Missing assets by map: Difference between revisions

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This page is a list of missing assets by map. My plan is to go through these map by map to find which assets need to be added.
This page lists the status of maps as of the release date of TDM 2.0.


I will not include warnings that also show up in 1.08, as these aren't standalone issues:    [[list of pre 2.0 warnings]]


= READY FOR 2.0 RELEASE =
These are maps that have been tested under TDM 2.0 and deemed ready for release.  Missions that have an updated .pk4 will be noted.


= READY FOR 2.0 RELEASE =


= READY FOR MAPPER FIXES =
== Thief's Den (Fidcal) - new pk4 ==


These are missions that have no missing asset warnings or warnings that need to be fixed by the mapper.  All of these maps should be beta-tested to make sure everything is working properly.  Updated .pk4s should be given to the development team for release after 2.0.


== Parcel, The (Xonze)- complete! ==
== Seige Shop (PranQster) ==


NO MISSING ASSETS!
http://www.fidcal.com/darkuser/missions/TDM2testmissions/seigeshop.pk4


== The Outpost (angua/greebo) - complete! ==
== The Lich Queen's Demise (Sotha) - new pk4==


NO MISSING ASSETS!
http://www.fidcal.com/darkuser/missions/TDM2testmissions/lich_queens_demise.pk4


== The Thieves (Silencium, RailGun, Fidcal) - complete! ==
==Closemouthed Shadows (LordSavage, Bikerdude) - new pk4==


NO MISSING ASSETS!
http://www.fidcal.com/darkuser/missions/TDM2testmissions/closedmouthed_shadows.pk4


''Springheel has signed up for any updates needed to this map.''


== Trapped! (RailGun) - complete! ==
== Alberic's Curse (Bikerdude) - new pk4 ==


NO MISSING ASSETS!
http://www.fidcal.com/darkuser/missions/TDM2testmissions/alberic3.0.pk4


== Too Late (Nielsen74) - complete! ==
== Business as Usual (Bikerdude) - new pk4 ==
NO MISSING ASSETS!
http://www.fidcal.com/darkuser/missions/TDM2testmissions/business.pk4


== Fiasco at Fauchard Street (Melan) - complete! ==


NO MISSING ASSETS!
== House in Blackbog Hollow (Stumpy) ==


== Knighton's Manor (Sotha) - complete! ==
"blooddrippy" particle apparently used, but the "textures/particlesbloodstream4" in the particle does not seem to exist anywhere  ''<-- mapper fix;''


NO MISSING ASSETS!
''will be released as is''


== The Phrase Book (Sotha) - complete! ==


NO MISSING ASSETS!
==The Caduceus of St. Alban (Bikderdude) - new pk4 ==


== Sons of Baltona Part 1 (Carnage) - complete! ==
http://www.fidcal.com/darkuser/missions/TDM2testmissions/caduceus.pk4


NO MISSING ASSETS!
==Crystal Grave (ERH+ Bikerdude) - new pk4 ==
http://www.fidcal.com/darkuser/missions/TDM2testmissions/crystalgrave2_1.pk4


==Crown of Penitence, The (Jesps) - complete! ==


NO MISSING ASSETS!
==Mandrasola (Sotha) - new pk4==


== Living Expenses (Sonosuke) - complete! ==
http://www.fidcal.com/darkuser/missions/TDM2testmissions/mandrasola.pk4


NO MISSING ASSETS!
== Old Habits (1) (Obsttorte) - new pk4==
http://www.fidcal.com/darkuser/missions/TDM2testmissions/mc.pk4


== Builder's Influence (Railgun, Springheel) - complete! ==
== Flakebridge Monastery (Jesps) - new pk4 ==
http://www.fidcal.com/darkuser/missions/TDM2testmissions/flakebridge.pk4


NO MISSING ASSETS
== Old Habits II (Obsttorte) ==


''Springheel has signed up for any updates needed to this map.''
==Deceptive Shadows (ShadowHide) new pk4 ==


== The Transaction (Sotha) - complete! ==
http://www.fidcal.com/darkuser/missions/TDM2testmissions/deceptiveshadowsv1_1.pk4


NO MISSING ASSETS!
== The Creeps (Mortem Desino) - new .pk4 ==
http://www.fidcal.com/darkuser/missions/TDM2testmissions/thecreeps.pk4


== Beleagured Fence (Sotha) - complete! ==
== Glenham Tower (Sotha) - new pk4 ==
http://www.fidcal.com/darkuser/missions/TDM2testmissions/glenham.pk4


NO MISSING ASSETS!
== The Rift (Baddcog) - new .pk4 ==
http://www.fidcal.com/darkuser/missions/TDM2testmissions/rift.pk4


== Vengeance for a Thief Part I (Sir Taffsalot) - complete! ==
== Tears of St. Lucia (jdude/Springheel) ==


