idle08 | '''tdm_ai_commander_idle08''' "We’re going to be short-handed again if we can’t find some new recruits by Monday."<br> | ||
'''tdm_ai_commander_idle09''' "''(mutter)'' Someone needs to be flogged. It doesn’t even matter which one--they’ll all shape up afterwards..."<br> | |||
tdm_ai_commander_idle09 | '''tdm_ai_commander_idle10''' "They’re going to need to pick up the pace if we’re to finish on time."<br> | ||
tdm_ai_commander_idle10 | '''tdm_ai_commander_idle11''' "Two weeks of privy duties will teach him to show up for a shift with liquor on his breath."<br> | ||
tdm_ai_commander_idle11 | '''tdm_ai_commander_idle12''' "Bah, I swear half these new recruits were sweeping the streets a week ago. They’re going to poke their own eyes out with those blades."<br> | ||
tdm_ai_commander_idle12 | |||
'''tdm_ai_commander_idle12-19'''<br> | |||
'''Throat clearing/coughs''' x3<br> | |||
'''Sighs''' x2 ''(you’ve had a long day)''<br> | |||
'''Humming and/or whistling an idle tune''' x2<br> | |||
'''Sneeze''' x1 | |||
'''tdm_ai_commander_mage_idle01''' "They need to keep that formula well away from the apprentices or who knows what trouble they’ll cause?"<br> | |||
'''tdm_ai_commander_mage_idle02''' "I’ve been over the formula a dozen times now. There’s simply no way to do it without those three ingredients."<br> | |||
'''tdm_ai_commander_mage_idle03''' "The ritual can only be done in the last minutes of a moonless night. If she’s not available then we’ll just use one of the elder apprentices."<br> | |||
'''tdm_ai_commander_mage_idle04''' "The translation isn’t complete. Without knowing the last steps of the ritual it’s too dangerous to attempt it." | |||
'''Relaxed, Armed:''' You’re an armed combatant. You may be a guard on patrol, or just a regular townsfolk with a weapon. Either way, you’re not expecting any trouble, but are ready to defend yourself if necessary. You are talking to yourself about your shift or other combat-related concerns.<br> | |||
Minimum number of wavs: 3 | Minimum number of wavs: 3 | ||
tdm_ai_commander_idle_guard01 "If there’s any trouble tonight, I’ll be ready for it." | '''tdm_ai_commander_idle_guard01''' "If there’s any trouble tonight, I’ll be ready for it."<br> | ||
tdm_ai_commander_idle_guard02 | '''tdm_ai_commander_idle_guard02''' "The men are pretty jumpy tonight. Relax and keep a blade handy... that’s my motto."<br> | ||
tdm_ai_commander_idle_guard03 | '''tdm_ai_commander_idle_guard03''' "At least things are pretty quiet around here tonight. I can actually hear myself think." | ||
Reacting to World: | '''Reacting to World:''' You are relaxed, and have just looked at something non-suspicious, like a book, or a card, or your reflection in a mirror. You make a grunt or comment, either pleased or not. Currently these lines are used primarily for AI playing cards—they make a comment after looking at their new card. They should be delivered without too much emotion. | ||
tdm_ai_commander_reaction01 | '''tdm_ai_commander_reaction01''' "Hmm." ''(annoyed)''<br> | ||
tdm_ai_commander_reaction02 | '''tdm_ai_commander_reaction02''' "Hmm?"<br> | ||
tdm_ai_commander_reaction03 | '''tdm_ai_commander_reaction03''' "Damn."<br> | ||
tdm_ai_commander_reaction04 | '''tdm_ai_commander_reaction04''' "Heh heh."<br> | ||
tdm_ai_commander_reaction05 | '''tdm_ai_commander_reaction05''' "Bah." | ||
== AI | == AI States: Alert == | ||
These barks are meant to indicate that the AI has seen or heard something. | These barks are meant to indicate that the AI has seen or heard something. | ||
Observant: | '''Observant:''' You notice something subtle but aren’t sure what it is. You are talking to yourself, so you should not be particularly loud and may trail off. These lines are generic and do not indicate what kind of stimuli you detected.<br> | ||
Minimum number of wavs: 3 | Minimum number of wavs: 3 | ||
tdm_ai_commander_to_observant01 "Hmm…" | '''tdm_ai_commander_to_observant01''' "Hmm…"<br> | ||
tdm_ai_commander_to_observant02 | '''tdm_ai_commander_to_observant02''' "What…?"<br> | ||
tdm_ai_commander_to_observant03 "What was that?" | '''tdm_ai_commander_to_observant03''' "What was that?" | ||
'''Observe a Sound:''' Same as above, only these lines refer specifically to a sound.<br> | |||
Minimum number of wavs: 2 | Minimum number of wavs: 2 | ||
tdm_ai_commander_to_observant_heard01 "That’s an odd noise." | '''tdm_ai_commander_to_observant_heard01''' "That’s an odd noise."<br> | ||
tdm_ai_commander_to_observant_heard02 "What made that sound?" | '''tdm_ai_commander_to_observant_heard02''' "What made that sound?"<br> | ||
tdm_ai_commander_to_observant_heard03 | '''tdm_ai_commander_to_observant_heard03''' "What’s that I hear?" | ||
'''Observe a Sight:''' Same as above, only these lines refer specifically to seeing something.<br> | |||
Minimum number of wavs: 2 | Minimum number of wavs: 2 | ||
tdm_ai_commander_to_observant_saw01 "What did I see there?" | '''tdm_ai_commander_to_observant_saw01''' "What did I see there?"<br> | ||
tdm_ai_commander_to_observant_saw02 "That’s an odd shape…" | '''tdm_ai_commander_to_observant_saw02''' "That’s an odd shape…"<br> | ||
tdm_ai_commander_to_observant_saw03 "…Something move?" | '''tdm_ai_commander_to_observant_saw03''' "…Something move?" | ||
'''Notice Something:''' You notice something, and it caught your attention enough to warrant checking it out. You’re still not sure what it is, and you’re still mostly talking to yourself.<br> | |||
Minimum number of wavs: 3 | Minimum number of wavs: 3 | ||
tdm_ai_commander_to_searching01 "Hm? Was that something?" | '''tdm_ai_commander_to_searching01''' "Hm? Was that something?"<br> | ||
tdm_ai_commander_to_searching02 "Hello…is someone there?" | '''tdm_ai_commander_to_searching02''' "Hello…is someone there?"<br> | ||
tdm_ai_commander_to_searching03 "Well, what was that…?" | '''tdm_ai_commander_to_searching03''' "Well, what was that…?" | ||
'''Notice A Sound:''' As above, you hear something loud enough to make you want to investigate, even though it’s probably nothing serious.<br> | |||
Minimum number of wavs: 2 | Minimum number of wavs: 2 | ||
tdm_ai_commander_to_searching_heard01 "What in the hell made that noise?" | '''tdm_ai_commander_to_searching_heard01''' "What in the hell made that noise?"<br> | ||
tdm_ai_commander_to_searching_heard02 "Where’s that sound coming from?" | '''tdm_ai_commander_to_searching_heard02''' "Where’s that sound coming from?" | ||
'''Notice A Sight:''' As above, you see a brief motion in the shadows. Probably nothing, but you should investigate. <br> | |||
Minimum number of wavs: 2 | Minimum number of wavs: 2 | ||
tdm_ai_commander_to_searching_saw01 "What’s that over there?" | '''tdm_ai_commander_to_searching_saw01''' "What’s that over there?"<br> | ||
tdm_ai_commander_to_searching_saw02 "Who’s there? | '''tdm_ai_commander_to_searching_saw02''' "Who’s there? Hello?"<br> | ||
tdm_ai_commander_to_searching_saw03 "Is it just me, or did something move…" | '''tdm_ai_commander_to_searching_saw03''' "Is it just me, or did something move…" | ||
'''Notice A Sound, with company:''' You hear something loud enough to make you want to investigate, even though it’s probably nothing serious. You tell your friends about it.<br> | |||
Minimum number of wavs: 2 | Minimum number of wavs: 2 | ||
tdm_ai_commander_to_searching_heard_company01 "Listen. | '''tdm_ai_commander_to_searching_heard_company01''' "Listen. Did you hear that?"<br> | ||
tdm_ai_commander_to_searching_heard_company01 | '''tdm_ai_commander_to_searching_heard_company01''' "Shh! I hear something over there." | ||
'''Notice A Sight, with company:''' You see a brief motion in the shadows. Probably nothing, but you should investigate. You tell your friends about it.<br> | |||
Minimum number of wavs: 2 | Minimum number of wavs: 2 | ||
tdm_ai_commander_to_searching_saw_company01 "Look over there. | '''tdm_ai_commander_to_searching_saw_company01''' "Look over there. Do you see that?"<br> | ||
tdm_ai_commander_to_searching_saw_company02 "Right over there, see? | '''tdm_ai_commander_to_searching_saw_company02''' "Right over there, see? I thought I saw something move." | ||
'''Settling Down:''' You saw or heard something, but you haven’t found anything to worry about. It was probably nothing, and you’re going back to whatever you were doing. These lines are muttered to yourself. | |||
'''tdm_ai_commander_alertdown_to_idle01''' "Now I’m the one who is getting worked up over nothing." | |||
'''tdm_ai_commander_alertdown_to_idle02''' "Hmm, I guess it was nothing."<br> | |||
'''tdm_ai_commander_alertdown_to_idle03''' "Probably just my imagination."<br> | |||
'''tdm_ai_commander_alertdown_to_idle04''' "Nothing to worry about." | |||
'''tdm_ai_commander_mage_alertdown_to_idle01''' "Someone’s familiar roaming around, probably." | |||
'''Settling Down after hearing something:''' You heard something, but it’s gone now. Go back to your business. | |||
'''tdm_ai_commander_alertdown_to_idle_heard01''' "Seems quiet enough now."<br> | |||
'''tdm_ai_commander_alertdown_to_idle_heard02''' "Damn cats again."<br> | |||
'''tdm_ai_commander_alertdown_to_idle_heard03''' "Seems peaceful enough now..." | |||
'''Settling Down after seeing something:''' You caught a glimpse of something moving, but it appears to be nothing. Moving on. | |||
'''tdm_ai_commander_alertdown_to_idle_saw01''' "Well, I don't see anything now."<br> | |||
'''tdm_ai_commander_alertdown_to_idle_saw 02''' "Damn, those shadows looked just like a person..."<br> | |||
'''tdm_ai_commander_alertdown_to_idle_saw 03''' "Nothing moving now." | |||
