Sound: Difference between revisions
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{{index-page|category=Sound|topic=sounds}} | |||
Here you will find information about the sounds and how you add them to your level. | Here you will find information about the sounds and how you add them to your level. | ||
* [[Adding ambient Sounds to your Map]] | * [[Adding ambient Sounds to your Map]] | ||
* [[Estimating Volume for New Sounds]] | * [[Estimating Volume for New Sounds]] | ||
* [[Faked lipsync]], and how to turn it off for specific sounds | |||
* [[Moveables: Surface Type-dependent Bounce Sound]] | * [[Moveables: Surface Type-dependent Bounce Sound]] | ||
* [[Problem Hearing Varied Sounds]] | * [[Problem Hearing Varied Sounds]] | ||
* [[Reaction to Material Types]] | |||
* [[Setting up Individual Propagated Sounds and Estimating Volume]] | * [[Setting up Individual Propagated Sounds and Estimating Volume]] | ||
* [[Setting Up Speakers]] -- Soundshader keywords and how mappers can override them | |||
* [[Setting Reverb Data of Rooms (EAX)]] | * [[Setting Reverb Data of Rooms (EAX)]] | ||
* [[Sound Folderstructure]] | * [[Sound Folderstructure]] | ||
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* [[Sound Propagation: Part 1]] | * [[Sound Propagation: Part 1]] | ||
* [[Sound Propagation: Part 2]] | * [[Sound Propagation: Part 2]] | ||
* [[Volume Issues]] -- info from the board about a D3 bug with volume; as well as good developer cvar to make sounds visible | |||
* [[AI Greetings]] -- how the AI greeting system works | |||
{{sound}} |
Latest revision as of 19:46, 7 January 2014
This is a selected list of articles and tutorials about sounds.
Please see the category Sound for a full list of articles for this topic.
Please see the category Sound for a full list of articles for this topic.
Here you will find information about the sounds and how you add them to your level.
- Adding ambient Sounds to your Map
- Estimating Volume for New Sounds
- Faked lipsync, and how to turn it off for specific sounds
- Moveables: Surface Type-dependent Bounce Sound
- Problem Hearing Varied Sounds
- Reaction to Material Types
- Setting up Individual Propagated Sounds and Estimating Volume
- Setting Up Speakers -- Soundshader keywords and how mappers can override them
- Setting Reverb Data of Rooms (EAX)
- Sound Folderstructure
- Sound File Formats
- Sound Propagation: Part 1
- Sound Propagation: Part 2
- Volume Issues -- info from the board about a D3 bug with volume; as well as good developer cvar to make sounds visible
- AI Greetings -- how the AI greeting system works