NO MISSING ASSETS!
==Reap as you sow (Fieldmedic) ==


==Chalice of Kings (Fidcal) - complete! ==
== Betrayal (Fieldmedic) ==


NO MISSING ASSETS!
== Awaiting the Storm (HappyCheeze)- new .pk4 ==
http://www.fidcal.com/darkuser/missions/TDM2testmissions/storm.pk4


== WS1: In the North (grayman) - complete! ==
== House of Theo (Theothesnopp) ==


NO MISSING ASSETS!
== Rake Off (Jesps) - complete! ==


''grayman will be making any necessary updates to this map''
== A Score to Settle (Springheel) - new .pk4  ==
http://www.fidcal.com/darkuser/missions/TDM2testmissions/score_to_settle.pk4


== Rightful Property (jysk) - complete! ==
== The Phrase Book (Sotha) - complete! ==


NO MISSING ASSETS!
== WS1: In the North (grayman) - complete! ==


== A Special Delivery (Silencium18) ==
== Lockdown Part 1 (GameDevGoro Bikerdude Fidcal) ==  


WARNING:atdm_ai_townsfolk_commoner_armed_1 - Could not find def_vocal_set tdm:ai_vocal_set_jack_guard_01!  ''<-- mapper fix (should be "atdm")''
==Dark Mod Training Mission, The ==


== Winter Harvest (Shadowhide) ==
== A Night to Remember (Fieldmedic) - new .pk4 ==


WARNING:Couldn't load image: models/mapobjects/hell/site3/archviletemple/candle
http://www.fidcal.com/darkuser/missions/TDM2testmissions/antr.pk4
_a  ''<-- mapper fix''


== Pandora's Box (Jesps, Fidcal) ==
== Beleagured Fence (Sotha) - complete! ==
 
WARNING:Couldn't load sound 'vault_clock_ambient.wav' using default ''<-- mapper fix; does not exist?''


== Builder Roads (Obsttorte) - complete! ==
== Builder Roads (Obsttorte) - complete! ==


NO MISSING ASSETS!
== The Transaction (Sotha) - complete! ==


''Obsttorte will be making any necessary updates to this map''
== Patently Dangerous (demagogue) - new .pk4 ==
 
http://www.fidcal.com/darkuser/missions/TDM2testmissions/patently_dangerous_v2.pk4
== Sneak and Destroy (SeriousToni) ==
 
WARNING:Couldn't load image: textures/darkmod/wood/boards/plank_brown_d  ''<-- mapper fix; cannot find such a texture''
 
== Thief's Den (Fidcal) ==
 
WARNING:Couldn't load image: textures/base_trim/dangertrim01  ''<-- mapper fix. Used on lift''
 
WARNING:Couldn't load model: 'models/mapobjects/tables/bunkbed/mattress.lwo' (n
or the fallback to ASE)  ''<-- mapper fix; replace with darkmod/furniture/beds/mattress.lwo
''
 
== House of Theo (Theothesnopp) ==
 
WARNING:Could not find anim idle_sit_2 on entity atdm_ai_townsfolk_commoner_3  ''<-- mapper fix; should be idle_sit2''
 
==Closemouthed Shadows (LordSavage, Bikerdude) ==
 
WARNING:Couldn't load image: textures/base_trim/dangertrim01  ''<-- mapper fix''
 
= REPLACEMENT ASSETS NEEDED =
 
These are maps that still need to have assets replaced by the development team.  They are not ready for mapper fixes or beta-testing yet.


== Trapped! (RailGun) - complete! ==


== Swing (Komag ) ==


==Illusionist's Tower (stumpy) ==
==Illusionist's Tower (stumpy) ==


== Sons of Baltona Part 1 (Carnage) - complete! ==


WARNING:Couldn't load sound 'monster_demon_trite_chatter.wav' using default
== Rightful Property (jysk) - complete! ==


==Dark Mod Training Mission, The ==
== Living Expenses (Sonosuke) - complete! ==


WARNING:unknown model type '_prelight_light_187.2' ''<-- mapper fix''
== Builder's Influence (Railgun, Springheel) - complete! ==
 
WARNING:Couldn't load image: textures/darkmod/nature/straw/straw02_loose_patch  ''<-- mapper fix; cannot find in tdm materials''
 
WARNING:Couldn't load sound 'light_flicker_110.wav' using default
 
WARNING:Couldn't load sound 'no_sound.wav' using default
 
==Crystal Grave (ERH+ Bikerdude) ==
 
WARNING:Couldn't load sound 'typing.wav' using default
 
WARNING:Couldn't load image: lights/grate8sqr
 
WARNING:Couldn't load image: textures/common/mirror
 
==Reap as you sow (Fieldmedic) ==
 
WARNING:Couldn't load sound 'tdm_impact_small_soft_object.wav' using default


== A Special Delivery (Silencium18) ==


== Mad's Mountain (Jesps) ==
== Mad's Mountain (Jesps) ==


WARNING:Couldn't load model: 'models/gibs/brain_2xb.lwo' (nor the fallback to A
== Parcel, The (Xonze)- complete! ==
SE)