'''Alerted by Something:''' You see or hear something that makes you think that there's someone there, but you don't know exactly who, or where they are. You don’t know for sure that there’s a threat, but you’re all business now, and your lines are directed to the mystery figure in the shadows. | |||
'''tdm_ai_commander_to_searching_no_evidence01''' "Hey, who is creeping around there?"<br> | |||
'''tdm_ai_commander_to_searching_no_evidence02''' "Yes? What do you want?"<br> | |||
'''tdm_ai_commander_to_searching_no_evidence03''' "Stop lurking and come out where I can see you."<br> | |||
'''tdm_ai_commander_to_searching_no_evidence04''' "All right, come out. Nice and slow if you know what’s good for you."<br> | |||
'''tdm_ai_commander_to_searching_no_evidence05''' "Is someone there?"<br> | |||
'''tdm_ai_commander_to_searching_no_evidence06''' "Who's there? Come out where I can see you." | |||
'''tdm_ai_commander_mage_to_searching_no_evidence01''' "If you’re a spirit, make your presence known." | |||
'''Alerted by Intruder:''' You see or hear something that makes it clear there’s someone there, and you have accumulated enough evidence to know that it’s an intruder. You don’t know exactly where they are at this moment, however, so you’re just getting ready to search for them. | |||
'''tdm_ai_commander_to_agitated_searching01''' "What’s that? Someone that needs a beating, I think."<br> | |||
'''tdm_ai_commander_to_agitated_searching02''' "Hey, I see you over there. Come on out!"<br> | |||
'''tdm_ai_commander_to_agitated_searching03''' "Not your lucky day, thief. Now you have to deal with me!"<br> | |||
'''tdm_ai_commander_to_agitated_searching04''' "Show yourself!"<br> | |||
'''tdm_ai_commander_to_agitated_searching05''' ''(yelling to others)'' "To arms, men! ...there's an intruder here!"<br> | |||
'''tdm_ai_commander_to_agitated_searching06''' "Over there! Stand forth and declare yourself!" | |||
'''tdm_ai_commander_mage_to_agitated_searching01''' "Beware, I’m a mage of the Hermetic Order…stand forth at once!"<br> | |||
'''tdm_ai_commander_mage_to_agitated_searching02''' "You! Game’s over, thief…I can hear your heart beating." | |||
'''Idle, On Guard:''' You’ve been alerted by something—you may have seen the intruder or just evidence that something is wrong. It has been long enough that you’ve gone back to your regular patrol, but you’re no longer relaxed. If you’re armed you’ve got your weapon out, and you’re ready for trouble at a moment’s notice. You’re muttering to yourself. | |||
'''tdm_ai_commander_alert_idle01''' "What kind of fool breaks in here anyway?"<br> | |||
'''tdm_ai_commander_alert_idle02''' "If I find him he’ll be sorry he ever set foot here."<br> | |||
'''tdm_ai_commander_alert_idle03''' "I wonder who slipped up? We're definitely going to have to change a few things around here." | |||
'''tdm_ai_commander_mage_alert_idle01''' "He’ll regret meddling with a sorcerer." | |||
== AI States: Searching == | |||
'''Searching:''' You’ve seen or heard enough to know that there’s someone around here, hiding. It might not be a threat, but if they’re hiding, then they’re obviously up to no good. You’re looking around for them. These lines are generally directed at the hiding figure. | |||
'''tdm_ai_commander_searching_no_evidence01''' "If you want trouble, you’ve come to the right place."<br> | |||
'''tdm_ai_commander_searching_no_evidence02''' "I know you’re in the shadows somewhere... maybe right over there."<br> | |||
'''tdm_ai_commander_searching_no_evidence03''' "I know you’re around here somewhere."<br> | |||
'''tdm_ai_commander_searching_no_evidence04''' "Come on out where I can see you. No more foolishness."<br> | |||
'''tdm_ai_commander_searching_no_evidence05''' "This is making you look bad. An honest man would just come out."<br> | |||
'''tdm_ai_commander_searching_no_evidence06''' "I know you’re still here somewhere."<br> | |||
'''tdm_ai_commander_searching_no_evidence07''' "I'm getting tired of this. Where are you?"<br> | |||
'''tdm_ai_commander_mage_searching_no_evidence01''' "You cannot hide from someone who wields a sorcerer’s flame."<br> | |||
'''tdm_ai_commander_mage_searching_no_evidence02''' "If you’re hiding behind an illusion, I will see through it." | |||
'''Giving up after search:''' You’re pretty sure you saw somebody, but you've searched around and can't find anyone. This bark is played as you give up the search. You still don’t know for sure that it was an intruder, but you are pretty annoyed. You’re talking to yourself. | |||
'''tdm_ai_commander_alertdown_to_idle_no_evidence01''' "They must have cleared out by now."<br> | |||
'''tdm_ai_commander_alertdown_to_idle_no_evidence02''' "I’ve checked everywhere I can think of…maybe I’m more tired than I thought."<br> | |||
'''tdm_ai_commander_alertdown_to_idle_no_evidence03''' "Whoever it is must have left by now."<br> | |||
'''tdm_ai_commander_alertdown_to_idle_no_evidence04''' "I’ll have to tell the others to keep a look out for trouble."<br> | |||
'''tdm_ai_commander_alertdown_to_idle_no_evidence05''' "False alarm, I guess.."<br> | |||
'''tdm_ai_commander_alertdown_to_idle_no_evidence06''' "I’m not sure what that was all about, but it seems to be over now."<br> | |||
'''tdm_ai_commander_alertdown_to_idle_no_evidence07''' "Well, there’s nowhere else to hide... he’s either gone or I just imagined it." | |||
'''Giving up after seeing something suspicious:''' You found something odd, like a rope or bunch of lights put out. You suspect there's an intruder but you don't know for sure. | |||
'''Agitated Searching:''' You know for sure there is an intruder around, and you’re looking for him. You’re deadly serious now. Your lines are directed at the intruder himself. | |||
'''tdm_ai_commander_searching_evidence01''' "You can’t hide forever you know!"<br> | |||
'''tdm_ai_commander_searching_evidence02''' "Come out into the open, you villain!"<br> | |||
'''tdm_ai_commander_searching_evidence03''' "Just make one little noise, and you’re dead!"<br> | |||
'''tdm_ai_commander_searching_evidence04''' "So, you think you can match wits with me, do you? We’ll see."<br> | |||
'''tdm_ai_commander_searching_evidence05''' "Show yourself, you coward. Hiding isn’t going to solve anything."<br> | |||
'''tdm_ai_commander_searching_evidence06''' "I bet you’re right over there in those shadows."<br> | |||
'''tdm_ai_commander_searching_evidence07''' "Soon this place is going to be swarming with guards... let’s settle this just between us." | |||
'''tdm_ai_commander_mage_searching_evidence01''' “My magic will seek you out. And then you’ll know what true pain is.” | |||
'''tdm_ai_commander_mage_searching_evidence02''' “I can smell your fear. Don’t worry, it will be over soon." | |||
'''Agitated Searching, unarmed:''' You know for sure there is an intruder around, and you’re looking for him. You aren’t prepared for a fight though, so you’re not really sure you want to find him. You’re directing the lines at the intruder, and you should sound somewhat uncertain. | |||
'''tdm_ai_commander_searching_civilian01''' "Where are you? What do you want?"<br> | |||
'''tdm_ai_commander_searching_civilian02''' "Hello? Who are you? What are you doing here?"<br> | |||
'''tdm_ai_commander_searching_civilian03''' "Hey, why don’t you just come out?"<br> | |||
'''tdm_ai_commander_searching_civilian04''' "Look, don’t try anything…the guards are coming soon." | |||
'''Giving up after Agitated Search:''' You have confirmed there is an intruder but he's given you the slip. You've searched for him, but haven't been able to find him. You're giving up for now but you aren't letting your guard down. These lines are primarily delivered in a frustrated tone of voice. | |||
Agitated | |||
'''tdm_ai_commander_alertdown_to_idle_seen_evidence01''' "Well, I don't know how, but he's gotten away."<br> | |||
'''tdm_ai_commander_alertdown_to_idle_seen_evidence02''' "Damn! Where are the rest of the men? Do I have to do everything myself?"<br> | |||
'''tdm_ai_commander_alertdown_to_idle_seen_evidence03''' "He could be anywhere by now. How did he get past me?"<br> | |||
'''tdm_ai_commander_alertdown_to_idle_seen_evidence04''' "Oh great, now there’s an armed intruder on the loose. Someone is going to pay for this."<br> | |||
'''tdm_ai_commander_alertdown_to_idle_seen_evidence05''' "Somebody messed up. There’s no way he should have gotten away." | |||
'''tdm_ai_commander_mage_alertdown_to_idle_seen_evidence01''' "Damn, the spy has escaped. Who knows what secrets he might have seen?" | |||
'''Giving up after Agitated Search, unarmed:''' You know there’s an intruder around, and you looked for him and didn’t find anyone. You don’t have a weapon, so you are rather relieved that you don’t have to deal with an armed criminal. | |||
'''tdm_ai_commander_alertdown_to_idle_seen_evidence_civilian01''' "*phew* Looks like he’s gone."<br> | |||
'''tdm_ai_commander_alertdown_to_idle_seen_evidence_civilian02''' "Maybe he’s gone then. Someone else can deal with him."<br> | |||
'''tdm_ai_commander_alertdown_to_idle_seen_evidence_civilian03''' "It doesn’t look like there’s anyone here now."<br> | |||
'''tdm_ai_commander_alertdown_to_idle_seen_evidence_civilian04''' "Where's a guard when you need one? He's gone by now."<br> | |||
'''Return with Help:''' You’re not equipped to fight, so you ran away from the intruder, got help, and came back. The intruder is still here, so you point him out. | |||
'''tdm_ai_commander_return_with_help01''' "There, see? Be careful, he's armed!"<br> | |||
'''tdm_ai_commander_return_with_help02''' "Look, he’s still there. Get him!" | |||
Return with Help: | '''Return too late with Help:''' You went and got help, but by the time you got back the intruder was gone. You’re flustered and upset. | ||
'''tdm_ai_commander_return_with_help_escaped01''' "Look around in the shadows... he might still be here."<br> | |||