== Old Habits (Obsttorte) ==
==Chalice of Kings (Fidcal) - complete! ==


*D 198: recyc_pipedrip10  ''<-- this particle does exist in tdm_water.prt and shows up in DR...why is it not working here??  Throwing black boxes at player start...works in my testmap though''
== Somewhere Above the City (grayman) - new .pk4 ==


WARNING:Couldn't load image: lights/blamplight_cv
link needed


WARNING:Couldn't load image: lights/floorvent01x
==Crown of Penitence, The (Jesps) - complete! ==


''Obsttorte will be making any necessary updates to this map''
== Return to the City (Melan/Bikderdude) - new .pk4 ==
http://www.fidcal.com/darkuser/missions/TDM2testmissions/returntothecityv3.pk4


== Rake Off (Jesps) ==
== Knighton's Manor (Sotha) - complete! ==
== Sneak and Destroy (SeriousToni) - complete! ==
== Fiasco at Fauchard Street (Melan) - complete! ==
== The Thieves (Silencium, RailGun, Fidcal) - complete! ==
== Pandora's Box (Jesps, Fidcal) ==
== The Outpost (angua/greebo) - complete! ==
== Too Late (Nielsen74) - complete! ==
== Let Sleeping Thieves Lie (Sir Taffsalot, Bikerdude)- complete! ==
== Vengeance for a Thief Part I (Sir Taffsalot) - new .pk4 ==
http://www.fidcal.com/darkuser/missions/TDM2testmissions/vfat1.pk4


= PULLED FROM SERVER UNTIL UPDATED =


WARNING:Couldn't load image: textures/particles/s_lightning


== The Rift (Baddcog) ==
==Dragon's Claw (Bikerdude, Flanders) ==
 
WARNING:Couldn't load image: fogs/pitfog_to_black
 
== Let Sleeping Thieves Lie (Sir Taffsalot, Bikerdude) ==
 
'''weird blaring repeating static sound throughout inn...faded in basement at same spot as ambient track.'''
 
It's strange because there are NO speaker entities anywhere near the inn.  Must be some kind of location sound based around info_locationseparator_7.
 
== Betrayal (Fieldmedic) ==
 
WARNING:Couldn't load image: textures/decals/floor_drain  ''<-- mapper fix''
 
WARNING:sound shader 'beam_fall_1' has shakes and uses OGG file 'sound/ambient/
ambience/beam_impact_1.wav'  ''<-- mapper fix; sound not found''
 
WARNING:sound shader 'beam_fall_2' has shakes and uses OGG file 'sound/ambient/
ambience/beam_impact_2.wav'  ''<-- mapper fix; sound not found''
 
WARNING:Couldn't load image: lights/duolight02
 
== Tears of St. Lucia (jdude/Springheel) ==
 
 
WARNING:Couldn't load sound 'sound/stress/1shot_creaking_02.wav' using default
 
WARNING:Couldn't load sound 'sound/xian/roomtones2/dangerlow_01.wav' using defa
ult ''<-- mapper fix''
 
WARNING:Couldn't load sound 'sound/xian/suspense/loop_suspense_07.wav' using de
fault ''<-- mapper fix''
 
''Springheel has signed up for any updates needed to this map.''
 
== Business as Usual (Bikerdude) ==
 
 
WARNING:Couldn't load image: fogs/pitfog_to_black
 
WARNING:Couldn't load image: textures/mcity/mcityplain6
 
WARNING:Couldn't load sound 'machinery_07.wav' using default
 
''Biker will make any necessary changes to this map''
 
== Somewhere Above the City (grayman) ==
 
WARNING:Couldn't load sound 'sizzle.wav' using default
 
''grayman will be making any necessary updates to this map''
 
== Swing (Komag ) ==
 
WARNING:Couldn't load image: textures/darkmod/gleeful/daysky
 
WARNING:Couldn't load sound 'sound/ed/elevator/elev_end.wav' using default
 
WARNING:Couldn't load sound 'sound/ed/elevator/elev_start.wav' using default
 
== House in Blackbog Hollow (Stumpy) ==
 
*D 183: swirlyball
 
*D 184: ghostskull
 
*D 187: blooddrippy
 
==Deceptive Shadows (ShadowHide) ==
 
*D 194: caco_lightningball
 
*D 195: caco_lightninghit
 
== In Remembrance of Him (RPGista) ==
 
WARNING:Couldn't load image: lights/blamplight_cv
 
WARNING:Couldn't load image: models/monsters/skeleton/skeleton01
 
WARNING:Couldn't load image: models/monsters/zombie/boney/boney
 
== A Score to Settle (Springheel) ==
 
 
'''strange light areas in skybox'''




WARNING:Couldn't load model: 'models/mapobjects/hell/mancroom/bars.lwo' (nor th
e fallback to ASE)  ''<-- mapper fix; replace with models/dungeon/bar.lwo''


In DR, following textures not being found:
sqsky
smear01
''Springheel has signed up for any updates needed to this map.''


== St. Alban's Cathedral (Bikerdude) ==
== St. Alban's Cathedral (Bikerdude) ==


WARNING:Unknown body part lloarm in articulated figure guard_base_newskel
New cave needs to be built.  Pending.


WARNING:Unknown body part lloleg in articulated figure guard_base_newskel


WARNING:Unknown body part rloarm in articulated figure guard_base_newskel


== No Honour Among Theives: Part 1 (goldchocobo) ==
A 2.0 version of all 3 maps is ready for beta-testing


WARNING:Couldn't load image: textures/decals/scorch
==No Honor Among Thieves Part 2 (goldchocobo) ==
==No Honor Among Thieves Part 3 (goldchocobo)==




== Winter Harvest (Shadowhide) ==


WARNING:Couldn't load image: textures/hell/cbrick_single
A significant update to this mission is in the works; if it is not ready by the time 2.0 is released, the current version of the map will be pulled from servers.
 
WARNING:Couldn't load image: textures/hell/cbrick_single_local
 
WARNING:Couldn't load image: textures/hell/cbrick_single_s
 
WARNING:Couldn't load image: textures/hell/sharprock2
 
WARNING:Couldn't load image: textures/hell/sharprock2noshadow
 
WARNING:Couldn't load model: 'models/mapobjects/caves/caverock1.ASE' (nor the f
allback to LWO)
 
WARNING:Couldn't load model: 'models/mapobjects/caves/caverock5.ASE' (nor the f
allback to LWO)
 
WARNING:Couldn't load model: 'models/mapobjects/caves/caverock6.ASE' (nor the f
allback to LWO)
 
WARNING:Couldn't load model: 'models/mapobjects/caves/caves1_7.ASE' (nor the fa
llback to LWO)
 
WARNING:Couldn't load model: 'models/mapobjects/caves/caves2_5c.ASE' (nor the f
allback to LWO)
 
 
 
''Biker will make any necessary changes to this map''
 
== Seige Shop (PranQster) ==
 
''Contains its own outdated version of tdm_ai_commoners.mtr and tdm_heads_dev.mtr, so is trying to load all kinds of files that no longer exist, and may not even be used in map.''
 
WARNING:Couldn't load image: models/characters/scientist/head02/hair  ''<-- mapper fix; outdated file''
 
WARNING:Couldn't load image: models/md5/chars/builders/forger/forgerbottom_shad
ows ''<-- mapper fix; outdated file''
 
WARNING:Couldn't load image: models/md5/chars/builders/forger/forgertop_shadows ''<-- mapper fix; outdated file''
 
WARNING:Couldn't load image: models/md5/chars/heads/beard_black ''<-- mapper fix; outdated file''
 
WARNING:Couldn't load image: models/md5/chars/heads/beard_black_s ''<-- mapper fix; outdated file''
 
WARNING:Couldn't load image: models/md5/chars/heads/npcs/beard_black_local ''<-- mapper fix; outdated file''
 
WARNING:Couldn't load image: new_average_jack_texture ''<-- mapper fix; outdated file''
 
WARNING:Couldn't load image: replacement_head06 ''<-- mapper fix; outdated file''
 
WARNING:Couldn't load image: replacement_head08 ''<-- mapper fix; outdated file''
 
WARNING:Couldn't load image: shoulder_cowl ''<-- mapper fix; outdated file''
 
WARNING:Couldn't load image: tdm_commoner_tunic_brown ''<-- mapper fix; outdated file''
 
WARNING:Couldn't load image: tdm_commoner_tunic_brown_shadows ''<-- mapper fix; outdated file''
 
WARNING:Couldn't load image: tdm_commoner_tunic_light_tan_shadows ''<-- mapper fix; outdated file''
 
WARNING:Couldn't load image: tdm_commoner_tunic_ragged ''<-- mapper fix; outdated file''
 
WARNING:Couldn't load image: tdm_commoner_tunic_ragged_shadows ''<-- mapper fix; outdated file''
 
== Lockdown Part 1 (GameDevGoro Bikerdude Fidcal) ==
 
WARNING:Couldn't load image: addnormals( models/monsters/zombie/boney/boney_loc
al, heightmap( models/monsters/zombie/boney/boney_h, 6))
 
WARNING:Couldn't load image: lights/desertlight
 
WARNING:Couldn't load image: models/monsters/skeleton/skeleton01
 
WARNING:Couldn't load image: models/monsters/spectre/global_dis
 
WARNING:Couldn't load image: models/monsters/zombie/boney/boney
 
WARNING:Couldn't load image: models/monsters/zombie/boney/boney_s


== Samhain Night on Bone Hill (PranQster) ==
== Samhain Night on Bone Hill (PranQster) ==
'''Needs fully working werebeast to be playable'''
'''runs, but needs fully working werebeast to be playable'''