'''tdm_ai_commander_return_with_help_escaped02''' "Damn! Now he’s gotten away!" | |||
== Combat and Pursuit == | |||
'''Spotted the Intruder, armed:''' You have spotted the intruder. You are pulling out your weapon and getting ready to charge. These lines are shouted to the intruder or to alert your friends. | |||
'''tdm_ai_commander_to_combat01''' "You! Drop that weapon and don't move!"<br> | |||
'''tdm_ai_commander_to_combat02''' "Stop right there!"<br> | |||
'''tdm_ai_commander_to_combat03''' "Move and you’re dead!"<br> | |||
'''tdm_ai_commander_to_combat04''' "There’s an intruder here!"<br> | |||
'''tdm_ai_commander_to_combat05''' "Aha! Now I’ve got you!"<br> | |||
'''tdm_ai_commander_to_combat06''' "Prepare to die, Thief!" | |||
'''Spotted the Intruder, armed, with help:''' You have spotted the intruder and are getting ready to charge. Luckily, you have some friends with you. | |||
'''tdm_ai_commander_to_combat_company01''' "Get him men!"<br> | |||
'''tdm_ai_commander_to_combat_company02''' "There he is! We can take him together!"<br> | |||
'''tdm_ai_commander_to_combat_company03''' "Get him, I’ll cover you!" | |||
'''Spotted the Intruder with a body, armed:''' You see the intruder, and he’s carrying a body! The fiend! | |||
'''tdm_ai_commander_spotted_player_with_body01''' "Hey! Put him down and don’t move!" | |||
'''Spotted the Intruder, unarmed:''' You have spotted the intruder. Oh no! He’s got a whole bunch of weapons, and you don’t have any! You are panicking and getting ready to run, and are yelling for help. | |||
'''tdm_ai_commander_to_flee01''' "Oh! There’s someone here!"<br> | |||
'''tdm_ai_commander_to_flee02''' "Intruder! Help!!"<br> | |||
'''tdm_ai_commander_to_flee03''' "Leave me alone! I didn't do anything!"<br> | |||
'''tdm_ai_commander_to_flee04''' "Help! There’s an armed intruder here!"<br> | |||
'''tdm_ai_commander_to_flee05''' "Guards! Guards! Somebody help!" | |||
'''Lost Player after Pursuit:''' You are chasing the intruder when suddenly he disappears. How did that happen? He can’t be far. | |||
'''tdm_ai_commander_lost_track_of_enemy01''' "Hey, where’d he go?"<br> | |||
'''tdm_ai_commander_lost_track_of_enemy02''' ''(sarcastic)'' "Oh, you’ve pretty clever, aren’t you? I can find you again."<br> | |||
'''tdm_ai_commander_lost_track_of_enemy03''' "Come back out here, you coward!" | |||
'''Running Away:''' You’re unarmed and are running away as fast as you can, but the intruder is coming after you! This is life or death, so you’re shouting in panic to anyone who can hear you. | |||
'''tdm_ai_commander_flee01''' "Help me!"<br> | |||
'''tdm_ai_commander_flee02''' "Help!"<br> | |||
'''tdm_ai_commander_flee03''' "Guards! To me!" | |||
'''Running Away, hurt:''' You’re armed and have been badly wounded by the intruder. You’re running away as fast as you can, yelling for help. | |||
'''tdm_ai_commander_flee_hurt01''' "You win!"<br> | |||
'''tdm_ai_commander_flee_hurt02''' "Help! Leave me alone!"<br> | |||
'''tdm_ai_commander_flee_hurt03''' "Mercy! I give up!" | |||
'''Coming to Assist:''' A comrade called for help (or you heard sounds of a fight) and you are on your way to help them. | |||
'''tdm_ai_commander_assist_friend01''' "Don’t worry, we’ll take him together!"<br> | |||
'''tdm_ai_commander_assist_friend02''' "Hold on, I’m coming!!" | |||
'''Fighting:''' You're locked in deadly combat with an intruder. These lines are delivered as you swing your weapon, so should be short and full of a sense of action. | |||
'''tdm_ai_commander_combat_melee01-4''' ''(generic combat grunts)'' "Hiyah!" x4<br> | |||
'''tdm_ai_commander_combat_melee05''' "Take…this!" | |||
'''Fighting, winning:''' You are locked in combat with the intruder, and have just bashed him with your weapon. You take a moment to taunt your opponent. These need to be said quickly, as the fight is still going on. | |||
'''tdm_ai_commander_combat_hit_player01''' "Ha! You’re bleeding."<br> | |||
'''tdm_ai_commander_combat_hit_player02''' "You want some more?"<br> | |||
'''tdm_ai_commander_combat_hit_player03''' "How do you like that?" | |||
Fighting : You | '''Fighting, losing:''' You are locked in combat with the intruder, and he has just hit or blocked you. You’re realizing that you might lose this fight. These lines should be short. | ||
'''tdm_ai_commander_combat_blocked_by_player01''' "Damn you're fast!"<br> | |||
'''tdm_ai_commander_combat_blocked_by_player02''' "Hey!"<br> | |||
'''tdm_ai_commander_combat_blocked_by_player03''' "Stop it!" | |||
'''Hit by Arrow:''' You’ve been hit by an arrow from an unseen foe. You’re hurt, and either scared or angry. You might be calling out for help or shouting at your attacker. | |||
'''tdm_ai_commander_hit_by_arrow01''' "Fight me like a man, you bastard."<br> | |||
'''tdm_ai_commander_hit_by_arrow01:''' "Help! I'm under attack!" | |||
'''Pain:''' Something just hurt you. Ouch! | |||
'''tdm_ai_commander_pain_small01-03''' ''(small grunts)'' "Ow!" x3<br> | |||
'''tdm_ai_commander_pain_large01-03''' ''(serious pain)'' "Aaaaiieee!" x3 | |||
'''Throw Something at Intruder:''' The intruder is visible, but you can’t get to him. You're angry and throw something. | |||
'''tdm_ai_commander_combat_throw01''' "Take this!"<br> | |||
'''tdm_ai_commander_combat_throw02''' "Here it comes, right between the eyes..."<br> | |||
'''tdm_ai_commander_combat_throw03''' "Try to dodge this!" | |||
'''tdm_ai_commander_mage_combat_throw01''' "Taste my power, you fool!" | |||
'''Shoot Arrow:''' You're an archer, shooting arrows at the intruder. | |||
'''tdm_ai_commander_combat_archer01''' "You’ll be full of holes in no time." | |||
'''tdm_ai_commander_combat_archer02''' "I’m going to make a pincushion out of you." | |||
'''tdm_ai_commander_combat_archer03''' "I've got plenty of arrows." | |||
'''Frustrated:''' The intruder is out of reach (such as standing on a stack of crates or across a chasm) and you can't reach him. You don’t have anything to throw at the moment. | |||
'''tdm_ai_commander_enemy_out_of_reach01''' "You won't be safe there for long." | |||
'''tdm_ai_commander_enemy_out_of_reach02''' "Let’s end this like men!" | |||
'''tdm_ai_commander_enemy_out_of_reach03''' ''(shouting for help)'' "Hey, I've got him cornered here! To me!" | |||
'''Killed Intruder:''' You’ve won the fight. Taunt the intruder as he lays dying at your feet. | |||
'''tdm_ai_commander_killed_enemy01''' ''(panting)'' "Ha. You never stood a chance."<br> | |||
'''tdm_ai_commander_killed_enemy02''' "You’re not going to live long enough for me to hang, are you."<br> | |||
'''tdm_ai_commander_killed_enemy03''' "That’s it. You lose..." | |||
'''tdm_ai_commander_mage_killed_enemy01''' "Good. A new body for my experiments..." | |||
''' | |||
Die, Quiet:''' You didn’t see it coming, but someone just hit you from behind and took you down. Make a grunt, but as the name suggests, it's kind of quiet. | |||
'''tdm_ai_commander_die_quiet01''' "UNH" <br> | |||
'''tdm_ai_commander_die_quiet02''' "Arg" <br> | |||
'''tdm_ai_commander_die_quiet03''' "HHnnnn..." | |||
'''Die, Loud:''' You’ve just been killed by an armed intruder. These lines should be start with a loud scream of pain, then sputter your dying words (if any). | |||
'''tdm_ai_commander_die_loud01''' "AHHHHHHHHHHH"<br> | |||
'''tdm_ai_commander_die_loud02''' "Ahh! You--''(gurgle)''..."<br> | |||
'''tdm_ai_commander_die_loud03''' "Urk! Noooo..." | |||
'''Blinded:''' You have been blinded by a flash of light. | |||
'''tdm_ai_commander_blinded01''' "Hey! I can't see!" | |||
'''Gassed:''' You have been caught in knockout gas. Cough, sputter and pass out. This should be quick--a second or two at most (it's fast gas). | |||
'''tdm_ai_commander_cough_noair01''' "...cough cough" | |||
== Finding Evidence == | |||
== | |||
You have found or observed something that looks out of place. You aren't seeing or hearing the intruder directly, but something that might be a sign that one was here earlier. | You have found or observed something that looks out of place. You aren't seeing or hearing the intruder directly, but something that might be a sign that one was here earlier. | ||
Find Something Suspicious: You’ve noticed something unusual, like a patch of moss on the floor, or a knocked over chair. | '''Find Something Suspicious:''' You’ve noticed something unusual, like a patch of moss on the floor, or a knocked over chair. You can’t immediately assume there’s an intruder, but you’re sure something is not right. These lines must be generic, as they could apply to all kinds of things. You’re talking to yourself. | ||
'''tdm_ai_commander_find_something_suspicious01''' "Hmm? That’s not right."<br> | |||
'''tdm_ai_commander_find_something_suspicious02''' "That doesn’t look right."<br> | |||
'''tdm_ai_commander_find_something_suspicious03''' "Who is responsible for this?"<br> | |||
'''tdm_ai_commander_find_something_suspicious04''' "When did that happen?" | |||
Find | '''Find a Weapon:''' There is a weapon lying on the ground. People generally don’t leave their weapons around for no reason, so you’re suspicious. | ||
''' | |||
tdm_ai_commander_find_weapon01''' "What’s that doing lying there?"<br> | |||
'''tdm_ai_commander_find_weapon02''' "Who left a weapon here?" | |||
'''Find a Door Open:''' There is a door open that shouldn't be. Maybe it doesn’t mean anything, but maybe it does. | |||
'''tdm_ai_commander_find_open_door01''' "Who’s been leaving doors open?"<br> | |||
'''tdm_ai_commander_find_open_door02''' "What’s this doing open...?" | |||
'''Find Lights Off:''' The lights are off, and they shouldn't be. Strange. These lines should be very nonspecific about what kind of light they refer to. | |||