Line 384: Line 185:
ern.lwo' has too many verts for a poly! ''<-- mapper fix; use models/darkmod/lights/non-extinguishable/jack-o-lantern.lwo''
ern.lwo' has too many verts for a poly! ''<-- mapper fix; use models/darkmod/lights/non-extinguishable/jack-o-lantern.lwo''


WARNING:Couldn't load sound 'monster_demon_imp_thud.wav' using default
WARNING:Couldn't load sound 'monster_demon_pinky_sight2.wav' using default


WARNING:Couldn't load sound 'monster_zombie_maint_footstep.wav' using default
WARNING:Couldn't load sound 'monster_zombie_maint_footstep.wav' using default
Line 394: Line 191:
ng default
ng default


==Alchemist, The (Sotha, Fidcal) ==
= READY FOR MAPPER FIXES =
 
These are maps that require fixes by a mapper, or are waiting to be beta-tested to make everything works properly.  Once they are corrected or confirmed working, they will be removed from this category.  Updated .pk4s should be given to the development team for release after 2.0.
 
==Heart of Lone Salvation, The (Fidcal)==


WARNING:Unknown body part lloarm in articulated figure guard_base_newskel


WARNING:Unknown body part lloleg in articulated figure guard_base_newskel
WARNING:Unknown joint 'Spine_Dummy' in '*Spine_Dummy -*Neck' for model 'heart_p
agan_female'


WARNING:Unknown body part rloarm in articulated figure guard_base_newskel
==Alchemist, The (Sotha, Fidcal) ==


WARNING:Couldn't load sound 'stone_movement_end.wav' using default


WARNING:Couldn't load sound 'stone_sliding.wav' using default
WARNING:Couldn't load sound 'stone_sliding.wav' using default ''<-- mapper fix; cannot find any such file''


WARNING:Couldn't load image: lights/tdm_sky_skyfadebiground1  ''<-- mapper fix''
WARNING:Couldn't load image: lights/tdm_sky_skyfadebiground1  ''<-- mapper fix''
Line 411: Line 211:


WARNING:Couldn't load image: textures//priestbottom_black_d  ''<-- mapper fix''
WARNING:Couldn't load image: textures//priestbottom_black_d  ''<-- mapper fix''
WARNING:Couldn't load image: textures/common/mirror  ''<-- mapper fix''


WARNING:Couldn't load image: textures/darkmod/nature/skybox/starry1_moon  ''<-- mapper fix''
WARNING:Couldn't load image: textures/darkmod/nature/skybox/starry1_moon  ''<-- mapper fix''


WARNING:Couldn't load image: textures/hell/bacteria_4
WARNING:Couldn't load image: textures/hell/bacteria_4 ''<-- mapper fix''


WARNING:Couldn't load image: textures/hell/cbrick2
WARNING:Couldn't load image: textures/hell/metal1  ''<-- mapper fix''
 
WARNING:Couldn't load image: textures/hell/metal1


WARNING:Couldn't load image: textures/hell/wood1  <-- mapper fix; replace with "textures/darkmod/wood/boards/old_worn_black"
WARNING:Couldn't load image: textures/hell/wood1  <-- mapper fix; replace with "textures/darkmod/wood/boards/old_worn_black"


==The Caduceus of St. Alban (Bikderdude)==
''I will look at this map when I can (but if anyone wants to volunteer then great - but check with me first in case I've started!) - Fidcal''


WARNING:Couldn't load image: textures/decals/stainwallfadered  ''<-- mapper fix; typo?''
== In Remembrance of Him (RPGista) ==
 
WARNING:Couldn't load image: textures/hell/rock1  ''<-- mapper fix''
 
WARNING:Couldn't load image: textures/mcity/mcityplain6
 
WARNING:Couldn't load image: textures/particles/dim_disk
 
WARNING:Couldn't load model: 'models/items/shells_ammo/shells_large.lwo' (nor t
he fallback to ASE)
 
WARNING:Couldn't load sound 'admin_impdoor_creak.wav' using default
 
WARNING:Couldn't load sound 'metalbounce_1.wav' using default
 
 
''Biker will make any necessary changes to this map''
 
== A Night to Remember (Fieldmedic) ==
 
WARNING:*** - Could not find def_vocal_set mute!
 
WARNING:Couldn't load sound 'pool_ball_impact.wav' using default
 
WARNING:Couldn't load sound 'tdm_zombie_footdrag.wav' using default


WARNING:Couldn't load image: nodraw
The conversations were fixed; not sure if there are any other 2.0 issues.
 
WARNING:Couldn't load image: guis/assets/game_maps/map_of_icon
 
WARNING:Couldn't load image: models/darkmod/props/textures/large_leaf_s
 
WARNING:Couldn't load image: models/md5/chairs/white_old_d
 
STANDALONE - can't find material 'models/md5/chars/nobles/noblewoman/noblebotto
m_spirit_d'
 
STANDALONE - can't find material 'models/md5/chars/nobles/noblewoman/noblelegs_
spirit'
 
STANDALONE - can't find material 'models/md5/chars/nobles/noblewoman/nobletop_s
pirit_d'
 
STANDALONE - can't find material 'models/md5/chars/maid/maid_skin_spirit'
 
STANDALONE - can't find material 'models/md5/chars/maid/maid_dress_spirit'
 
==Dragon's Claw (Bikerdude, Flanders) ==
 
*D 199: caco_lightningball
 
*D 200: caco_lightninghit
 
WARNING:sound shader 'rockslide_medium' has shakes and uses OGG file 'sound/amb
ient/environmental/rockslide_medium01.ogg'
 
WARNING:Couldn't load sound 'sound/ambient/enviromental/animal_pigeon_wings.wav
' using default
 
WARNING:Couldn't load sound 'sound/creaking_door.wav' using default
 
WARNING:Couldn't load image: textures/decals/dirty_frame
 
WARNING:Couldn't load image: textures/decals/sdirt7
 
WARNING:Couldn't load image: textures/decals/stainwallfadered
 
WARNING:Couldn't load image: textures/enpro/enwall19d
 
WARNING:Couldn't load model: 'models/darkmod/architecture/awning_wooden02_broke
n.lwo' (nor the fallback to ASE)
 
WARNING:Couldn't load sound 'fist_whoosh.wav' using default
 
WARNING:Couldn't load sound 'light_flicker_105.wav' using default
 
WARNING:Couldn't load image: lights/lanternglow
 
WARNING:Couldn't load image: lights/squarelight2
 
WARNING:Couldn't load image: models/misc/rope_dark_noshadows
 
WARNING:ConvertLWOToModelSurfaces: model 'models/darkmod/decorative/jack-o-lant
ern.lwo' has too many verts for a poly! Make sure you triplet it down  ''<-- mapper fix; use models/darkmod/lights/non-extinguishable/jack-o-lantern.lwo''
 
WARNING:Couldn't load sound 'sound/people_girl_scream01.wav' using default
 
 
''Biker will make any necessary changes to this map''
 
== Alberic's Curse (Bikerdude) ==
 
*D 200: aboutpostiilightdustbig
 
WARNING:Unknown body part lloarm in articulated figure guard_base_newskel
 
WARNING:Unknown body part lloleg in articulated figure guard_base_newskel
 
WARNING:Unknown body part rloarm in articulated figure guard_base_newskel
 
WARNING:Couldn't load image: textures/particles/dust2
 
WARNING:Couldn't load image: textures/particles/dust2bits
 
 
''Biker will make any necessary changes to this map''
 
= NOT CURRENTLY WORKING =
These are missions that won't load under 2.0 for whatever reason.  Could be related to missing assets, or could be something about my local copy.  Either way I'll be leaving these for last.
 
 
== Glenham Tower (Sotha) ==
 
Haven't tried to load it, but I know it will crash with an error about zombie joints.  Will need mapper fix.
 
==Mandrasola (Sotha) ==
 
Will not be playable without working werebeast animations
 
== Return to the City (Melan/Bikderdude) ==
 
Briefing starts, but as soon as I click the X, the screen goes black.  Trying to pull the console down shows it for just a second; then it closes and disappears.  Have to forcequit TDM to escape.  No log available.
 
== Awaiting the Storm (HappyCheeze) ==
 
Refuses to install?
 
console error:
 
couldn't exec autocommands.cfg
 
== The Creeps (Mortem Desino) ==
 
'''Fails to load with error:'''
 
ERROR:Joint 'Head' not found for attachment position 'velvetcap_1' on entity 'i
dAFAttachment_atdm:ai_headbox_zombie_646'
 
WARNING:Couldn't load anim: 'models/md5/characters/npcs/zheads/z1idle.md5anim'
 
WARNING:file def/tdm_ai_heads.def, line 274: Couldn't load anim 'models/md5/cha
racters/npcs/zheads/z1idle.md5anim'
 
'''NOTE FROM MD:''' I anticipated this problem. The solution for this is already in the FM package:
on entity revenant_spirit_shadow set "def_head" "atdm:ai_head_rev_spirit"
on entity revenant_spirit_chase set "def_head" "atdm:ai_head_rev_spirit"
 
Now, I think all that is left are a bunch of missing particle assets (mostly water drips and dust falling from ceiling) as well as light textures (you'll notice that many of the FM's saturated colored ambient lights are missing, leaving you with only the very dim ambient_world)
 
== Flakebridge Monastery (Jesps) ==
 
'''Crashes with error:'''
 
ERROR:Joint 'Rhand' not found for bind on 'func_static_212'
 
 
WARNING:Couldn't load sound 'stone_impact.wav' using default
 
WARNING:Couldn't load sound 'paper_impact.wav' using default
 
 
WARNING:Couldn't load sound 'book_impact.wav' using default
 
== Patently Dangerous (demagogue) ==
 
Refuses to install??
 