'''tdm_ai_commander_find_light_off01''' "Didn’t they replace that this afternoon?" | |||
'''tdm_ai_commander_find_light_off02''' "That’s supposed to be lit." | |||
'''tdm_ai_commander_find_light_off03''' "Who’s putting out the lights?" | |||
'''Find Lights Out, Flame:''' You notice a torch or candle that should be lit has gone out. The level of suspicion in the delivery depends on the character…flames do go out on their own after all. | |||
'''tdm_ai_commander_find_torch_off01''' "Why can’t we get some decent lights around here?"<br> | |||
'''tdm_ai_commander_find_torch_off02''' "Burnt out again?"<br> | |||
'''tdm_ai_commander_find_torch_off03''' "Is someone putting those out?" | |||
'''Relight light, flame:''' You’ve found a torch or candle that has burned out, and you decide to relight it. | |||
'''tdm_ai_commander_relighting01''' "I’d better relight it."<br> | |||
'''tdm_ai_commander_relighting02''' "We don’t want too many shadows in here..." | |||
'''Refuse to relight flame:''' You’ve found a torch or candle that has burned out, but you have no intention of relighting it. | |||
'''tdm_ai_commander_not_relighting01''' "I’ll have to relight it later."<br> | |||
'''tdm_ai_commander_not_relighting02''' "Someone else is going to have to do it." | |||
Find | '''Find Blood:''' There is blood on the floor. There has obviously been a fight of some kind. This is serious. You are either reacting with shock or calling out a warning to anyone nearby. | ||
'''tdm_ai_commander_find_blood01''' "What’s that? Blood?"<br> | |||
'''tdm_ai_commander_find_blood02''' "Blood? There’s been some foul play here."<br> | |||
'''tdm_ai_commander_find_blood03''' "There must have been a fight here." | |||
Find Body, | '''Find Body, generic:''' You find a body on the ground. There is no obvious sign of trauma, so you’re not sure what has happened. You are either reacting with shock or calling out a warning to anyone nearby. These lines should not refer to the gender of the body. | ||
'''tdm_ai_commander_find_unconscious01''' "Hey, someone’s down over here!"<br> | |||
'''tdm_ai_commander_find_unconscious02''' "Hey you…are you hurt?" | |||
Find Body, | '''Find Body, Female:''' You find the body of a woman on the ground. There’s no obvious sign of trauma. You are either reacting with shock or calling out a warning to anyone nearby. | ||
'''tdm_ai_commander_find_unconscious_female01''' "A lady…are you all right?"<br> | |||
'''tdm_ai_commander_find_unconscious_female02''' "Hey, there’s a woman hurt over here!" | |||
Find | '''Find Body, Male:''' You find the body of a man on the ground. You are either reacting with shock or calling out a warning to anyone nearby. | ||
'''tdm_ai_commander_find_unconscious_male01''' "Hey…there’s a man down!"<br> | |||
'''tdm_ai_commander_find_unconscious_male02''' "What happened to this man?" | |||
Find Corpse | '''Find Corpse:''' You find the body of someone who is obviously dead. You are shocked and/or angry. If you’re a guard, you’re sounding an alarm. These lines should not refer to the gender of the body. | ||
'''tdm_ai_commander_find_corpse01''' "Hey! There's a killer on the loose!"<br> | |||
'''tdm_ai_commander_find_corpse02''' "Someone’s been killed!"<br> | |||
'''tdm_ai_commander_find_corpse03''' "Murder! Where are the guards?" | |||
Find Corpse, | '''Find Corpse, Female:''' You find the dead body of a woman on the ground. | ||
'''tdm_ai_commander_find_corpse_female01''' "Oh no! A woman’s been murdered!" | |||
Find Corpse, | '''Find Corpse, Male:''' You found a man, dead on the ground. | ||
'''tdm_ai_commander_find_corpse_male01''' "There's a murdered man over here!"<br> | |||
'''tdm_ai_commander_find_corpse_male02''' "Hey, everyone! I found a man slain over here!!" | |||
'''Find Corpse, Comrade:''' You find a comrade of yours, murdered. You are outraged. You call out a warning to your allies, or a threat to the one who did this. | |||
'''tdm_ai_commander_find_corpse_comrade01''' "Someone’s killed one of us! Raise the alarm!!"<br> | |||
'''tdm_ai_commander_find_corpse_comrade02''' "What?! Who dares kill one of our men!?" | |||
'''Find Pocket Picked:''' You had something on your belt, and now it's gone! Did you drop it? | |||
'''tdm_ai_commander_notice_pocket_picked01''' "What? Where did that go?"<br> | |||
'''tdm_ai_commander_notice_pocket_picked02''' "I swear it was there a moment ago..." | |||
'''Find Something Stolen:''' You’ve just noticed something significant missing that shouldn't be. You've obviously been robbed. | |||
'''tdm_ai_commander_notice_missing_item01''' "Hey! We’ve been robbed!"<br> | |||
'''tdm_ai_commander_notice_missing_item02''' "All right, that wasn’t missing before, I know it!"<br> | |||
'''tdm_ai_commander_notice_missing_item03''' "Where did that go?! Do we have a thief?"<br> | |||
'''tdm_ai_commander_notice_missing_item04''' "We've got a thief on the loose!" | |||
== AI | == AI Interaction == | ||
Raise the Alarm!: | '''Raise the Alarm!:''' You know something is seriously wrong…perhaps you’ve found the lord murdered, or you’ve found the master safe open. You need to alert everyone within earshot. | ||
tdm_ai_commander_raise_alarm01 | '''tdm_ai_commander_raise_alarm01''' "To arms, to arms! Grab your weapons, men!"<br> | ||
tdm_ai_commander_raise_alarm02 | '''tdm_ai_commander_raise_alarm02''' "Raise the alarm!"<br> | ||
tdm_ai_commander_raise_alarm03 | '''tdm_ai_commander_raise_alarm03''' "Quick! Everyone up! ...sound the alarm!" | ||
Warning--Recently Found Corpse: You recently found a body and are relaying the information to any friends you see. | '''Warning--Recently Found Corpse:''' You recently found a body and are relaying the information to any friends you see. | ||
tdm_ai_commander_warn_found_corpse01 "Pass the word to the rest of the men. | '''tdm_ai_commander_warn_found_corpse01''' "Pass the word to the rest of the men. We’ve already found one corpse and there might be more."<br> | ||
tdm_ai_commander_warn_found_corpse02 | '''tdm_ai_commander_warn_found_corpse02''' "Stay alert, there’s a murderer on the loose. He's already killed someone."<br> | ||
tdm_ai_commander_warn_found_corpse03 | '''tdm_ai_commander_warn_found_corpse03''' "Be careful, there’s been a murder." | ||
Warning—We’ve been Robbed: You know you've been robbed and you're telling your buddy about it. | '''Warning—We’ve been Robbed:''' You know you've been robbed and you're telling your buddy about it. | ||
tdm_ai_commander_warn_missing_item01 "Hey, we've been robbed! | '''tdm_ai_commander_warn_missing_item01''' "Hey, we've been robbed! Stay alert for the thief."<br> | ||
tdm_ai_commander_warn_missing_item02 " Spread the word! | '''tdm_ai_commander_warn_missing_item02''' "Spread the word! There’s a thief on the loose!"<br> | ||
tdm_ai_commander_warn_missing_item03 | '''tdm_ai_commander_warn_missing_item03''' "Keep your eyes open for a thief!" | ||
Warning--Recently Saw Intruder: You saw the intruder not too long ago, but he escaped. Now, you’re warning others about him. | '''Warning--Recently Saw Intruder:''' You saw the intruder not too long ago, but he escaped. Now, you’re warning others about him. | ||
tdm_ai_commander_warn_saw_enemy01 " There's an intruder on the loose. | '''tdm_ai_commander_warn_saw_enemy01''' "There's an intruder on the loose. Stay on your guard!"<br> | ||
tdm_ai_commander_warn_saw_enemy02 "Keep your weapon ready. | '''tdm_ai_commander_warn_saw_enemy02''' "Keep your weapon ready. We’ve got an armed criminal prowling around."<br> | ||
tdm_ai_commander_warn_saw_enemy03 "Tell the rest of the men. | '''tdm_ai_commander_warn_saw_enemy03''' "Tell the rest of the men. We’ve got an intruder." | ||
Warning—Something is not Right: | '''Warning—Something is not Right:''' You haven’t seen an intruder, but you’re seen evidence that there is one around somewhere. You’re warning your friends about it. | ||
tdm_ai_commander_warn_suspicious01 | '''tdm_ai_commander_warn_suspicious01''' "Spread the word. Something strange is going on."<br> | ||
tdm_ai_commander_warn_suspicious02 | '''tdm_ai_commander_warn_suspicious02''' "I think there might be trouble. Everyone be extra careful." | ||
tdm_ai_commander_warn_suspicious03 | '''tdm_ai_commander_warn_suspicious03''' "I saw something pretty strange earlier. We might have trouble tonight." | ||
=== Greetings === | === Greetings === | ||
Greeting, Generic: | '''Greeting, Generic:''' A casual greeting or question as you pass someone. These lines should be very generic, with no reference to gender or status. They must be relatively short. Since greetings can be made by AI to friends or strangers, delivery should be fairly neutral. | ||
tdm_ai_commander_greet_civilian_to_civilian01 "Hello." | '''tdm_ai_commander_greet_civilian_to_civilian01''' "Hello."<br> | ||
tdm_ai_commander_greet_civilian_to_civilian02 " | '''tdm_ai_commander_greet_civilian_to_civilian02''' "’evening."<br> | ||
tdm_ai_commander_greet_civilian_to_civilian03 "Greetings." | '''tdm_ai_commander_greet_civilian_to_civilian03''' "Greetings."<br> | ||
tdm_ai_commander_greet_civilian_to_civilian04 | '''tdm_ai_commander_greet_civilian_to_civilian04''' "Pleasant night?" | ||
'''Greeting, Guard to Guard:''' You’re armed, and you spot a social equal who is also armed. Chances are you’re both guards on patrol. Greet them or ask a short question about their shift. | |||
'''tdm_ai_commander_greet_guard_to_guard01''' "Working tonight?"<br> | |||
'''tdm_ai_commander_greet_guard_to_guard02''' "Quiet night?"<br> | |||
'''tdm_ai_commander_greet_guard_to_guard03''' "Long shift?" | |||
'''Greeting, Guard to Civilian:''' You’re armed, and you spot a civilian/servant. Chances are, you’re a guard on the job, so you gruffly tell them to stay out of your way. | |||
'''tdm_ai_commander_greet_guard_to_civilian01''' "Go about your business."<br> | |||
'''tdm_ai_commander_greet_guard_to_civilian02''' "What are you looking at?"<br> | |||
'''tdm_ai_commander_greet_guard_to_civilian03''' "Move along." | |||
''' | |||
tdm_ai_commander_mage_greet_guard_to_civilian01''' "Make way for a mage of the Hermetic Order." | |||
'''Greeting, to Nobleman:''' You pass someone high on the social ladder and greet him. | |||
'''tdm_ai_commander_greet_to_noble_male01''' "Good evening, my lord." | |||
Greeting, to | '''Greeting, to Noblewoman:''' You pass a lady high on the social ladder and greet her. | ||
'''tdm_ai_commander_greet_to_noble_female01''' "Good evening, my Lady." | |||
Greeting, to | '''Greeting, to Priest:''' You pass a Builder Priest and greet him. | ||
'''tdm_ai_commander_greet_to_cleric01''' "Good evening, Father." | |||
'''tdm_ai_commander_mage_greet_to_cleric01''' "Leave me be... I work for a powerful house."<br> | |||
'''tdm_ai_commander_mage_greet_to_cleric02''' "I’m in the service of a wealthy lord." | |||
'''Greeting, Man to Woman:''' You pass a woman and greet her (not needed for all characters). | |||
'''Greeting, Woman to Man:''' You pass a man and greet him (not needed for all characters). | |||
Greeting, | '''Greeting, to Builder:''' You pass a member of the clergy (not a priest) and greet them (not needed for all characters). | ||
Greeting, | '''Greeting, to Inferior:''' You’re high on the social ladder, and see someone beneath you. You’re better than them, and your greeting conveys that. | ||
'''tdm_ai_commander_greet_noble_to_civilian01''' "Out of my way." | |||
'''tdm_ai_commander_greet_noble_to_civilian02''' "Move aside, there." | |||
Greeting, to Inferior: | '''Greeting, to Inferior Guard:''' You’re high on the social ladder and see a guard. You greet them by evaluating their performance. | ||
'''tdm_ai_commander_greet_noble_male_to_guard01''' "Look sharp there." | |||
'''tdm_ai_commander_greet_noble_male_to_guard02''' "Straighten up, you slacker." | |||
'''Response, Generic:''' You have been greeted by someone who is a social equal. Lines should be short and generic, as they could be replies to many different kinds of greetings. Delivery should be fairly monotone and noncommittal. | |||
'''tdm_ai_commander_response01''' "Sure."<br> | |||
'''tdm_ai_commander_response02''' "Uh huh."<br> | |||
'''tdm_ai_commander_response03''' "Right."<br> | |||
'''tdm_ai_commander_response04''' "Yes, yes." | |||
Response, | '''Response, to Superior:''' You have been greeted by someone who has a higher rank than you. Your response should be stiffer and more official. | ||
'''tdm_ai_commander_response_to_superior01''' "Yes sir."<br> | |||
'''tdm_ai_commander_response_to_superior02''' "Very Well."<br> | |||
'''tdm_ai_commander_response_to_superior03''' "Of course." | |||
tdm_ai_commander_response_to_superior02 | |||
tdm_ai_commander_response_to_superior03 | |||
'''Response, Negative:''' You have been greeted by someone who is a social equal, and are responding to their question. These should be delivered without much emotion. | |||
'''response_negative_1''' "Not really." <br> | |||
'''response_negative_2''' "Uh, no." | |||
=== Conversations === | === Conversations === | ||
Conversation Tidbits: | '''Conversation Tidbits:''' These are lines that might be useful in creating generic conversations. | ||
My guard will see you out. | ''(listening to a story)'' "Go on..."<br> | ||
''(playing cards)'' "Whose turn is it?"<br> | |||
''(meeting a friend)'' "There you are."<br> | |||
''(leaving)'' "I’ll see you later then."<br> | |||
"I can store them here until you're ready to ship them south."<br> | |||
"We are well protected from prying eyes here."<br> | |||
"I have suppliers in orphanages and workhouses all over the east end."<br> | |||
"I can get them as young as you like."<br> | |||
"I have about a dozen in the basement right now if you want to see them."<br> | |||
"Good evening, then."<br> | |||
"My guard will see you out." | |||
== See also == | == See also == |
Latest revision as of 15:52, 31 January 2019
The "Commander" vocal script for male characters.
Tone and Attitude
The Dark Mod strives to have a somewhat dark, gritty, and believable tone. Characters should avoid dramatic clichés and dialogue that sounds like sitcom humour. Characters should react with genuine emotion and in ways that make sense given their personality and education level.
Dialogue should be generally modern, North American English, but with a slight renaissance flavour. The more educated the character, the more renaissance-speak is appropriate. Avoid modern-sounding words and phrases (e.g. "What's up?" "See you later" or "I'm going to kick your ass"). But at the same time, this isn't Shakespeare--the dialogue has to sound fairly natural to modern English speakers.
AI Characters: "The Commander"
"The Commander" – This character is used to leading other people. He is confident and used to being listened to. He talks a lot about plans and organization.
AI States: Relaxed
Relaxed, Idle: You're relaxed and going about your regular business. If you’re a guard, you aren’t expecting any trouble and may not even be on patrol at the moment. You’re talking to yourself, so lines should be delivered in a low tone of voice, and punctuated with sighs, pauses and muttering.
tdm_ai_commander_idle01 "When he’s been here as long as I have, then he can complain all he likes."
tdm_ai_commander_idle02 "Things need to go smoothly tomorrow. I’m not going to accept any excuses this time."
tdm_ai_commander_idle03 "...who put him on watch tonight? Was there a change in the schedule?"
tdm_ai_commander_idle04 "If he thinks he can sneak off again for another roll in the hay with that kitchen wench, he’s in for a surprise."
tdm_ai_commander_idle05 "The food may be good, but I can’t bring myself to spend my evening with that kind of riff raff."
tdm_ai_commander_idle06 "I’ve beat him three nights in a row…I wonder when he’ll give up? He already owes me an entire week’s pay."
tdm_ai_commander_idle07 "They better ask me next time before they just go ahead and do it."
tdm_ai_commander_idle08 "We’re going to be short-handed again if we can’t find some new recruits by Monday."
tdm_ai_commander_idle09 "(mutter) Someone needs to be flogged. It doesn’t even matter which one--they’ll all shape up afterwards..."
tdm_ai_commander_idle10 "They’re going to need to pick up the pace if we’re to finish on time."
tdm_ai_commander_idle11 "Two weeks of privy duties will teach him to show up for a shift with liquor on his breath."
tdm_ai_commander_idle12 "Bah, I swear half these new recruits were sweeping the streets a week ago. They’re going to poke their own eyes out with those blades."
tdm_ai_commander_idle12-19
Throat clearing/coughs x3
Sighs x2 (you’ve had a long day)
Humming and/or whistling an idle tune x2
Sneeze x1
tdm_ai_commander_mage_idle01 "They need to keep that formula well away from the apprentices or who knows what trouble they’ll cause?"
tdm_ai_commander_mage_idle02 "I’ve been over the formula a dozen times now. There’s simply no way to do it without those three ingredients."
tdm_ai_commander_mage_idle03 "The ritual can only be done in the last minutes of a moonless night. If she’s not available then we’ll just use one of the elder apprentices."
tdm_ai_commander_mage_idle04 "The translation isn’t complete. Without knowing the last steps of the ritual it’s too dangerous to attempt it."
Relaxed, Armed: You’re an armed combatant. You may be a guard on patrol, or just a regular townsfolk with a weapon. Either way, you’re not expecting any trouble, but are ready to defend yourself if necessary. You are talking to yourself about your shift or other combat-related concerns.
Minimum number of wavs: 3
tdm_ai_commander_idle_guard01 "If there’s any trouble tonight, I’ll be ready for it."
tdm_ai_commander_idle_guard02 "The men are pretty jumpy tonight. Relax and keep a blade handy... that’s my motto."
tdm_ai_commander_idle_guard03 "At least things are pretty quiet around here tonight. I can actually hear myself think."
Reacting to World: You are relaxed, and have just looked at something non-suspicious, like a book, or a card, or your reflection in a mirror. You make a grunt or comment, either pleased or not. Currently these lines are used primarily for AI playing cards—they make a comment after looking at their new card. They should be delivered without too much emotion.
tdm_ai_commander_reaction01 "Hmm." (annoyed)
tdm_ai_commander_reaction02 "Hmm?"
tdm_ai_commander_reaction03 "Damn."
tdm_ai_commander_reaction04 "Heh heh."
tdm_ai_commander_reaction05 "Bah."
AI States: Alert
These barks are meant to indicate that the AI has seen or heard something.
Observant: You notice something subtle but aren’t sure what it is. You are talking to yourself, so you should not be particularly loud and may trail off. These lines are generic and do not indicate what kind of stimuli you detected.
Minimum number of wavs: 3
tdm_ai_commander_to_observant01 "Hmm…"
tdm_ai_commander_to_observant02 "What…?"
tdm_ai_commander_to_observant03 "What was that?"
Observe a Sound: Same as above, only these lines refer specifically to a sound.
Minimum number of wavs: 2
tdm_ai_commander_to_observant_heard01 "That’s an odd noise."
tdm_ai_commander_to_observant_heard02 "What made that sound?"
tdm_ai_commander_to_observant_heard03 "What’s that I hear?"
Observe a Sight: Same as above, only these lines refer specifically to seeing something.
Minimum number of wavs: 2
tdm_ai_commander_to_observant_saw01 "What did I see there?"
tdm_ai_commander_to_observant_saw02 "That’s an odd shape…"
tdm_ai_commander_to_observant_saw03 "…Something move?"