*D 164: mc1_smoke1
 
*D 165: sinkdrip
 
demagogue: The FM installed & ran fine for me start to finish. The apparent issues I had with TDM assets were a broken light texture for the nose-cone electric light with grill (no smooth fall off), and a missing particle effect for the candle in Damuddy's living room.
 
Aside from that, there are 4 Doom3 textures missing (elevator back, elevator lift, warehouse door, and "scrawl" decal on warehouse 2nd floor), and the two missing decals mentioned above, sinkdrip for the fountain & mc1_smoke1 for the mushroom room.
 
==Heart of Lone Salvation, The (Fidcal)==
 
'''Crashes with error:
ERROR:idMoveable 'sheet_paper6': cannot load collision model models/mapobjects/
filler/paperwad1.lwo'''
 
WARNING:Couldn't load model: 'models/mapobjects/filler/paperwad1.lwo' (nor the
fallback to ASE)
 
WARNING:Couldn't load model: 'models/mapobjects/tables/bunkbed/mattress.lwo' (n
or the fallback to ASE)  ''<-- mapper fix; use models/darkmod/furniture/beds/mattress.lwo''


= NOT TESTED =
= NOT TESTED =


==Lord Dufford's (stumpy)==
==Lord Dufford's (stumpy)==
''stumpy will make necessary fixes to this map''


==Q4 Conversion: Yan's Test (Bikerdude) ==
==Q4 Conversion: Yan's Test (Bikerdude) ==
== No Honour Among Theives: episode 1 (goldchocobo) ==
This was crashing at map start, but should be retested with at least SVN revision 13442.
That revision fixes the crash, which was unrelated to the presence or absence of D3 assets.
'' Since an update to this is due to be released shortly, I will wait before testing the NHAT maps.''
==No Honor Among Thieves Part 2 (goldchocobo) ==
==No Honor Among Thieves Part 3 (goldchocobo)==

Latest revision as of 16:55, 8 October 2013

This page lists the status of maps as of the release date of TDM 2.0.


READY FOR 2.0 RELEASE

These are maps that have been tested under TDM 2.0 and deemed ready for release. Missions that have an updated .pk4 will be noted.


Thief's Den (Fidcal) - new pk4

Seige Shop (PranQster)

http://www.fidcal.com/darkuser/missions/TDM2testmissions/seigeshop.pk4

The Lich Queen's Demise (Sotha) - new pk4

http://www.fidcal.com/darkuser/missions/TDM2testmissions/lich_queens_demise.pk4

Closemouthed Shadows (LordSavage, Bikerdude) - new pk4

http://www.fidcal.com/darkuser/missions/TDM2testmissions/closedmouthed_shadows.pk4


Alberic's Curse (Bikerdude) - new pk4

http://www.fidcal.com/darkuser/missions/TDM2testmissions/alberic3.0.pk4

Business as Usual (Bikerdude) - new pk4

http://www.fidcal.com/darkuser/missions/TDM2testmissions/business.pk4


House in Blackbog Hollow (Stumpy)

"blooddrippy" particle apparently used, but the "textures/particlesbloodstream4" in the particle does not seem to exist anywhere <-- mapper fix;

will be released as is


The Caduceus of St. Alban (Bikderdude) - new pk4

http://www.fidcal.com/darkuser/missions/TDM2testmissions/caduceus.pk4

Crystal Grave (ERH+ Bikerdude) - new pk4

http://www.fidcal.com/darkuser/missions/TDM2testmissions/crystalgrave2_1.pk4


Mandrasola (Sotha) - new pk4

http://www.fidcal.com/darkuser/missions/TDM2testmissions/mandrasola.pk4

Old Habits (1) (Obsttorte) - new pk4

http://www.fidcal.com/darkuser/missions/TDM2testmissions/mc.pk4

Flakebridge Monastery (Jesps) - new pk4

http://www.fidcal.com/darkuser/missions/TDM2testmissions/flakebridge.pk4

Old Habits II (Obsttorte)

Deceptive Shadows (ShadowHide) new pk4

http://www.fidcal.com/darkuser/missions/TDM2testmissions/deceptiveshadowsv1_1.pk4

The Creeps (Mortem Desino) - new .pk4

http://www.fidcal.com/darkuser/missions/TDM2testmissions/thecreeps.pk4

Glenham Tower (Sotha) - new pk4

http://www.fidcal.com/darkuser/missions/TDM2testmissions/glenham.pk4

The Rift (Baddcog) - new .pk4

http://www.fidcal.com/darkuser/missions/TDM2testmissions/rift.pk4

Tears of St. Lucia (jdude/Springheel)

Reap as you sow (Fieldmedic)

Betrayal (Fieldmedic)

Awaiting the Storm (HappyCheeze)- new .pk4

http://www.fidcal.com/darkuser/missions/TDM2testmissions/storm.pk4

House of Theo (Theothesnopp)

Rake Off (Jesps) - complete!

A Score to Settle (Springheel) - new .pk4

http://www.fidcal.com/darkuser/missions/TDM2testmissions/score_to_settle.pk4

The Phrase Book (Sotha) - complete!