Notice Something: You notice something, and it caught your attention enough to warrant checking it out. You’re still not sure what it is, and you’re still mostly talking to yourself.
Minimum number of wavs: 3
tdm_ai_commander_to_searching01 "Hm? Was that something?"
tdm_ai_commander_to_searching02 "Hello…is someone there?"
tdm_ai_commander_to_searching03 "Well, what was that…?"
Notice A Sound: As above, you hear something loud enough to make you want to investigate, even though it’s probably nothing serious.
Minimum number of wavs: 2
tdm_ai_commander_to_searching_heard01 "What in the hell made that noise?"
tdm_ai_commander_to_searching_heard02 "Where’s that sound coming from?"
Notice A Sight: As above, you see a brief motion in the shadows. Probably nothing, but you should investigate.
Minimum number of wavs: 2
tdm_ai_commander_to_searching_saw01 "What’s that over there?"
tdm_ai_commander_to_searching_saw02 "Who’s there? Hello?"
tdm_ai_commander_to_searching_saw03 "Is it just me, or did something move…"
Notice A Sound, with company: You hear something loud enough to make you want to investigate, even though it’s probably nothing serious. You tell your friends about it.
Minimum number of wavs: 2
tdm_ai_commander_to_searching_heard_company01 "Listen. Did you hear that?"
tdm_ai_commander_to_searching_heard_company01 "Shh! I hear something over there."
Notice A Sight, with company: You see a brief motion in the shadows. Probably nothing, but you should investigate. You tell your friends about it.
Minimum number of wavs: 2
tdm_ai_commander_to_searching_saw_company01 "Look over there. Do you see that?"
tdm_ai_commander_to_searching_saw_company02 "Right over there, see? I thought I saw something move."
Settling Down: You saw or heard something, but you haven’t found anything to worry about. It was probably nothing, and you’re going back to whatever you were doing. These lines are muttered to yourself.
tdm_ai_commander_alertdown_to_idle01 "Now I’m the one who is getting worked up over nothing."
tdm_ai_commander_alertdown_to_idle02 "Hmm, I guess it was nothing."
tdm_ai_commander_alertdown_to_idle03 "Probably just my imagination."
tdm_ai_commander_alertdown_to_idle04 "Nothing to worry about."
tdm_ai_commander_mage_alertdown_to_idle01 "Someone’s familiar roaming around, probably."
Settling Down after hearing something: You heard something, but it’s gone now. Go back to your business.
tdm_ai_commander_alertdown_to_idle_heard01 "Seems quiet enough now."
tdm_ai_commander_alertdown_to_idle_heard02 "Damn cats again."
tdm_ai_commander_alertdown_to_idle_heard03 "Seems peaceful enough now..."
Settling Down after seeing something: You caught a glimpse of something moving, but it appears to be nothing. Moving on.
tdm_ai_commander_alertdown_to_idle_saw01 "Well, I don't see anything now."
tdm_ai_commander_alertdown_to_idle_saw 02 "Damn, those shadows looked just like a person..."
tdm_ai_commander_alertdown_to_idle_saw 03 "Nothing moving now."
Alerted by Something: You see or hear something that makes you think that there's someone there, but you don't know exactly who, or where they are. You don’t know for sure that there’s a threat, but you’re all business now, and your lines are directed to the mystery figure in the shadows.
tdm_ai_commander_to_searching_no_evidence01 "Hey, who is creeping around there?"
tdm_ai_commander_to_searching_no_evidence02 "Yes? What do you want?"
tdm_ai_commander_to_searching_no_evidence03 "Stop lurking and come out where I can see you."
tdm_ai_commander_to_searching_no_evidence04 "All right, come out. Nice and slow if you know what’s good for you."
tdm_ai_commander_to_searching_no_evidence05 "Is someone there?"
tdm_ai_commander_to_searching_no_evidence06 "Who's there? Come out where I can see you."
tdm_ai_commander_mage_to_searching_no_evidence01 "If you’re a spirit, make your presence known."
Alerted by Intruder: You see or hear something that makes it clear there’s someone there, and you have accumulated enough evidence to know that it’s an intruder. You don’t know exactly where they are at this moment, however, so you’re just getting ready to search for them.
tdm_ai_commander_to_agitated_searching01 "What’s that? Someone that needs a beating, I think."
tdm_ai_commander_to_agitated_searching02 "Hey, I see you over there. Come on out!"
tdm_ai_commander_to_agitated_searching03 "Not your lucky day, thief. Now you have to deal with me!"
tdm_ai_commander_to_agitated_searching04 "Show yourself!"
tdm_ai_commander_to_agitated_searching05 (yelling to others) "To arms, men! ...there's an intruder here!"
tdm_ai_commander_to_agitated_searching06 "Over there! Stand forth and declare yourself!"
tdm_ai_commander_mage_to_agitated_searching01 "Beware, I’m a mage of the Hermetic Order…stand forth at once!"
tdm_ai_commander_mage_to_agitated_searching02 "You! Game’s over, thief…I can hear your heart beating."
Idle, On Guard: You’ve been alerted by something—you may have seen the intruder or just evidence that something is wrong. It has been long enough that you’ve gone back to your regular patrol, but you’re no longer relaxed. If you’re armed you’ve got your weapon out, and you’re ready for trouble at a moment’s notice. You’re muttering to yourself.
tdm_ai_commander_alert_idle01 "What kind of fool breaks in here anyway?"
tdm_ai_commander_alert_idle02 "If I find him he’ll be sorry he ever set foot here."
tdm_ai_commander_alert_idle03 "I wonder who slipped up? We're definitely going to have to change a few things around here."
tdm_ai_commander_mage_alert_idle01 "He’ll regret meddling with a sorcerer."
AI States: Searching
Searching: You’ve seen or heard enough to know that there’s someone around here, hiding. It might not be a threat, but if they’re hiding, then they’re obviously up to no good. You’re looking around for them. These lines are generally directed at the hiding figure.
tdm_ai_commander_searching_no_evidence01 "If you want trouble, you’ve come to the right place."
tdm_ai_commander_searching_no_evidence02 "I know you’re in the shadows somewhere... maybe right over there."
tdm_ai_commander_searching_no_evidence03 "I know you’re around here somewhere."
tdm_ai_commander_searching_no_evidence04 "Come on out where I can see you. No more foolishness."
tdm_ai_commander_searching_no_evidence05 "This is making you look bad. An honest man would just come out."
tdm_ai_commander_searching_no_evidence06 "I know you’re still here somewhere."
tdm_ai_commander_searching_no_evidence07 "I'm getting tired of this. Where are you?"
tdm_ai_commander_mage_searching_no_evidence01 "You cannot hide from someone who wields a sorcerer’s flame."
tdm_ai_commander_mage_searching_no_evidence02 "If you’re hiding behind an illusion, I will see through it."
Giving up after search: You’re pretty sure you saw somebody, but you've searched around and can't find anyone. This bark is played as you give up the search. You still don’t know for sure that it was an intruder, but you are pretty annoyed. You’re talking to yourself.
tdm_ai_commander_alertdown_to_idle_no_evidence01 "They must have cleared out by now."
tdm_ai_commander_alertdown_to_idle_no_evidence02 "I’ve checked everywhere I can think of…maybe I’m more tired than I thought."
tdm_ai_commander_alertdown_to_idle_no_evidence03 "Whoever it is must have left by now."
tdm_ai_commander_alertdown_to_idle_no_evidence04 "I’ll have to tell the others to keep a look out for trouble."
tdm_ai_commander_alertdown_to_idle_no_evidence05 "False alarm, I guess.."
tdm_ai_commander_alertdown_to_idle_no_evidence06 "I’m not sure what that was all about, but it seems to be over now."
tdm_ai_commander_alertdown_to_idle_no_evidence07 "Well, there’s nowhere else to hide... he’s either gone or I just imagined it."
Giving up after seeing something suspicious: You found something odd, like a rope or bunch of lights put out. You suspect there's an intruder but you don't know for sure.
Agitated Searching: You know for sure there is an intruder around, and you’re looking for him. You’re deadly serious now. Your lines are directed at the intruder himself.
tdm_ai_commander_searching_evidence01 "You can’t hide forever you know!"
tdm_ai_commander_searching_evidence02 "Come out into the open, you villain!"
tdm_ai_commander_searching_evidence03 "Just make one little noise, and you’re dead!"
tdm_ai_commander_searching_evidence04 "So, you think you can match wits with me, do you? We’ll see."
tdm_ai_commander_searching_evidence05 "Show yourself, you coward. Hiding isn’t going to solve anything."
tdm_ai_commander_searching_evidence06 "I bet you’re right over there in those shadows."
tdm_ai_commander_searching_evidence07 "Soon this place is going to be swarming with guards... let’s settle this just between us."
tdm_ai_commander_mage_searching_evidence01 “My magic will seek you out. And then you’ll know what true pain is.” tdm_ai_commander_mage_searching_evidence02 “I can smell your fear. Don’t worry, it will be over soon."
Agitated Searching, unarmed: You know for sure there is an intruder around, and you’re looking for him. You aren’t prepared for a fight though, so you’re not really sure you want to find him. You’re directing the lines at the intruder, and you should sound somewhat uncertain.
tdm_ai_commander_searching_civilian01 "Where are you? What do you want?"
tdm_ai_commander_searching_civilian02 "Hello? Who are you? What are you doing here?"
tdm_ai_commander_searching_civilian03 "Hey, why don’t you just come out?"
tdm_ai_commander_searching_civilian04 "Look, don’t try anything…the guards are coming soon."
Giving up after Agitated Search: You have confirmed there is an intruder but he's given you the slip. You've searched for him, but haven't been able to find him. You're giving up for now but you aren't letting your guard down. These lines are primarily delivered in a frustrated tone of voice.
tdm_ai_commander_alertdown_to_idle_seen_evidence01 "Well, I don't know how, but he's gotten away."
tdm_ai_commander_alertdown_to_idle_seen_evidence02 "Damn! Where are the rest of the men? Do I have to do everything myself?"
tdm_ai_commander_alertdown_to_idle_seen_evidence03 "He could be anywhere by now. How did he get past me?"
tdm_ai_commander_alertdown_to_idle_seen_evidence04 "Oh great, now there’s an armed intruder on the loose. Someone is going to pay for this."
tdm_ai_commander_alertdown_to_idle_seen_evidence05 "Somebody messed up. There’s no way he should have gotten away."
tdm_ai_commander_mage_alertdown_to_idle_seen_evidence01 "Damn, the spy has escaped. Who knows what secrets he might have seen?"