WS1: In the North (grayman) - complete!

Lockdown Part 1 (GameDevGoro Bikerdude Fidcal)

Dark Mod Training Mission, The

A Night to Remember (Fieldmedic) - new .pk4

http://www.fidcal.com/darkuser/missions/TDM2testmissions/antr.pk4

Beleagured Fence (Sotha) - complete!

Builder Roads (Obsttorte) - complete!

The Transaction (Sotha) - complete!

Patently Dangerous (demagogue) - new .pk4

http://www.fidcal.com/darkuser/missions/TDM2testmissions/patently_dangerous_v2.pk4

Trapped! (RailGun) - complete!

Swing (Komag )

Illusionist's Tower (stumpy)

Sons of Baltona Part 1 (Carnage) - complete!

Rightful Property (jysk) - complete!

Living Expenses (Sonosuke) - complete!

Builder's Influence (Railgun, Springheel) - complete!

A Special Delivery (Silencium18)

Mad's Mountain (Jesps)

Parcel, The (Xonze)- complete!

Chalice of Kings (Fidcal) - complete!

Somewhere Above the City (grayman) - new .pk4

link needed

Crown of Penitence, The (Jesps) - complete!

Return to the City (Melan/Bikderdude) - new .pk4

http://www.fidcal.com/darkuser/missions/TDM2testmissions/returntothecityv3.pk4

Knighton's Manor (Sotha) - complete!

Sneak and Destroy (SeriousToni) - complete!

Fiasco at Fauchard Street (Melan) - complete!

The Thieves (Silencium, RailGun, Fidcal) - complete!

Pandora's Box (Jesps, Fidcal)

The Outpost (angua/greebo) - complete!

Too Late (Nielsen74) - complete!

Let Sleeping Thieves Lie (Sir Taffsalot, Bikerdude)- complete!

Vengeance for a Thief Part I (Sir Taffsalot) - new .pk4

http://www.fidcal.com/darkuser/missions/TDM2testmissions/vfat1.pk4

PULLED FROM SERVER UNTIL UPDATED

Dragon's Claw (Bikerdude, Flanders)

St. Alban's Cathedral (Bikerdude)

New cave needs to be built. Pending.


No Honour Among Theives: Part 1 (goldchocobo)

A 2.0 version of all 3 maps is ready for beta-testing

No Honor Among Thieves Part 2 (goldchocobo)

No Honor Among Thieves Part 3 (goldchocobo)

Winter Harvest (Shadowhide)

A significant update to this mission is in the works; if it is not ready by the time 2.0 is released, the current version of the map will be pulled from servers.

Samhain Night on Bone Hill (PranQster)

runs, but needs fully working werebeast to be playable


  • D 168: tels_firearrow_explosion <-- Mapper fix
  • D 169: tels_waterarrow_trail <-- Mapper fix

WARNING:ConvertLWOToModelSurfaces: model 'models/darkmod/decorative/jack-o-lant ern.lwo' has too many verts for a poly! <-- mapper fix; use models/darkmod/lights/non-extinguishable/jack-o-lantern.lwo


WARNING:Couldn't load sound 'monster_zombie_maint_footstep.wav' using default

WARNING:Couldn't load sound 'sound/ambient/environmental/steelswing_01.wav' usi ng default

READY FOR MAPPER FIXES

These are maps that require fixes by a mapper, or are waiting to be beta-tested to make everything works properly. Once they are corrected or confirmed working, they will be removed from this category. Updated .pk4s should be given to the development team for release after 2.0.

Heart of Lone Salvation, The (Fidcal)

WARNING:Unknown joint 'Spine_Dummy' in '*Spine_Dummy -*Neck' for model 'heart_p agan_female'

Alchemist, The (Sotha, Fidcal)

WARNING:Couldn't load sound 'stone_sliding.wav' using default <-- mapper fix; cannot find any such file

WARNING:Couldn't load image: lights/tdm_sky_skyfadebiground1 <-- mapper fix

WARNING:Couldn't load image: models/misc/rope_dark_noshadows <-- mapper fix

WARNING:Couldn't load image: textures//priestbottom_black_d <-- mapper fix

WARNING:Couldn't load image: textures/darkmod/nature/skybox/starry1_moon <-- mapper fix

WARNING:Couldn't load image: textures/hell/bacteria_4 <-- mapper fix

WARNING:Couldn't load image: textures/hell/metal1 <-- mapper fix

WARNING:Couldn't load image: textures/hell/wood1 <-- mapper fix; replace with "textures/darkmod/wood/boards/old_worn_black"

I will look at this map when I can (but if anyone wants to volunteer then great - but check with me first in case I've started!) - Fidcal

In Remembrance of Him (RPGista)

The conversations were fixed; not sure if there are any other 2.0 issues.

NOT TESTED

Lord Dufford's (stumpy)

stumpy will make necessary fixes to this map

Q4 Conversion: Yan's Test (Bikerdude)