Giving up after Agitated Search, unarmed: You know there’s an intruder around, and you looked for him and didn’t find anyone. You don’t have a weapon, so you are rather relieved that you don’t have to deal with an armed criminal.
tdm_ai_commander_alertdown_to_idle_seen_evidence_civilian01 "*phew* Looks like he’s gone."
tdm_ai_commander_alertdown_to_idle_seen_evidence_civilian02 "Maybe he’s gone then. Someone else can deal with him."
tdm_ai_commander_alertdown_to_idle_seen_evidence_civilian03 "It doesn’t look like there’s anyone here now."
tdm_ai_commander_alertdown_to_idle_seen_evidence_civilian04 "Where's a guard when you need one? He's gone by now."
Return with Help: You’re not equipped to fight, so you ran away from the intruder, got help, and came back. The intruder is still here, so you point him out.
tdm_ai_commander_return_with_help01 "There, see? Be careful, he's armed!"
tdm_ai_commander_return_with_help02 "Look, he’s still there. Get him!"
Return too late with Help: You went and got help, but by the time you got back the intruder was gone. You’re flustered and upset.
tdm_ai_commander_return_with_help_escaped01 "Look around in the shadows... he might still be here."
tdm_ai_commander_return_with_help_escaped02 "Damn! Now he’s gotten away!"
Combat and Pursuit
Spotted the Intruder, armed: You have spotted the intruder. You are pulling out your weapon and getting ready to charge. These lines are shouted to the intruder or to alert your friends.
tdm_ai_commander_to_combat01 "You! Drop that weapon and don't move!"
tdm_ai_commander_to_combat02 "Stop right there!"
tdm_ai_commander_to_combat03 "Move and you’re dead!"
tdm_ai_commander_to_combat04 "There’s an intruder here!"
tdm_ai_commander_to_combat05 "Aha! Now I’ve got you!"
tdm_ai_commander_to_combat06 "Prepare to die, Thief!"
Spotted the Intruder, armed, with help: You have spotted the intruder and are getting ready to charge. Luckily, you have some friends with you.
tdm_ai_commander_to_combat_company01 "Get him men!"
tdm_ai_commander_to_combat_company02 "There he is! We can take him together!"
tdm_ai_commander_to_combat_company03 "Get him, I’ll cover you!"
Spotted the Intruder with a body, armed: You see the intruder, and he’s carrying a body! The fiend!
tdm_ai_commander_spotted_player_with_body01 "Hey! Put him down and don’t move!"
Spotted the Intruder, unarmed: You have spotted the intruder. Oh no! He’s got a whole bunch of weapons, and you don’t have any! You are panicking and getting ready to run, and are yelling for help.
tdm_ai_commander_to_flee01 "Oh! There’s someone here!"
tdm_ai_commander_to_flee02 "Intruder! Help!!"
tdm_ai_commander_to_flee03 "Leave me alone! I didn't do anything!"
tdm_ai_commander_to_flee04 "Help! There’s an armed intruder here!"
tdm_ai_commander_to_flee05 "Guards! Guards! Somebody help!"
Lost Player after Pursuit: You are chasing the intruder when suddenly he disappears. How did that happen? He can’t be far.
tdm_ai_commander_lost_track_of_enemy01 "Hey, where’d he go?"
tdm_ai_commander_lost_track_of_enemy02 (sarcastic) "Oh, you’ve pretty clever, aren’t you? I can find you again."
tdm_ai_commander_lost_track_of_enemy03 "Come back out here, you coward!"
Running Away: You’re unarmed and are running away as fast as you can, but the intruder is coming after you! This is life or death, so you’re shouting in panic to anyone who can hear you.
tdm_ai_commander_flee01 "Help me!"
tdm_ai_commander_flee02 "Help!"
tdm_ai_commander_flee03 "Guards! To me!"
Running Away, hurt: You’re armed and have been badly wounded by the intruder. You’re running away as fast as you can, yelling for help.
tdm_ai_commander_flee_hurt01 "You win!"
tdm_ai_commander_flee_hurt02 "Help! Leave me alone!"
tdm_ai_commander_flee_hurt03 "Mercy! I give up!"
Coming to Assist: A comrade called for help (or you heard sounds of a fight) and you are on your way to help them.
tdm_ai_commander_assist_friend01 "Don’t worry, we’ll take him together!"
tdm_ai_commander_assist_friend02 "Hold on, I’m coming!!"
Fighting: You're locked in deadly combat with an intruder. These lines are delivered as you swing your weapon, so should be short and full of a sense of action.
tdm_ai_commander_combat_melee01-4 (generic combat grunts) "Hiyah!" x4
tdm_ai_commander_combat_melee05 "Take…this!"
Fighting, winning: You are locked in combat with the intruder, and have just bashed him with your weapon. You take a moment to taunt your opponent. These need to be said quickly, as the fight is still going on.
tdm_ai_commander_combat_hit_player01 "Ha! You’re bleeding."
tdm_ai_commander_combat_hit_player02 "You want some more?"
tdm_ai_commander_combat_hit_player03 "How do you like that?"
Fighting, losing: You are locked in combat with the intruder, and he has just hit or blocked you. You’re realizing that you might lose this fight. These lines should be short.
tdm_ai_commander_combat_blocked_by_player01 "Damn you're fast!"
tdm_ai_commander_combat_blocked_by_player02 "Hey!"
tdm_ai_commander_combat_blocked_by_player03 "Stop it!"
Hit by Arrow: You’ve been hit by an arrow from an unseen foe. You’re hurt, and either scared or angry. You might be calling out for help or shouting at your attacker.
tdm_ai_commander_hit_by_arrow01 "Fight me like a man, you bastard."
tdm_ai_commander_hit_by_arrow01: "Help! I'm under attack!"
Pain: Something just hurt you. Ouch!
tdm_ai_commander_pain_small01-03 (small grunts) "Ow!" x3
tdm_ai_commander_pain_large01-03 (serious pain) "Aaaaiieee!" x3
Throw Something at Intruder: The intruder is visible, but you can’t get to him. You're angry and throw something.
tdm_ai_commander_combat_throw01 "Take this!"
tdm_ai_commander_combat_throw02 "Here it comes, right between the eyes..."
tdm_ai_commander_combat_throw03 "Try to dodge this!"
tdm_ai_commander_mage_combat_throw01 "Taste my power, you fool!"
Shoot Arrow: You're an archer, shooting arrows at the intruder.
tdm_ai_commander_combat_archer01 "You’ll be full of holes in no time." tdm_ai_commander_combat_archer02 "I’m going to make a pincushion out of you." tdm_ai_commander_combat_archer03 "I've got plenty of arrows."
Frustrated: The intruder is out of reach (such as standing on a stack of crates or across a chasm) and you can't reach him. You don’t have anything to throw at the moment.
tdm_ai_commander_enemy_out_of_reach01 "You won't be safe there for long." tdm_ai_commander_enemy_out_of_reach02 "Let’s end this like men!" tdm_ai_commander_enemy_out_of_reach03 (shouting for help) "Hey, I've got him cornered here! To me!"
Killed Intruder: You’ve won the fight. Taunt the intruder as he lays dying at your feet.
tdm_ai_commander_killed_enemy01 (panting) "Ha. You never stood a chance."
tdm_ai_commander_killed_enemy02 "You’re not going to live long enough for me to hang, are you."
tdm_ai_commander_killed_enemy03 "That’s it. You lose..."
tdm_ai_commander_mage_killed_enemy01 "Good. A new body for my experiments..." Die, Quiet: You didn’t see it coming, but someone just hit you from behind and took you down. Make a grunt, but as the name suggests, it's kind of quiet.
tdm_ai_commander_die_quiet01 "UNH"
tdm_ai_commander_die_quiet02 "Arg"
tdm_ai_commander_die_quiet03 "HHnnnn..."
Die, Loud: You’ve just been killed by an armed intruder. These lines should be start with a loud scream of pain, then sputter your dying words (if any).
tdm_ai_commander_die_loud01 "AHHHHHHHHHHH"
tdm_ai_commander_die_loud02 "Ahh! You--(gurgle)..."
tdm_ai_commander_die_loud03 "Urk! Noooo..."
Blinded: You have been blinded by a flash of light.
tdm_ai_commander_blinded01 "Hey! I can't see!"
Gassed: You have been caught in knockout gas. Cough, sputter and pass out. This should be quick--a second or two at most (it's fast gas).
tdm_ai_commander_cough_noair01 "...cough cough"
Finding Evidence
You have found or observed something that looks out of place. You aren't seeing or hearing the intruder directly, but something that might be a sign that one was here earlier.
Find Something Suspicious: You’ve noticed something unusual, like a patch of moss on the floor, or a knocked over chair. You can’t immediately assume there’s an intruder, but you’re sure something is not right. These lines must be generic, as they could apply to all kinds of things. You’re talking to yourself.
tdm_ai_commander_find_something_suspicious01 "Hmm? That’s not right."
tdm_ai_commander_find_something_suspicious02 "That doesn’t look right."
tdm_ai_commander_find_something_suspicious03 "Who is responsible for this?"
tdm_ai_commander_find_something_suspicious04 "When did that happen?"
Find a Weapon: There is a weapon lying on the ground. People generally don’t leave their weapons around for no reason, so you’re suspicious.
tdm_ai_commander_find_weapon01 "What’s that doing lying there?"
tdm_ai_commander_find_weapon02 "Who left a weapon here?"
Find a Door Open: There is a door open that shouldn't be. Maybe it doesn’t mean anything, but maybe it does.
tdm_ai_commander_find_open_door01 "Who’s been leaving doors open?"
tdm_ai_commander_find_open_door02 "What’s this doing open...?"
Find Lights Off: The lights are off, and they shouldn't be. Strange. These lines should be very nonspecific about what kind of light they refer to.
tdm_ai_commander_find_light_off01 "Didn’t they replace that this afternoon?" tdm_ai_commander_find_light_off02 "That’s supposed to be lit." tdm_ai_commander_find_light_off03 "Who’s putting out the lights?"
Find Lights Out, Flame: You notice a torch or candle that should be lit has gone out. The level of suspicion in the delivery depends on the character…flames do go out on their own after all.
tdm_ai_commander_find_torch_off01 "Why can’t we get some decent lights around here?"
tdm_ai_commander_find_torch_off02 "Burnt out again?"
tdm_ai_commander_find_torch_off03 "Is someone putting those out?"
Relight light, flame: You’ve found a torch or candle that has burned out, and you decide to relight it.
tdm_ai_commander_relighting01 "I’d better relight it."
tdm_ai_commander_relighting02 "We don’t want too many shadows in here..."
Refuse to relight flame: You’ve found a torch or candle that has burned out, but you have no intention of relighting it.
tdm_ai_commander_not_relighting01 "I’ll have to relight it later."
tdm_ai_commander_not_relighting02 "Someone else is going to have to do it."
Find Blood: There is blood on the floor. There has obviously been a fight of some kind. This is serious. You are either reacting with shock or calling out a warning to anyone nearby.
tdm_ai_commander_find_blood01 "What’s that? Blood?"
tdm_ai_commander_find_blood02 "Blood? There’s been some foul play here."
tdm_ai_commander_find_blood03 "There must have been a fight here."
Find Body, generic: You find a body on the ground. There is no obvious sign of trauma, so you’re not sure what has happened. You are either reacting with shock or calling out a warning to anyone nearby. These lines should not refer to the gender of the body.
tdm_ai_commander_find_unconscious01 "Hey, someone’s down over here!"
tdm_ai_commander_find_unconscious02 "Hey you…are you hurt?"
Find Body, Female: You find the body of a woman on the ground. There’s no obvious sign of trauma. You are either reacting with shock or calling out a warning to anyone nearby.
tdm_ai_commander_find_unconscious_female01 "A lady…are you all right?"
tdm_ai_commander_find_unconscious_female02 "Hey, there’s a woman hurt over here!"
Find Body, Male: You find the body of a man on the ground. You are either reacting with shock or calling out a warning to anyone nearby.
tdm_ai_commander_find_unconscious_male01 "Hey…there’s a man down!"
tdm_ai_commander_find_unconscious_male02 "What happened to this man?"
Find Corpse: You find the body of someone who is obviously dead. You are shocked and/or angry. If you’re a guard, you’re sounding an alarm. These lines should not refer to the gender of the body.
tdm_ai_commander_find_corpse01 "Hey! There's a killer on the loose!"
tdm_ai_commander_find_corpse02 "Someone’s been killed!"
tdm_ai_commander_find_corpse03 "Murder! Where are the guards?"
Find Corpse, Female: You find the dead body of a woman on the ground.
tdm_ai_commander_find_corpse_female01 "Oh no! A woman’s been murdered!"
Find Corpse, Male: You found a man, dead on the ground.
tdm_ai_commander_find_corpse_male01 "There's a murdered man over here!"
tdm_ai_commander_find_corpse_male02 "Hey, everyone! I found a man slain over here!!"
Find Corpse, Comrade: You find a comrade of yours, murdered. You are outraged. You call out a warning to your allies, or a threat to the one who did this.
tdm_ai_commander_find_corpse_comrade01 "Someone’s killed one of us! Raise the alarm!!"
tdm_ai_commander_find_corpse_comrade02 "What?! Who dares kill one of our men!?"
Find Pocket Picked: You had something on your belt, and now it's gone! Did you drop it?
tdm_ai_commander_notice_pocket_picked01 "What? Where did that go?"
tdm_ai_commander_notice_pocket_picked02 "I swear it was there a moment ago..."
Find Something Stolen: You’ve just noticed something significant missing that shouldn't be. You've obviously been robbed.
tdm_ai_commander_notice_missing_item01 "Hey! We’ve been robbed!"
tdm_ai_commander_notice_missing_item02 "All right, that wasn’t missing before, I know it!"
tdm_ai_commander_notice_missing_item03 "Where did that go?! Do we have a thief?"
tdm_ai_commander_notice_missing_item04 "We've got a thief on the loose!"
AI Interaction
Raise the Alarm!: You know something is seriously wrong…perhaps you’ve found the lord murdered, or you’ve found the master safe open. You need to alert everyone within earshot.
tdm_ai_commander_raise_alarm01 "To arms, to arms! Grab your weapons, men!"
tdm_ai_commander_raise_alarm02 "Raise the alarm!"
tdm_ai_commander_raise_alarm03 "Quick! Everyone up! ...sound the alarm!"
Warning--Recently Found Corpse: You recently found a body and are relaying the information to any friends you see.
tdm_ai_commander_warn_found_corpse01 "Pass the word to the rest of the men. We’ve already found one corpse and there might be more."
tdm_ai_commander_warn_found_corpse02 "Stay alert, there’s a murderer on the loose. He's already killed someone."
tdm_ai_commander_warn_found_corpse03 "Be careful, there’s been a murder."
Warning—We’ve been Robbed: You know you've been robbed and you're telling your buddy about it.
tdm_ai_commander_warn_missing_item01 "Hey, we've been robbed! Stay alert for the thief."
tdm_ai_commander_warn_missing_item02 "Spread the word! There’s a thief on the loose!"
tdm_ai_commander_warn_missing_item03 "Keep your eyes open for a thief!"
Warning--Recently Saw Intruder: You saw the intruder not too long ago, but he escaped. Now, you’re warning others about him.
tdm_ai_commander_warn_saw_enemy01 "There's an intruder on the loose. Stay on your guard!"
tdm_ai_commander_warn_saw_enemy02 "Keep your weapon ready. We’ve got an armed criminal prowling around."
tdm_ai_commander_warn_saw_enemy03 "Tell the rest of the men. We’ve got an intruder."
Warning—Something is not Right: You haven’t seen an intruder, but you’re seen evidence that there is one around somewhere. You’re warning your friends about it.
tdm_ai_commander_warn_suspicious01 "Spread the word. Something strange is going on."
tdm_ai_commander_warn_suspicious02 "I think there might be trouble. Everyone be extra careful."
tdm_ai_commander_warn_suspicious03 "I saw something pretty strange earlier. We might have trouble tonight."
Greetings
Greeting, Generic: A casual greeting or question as you pass someone. These lines should be very generic, with no reference to gender or status. They must be relatively short. Since greetings can be made by AI to friends or strangers, delivery should be fairly neutral.
tdm_ai_commander_greet_civilian_to_civilian01 "Hello."
tdm_ai_commander_greet_civilian_to_civilian02 "’evening."
tdm_ai_commander_greet_civilian_to_civilian03 "Greetings."
tdm_ai_commander_greet_civilian_to_civilian04 "Pleasant night?"
Greeting, Guard to Guard: You’re armed, and you spot a social equal who is also armed. Chances are you’re both guards on patrol. Greet them or ask a short question about their shift.
tdm_ai_commander_greet_guard_to_guard01 "Working tonight?"
tdm_ai_commander_greet_guard_to_guard02 "Quiet night?"
tdm_ai_commander_greet_guard_to_guard03 "Long shift?"
Greeting, Guard to Civilian: You’re armed, and you spot a civilian/servant. Chances are, you’re a guard on the job, so you gruffly tell them to stay out of your way.
tdm_ai_commander_greet_guard_to_civilian01 "Go about your business."
tdm_ai_commander_greet_guard_to_civilian02 "What are you looking at?"
tdm_ai_commander_greet_guard_to_civilian03 "Move along."
tdm_ai_commander_mage_greet_guard_to_civilian01 "Make way for a mage of the Hermetic Order."
Greeting, to Nobleman: You pass someone high on the social ladder and greet him.
tdm_ai_commander_greet_to_noble_male01 "Good evening, my lord."
Greeting, to Noblewoman: You pass a lady high on the social ladder and greet her.
tdm_ai_commander_greet_to_noble_female01 "Good evening, my Lady."
Greeting, to Priest: You pass a Builder Priest and greet him.
tdm_ai_commander_greet_to_cleric01 "Good evening, Father."
tdm_ai_commander_mage_greet_to_cleric01 "Leave me be... I work for a powerful house."
tdm_ai_commander_mage_greet_to_cleric02 "I’m in the service of a wealthy lord."
Greeting, Man to Woman: You pass a woman and greet her (not needed for all characters).
Greeting, Woman to Man: You pass a man and greet him (not needed for all characters).
Greeting, to Builder: You pass a member of the clergy (not a priest) and greet them (not needed for all characters).
Greeting, to Inferior: You’re high on the social ladder, and see someone beneath you. You’re better than them, and your greeting conveys that.
tdm_ai_commander_greet_noble_to_civilian01 "Out of my way." tdm_ai_commander_greet_noble_to_civilian02 "Move aside, there."
Greeting, to Inferior Guard: You’re high on the social ladder and see a guard. You greet them by evaluating their performance.
tdm_ai_commander_greet_noble_male_to_guard01 "Look sharp there." tdm_ai_commander_greet_noble_male_to_guard02 "Straighten up, you slacker."
Response, Generic: You have been greeted by someone who is a social equal. Lines should be short and generic, as they could be replies to many different kinds of greetings. Delivery should be fairly monotone and noncommittal.
tdm_ai_commander_response01 "Sure."
tdm_ai_commander_response02 "Uh huh."
tdm_ai_commander_response03 "Right."
tdm_ai_commander_response04 "Yes, yes."
Response, to Superior: You have been greeted by someone who has a higher rank than you. Your response should be stiffer and more official.
tdm_ai_commander_response_to_superior01 "Yes sir."
tdm_ai_commander_response_to_superior02 "Very Well."
tdm_ai_commander_response_to_superior03 "Of course."
Response, Negative: You have been greeted by someone who is a social equal, and are responding to their question. These should be delivered without much emotion.
response_negative_1 "Not really."
response_negative_2 "Uh, no."
Conversations
Conversation Tidbits: These are lines that might be useful in creating generic conversations.
(listening to a story) "Go on..."
(playing cards) "Whose turn is it?"
(meeting a friend) "There you are."
(leaving) "I’ll see you later then."
"I can store them here until you're ready to ship them south."
"We are well protected from prying eyes here."
"I have suppliers in orphanages and workhouses all over the east end."
"I can get them as young as you like."
"I have about a dozen in the basement right now if you want to see them."
"Good evening, then."
"My guard will see you out."
See also
- Vocal scripts overview - Main article on the vocal scripts of AI characters.