Missing assets for standalone TDM: Difference between revisions
Springheel (talk | contribs) |
Springheel (talk | contribs) |
||
(29 intermediate revisions by 2 users not shown) | |||
Line 6: | Line 6: | ||
== Missing assets == | == Missing assets == | ||
Too see missing assets by map, see [[missing assets by map]]. | |||
=== Textures === | === Textures === | ||
Line 13: | Line 15: | ||
Missing for the new SL (these might be shaders, not textures, it is hard to tell): | Missing for the new SL (these might be shaders, not textures, it is hard to tell): | ||
* textures/decals/stain01b ''( a textures/decal/stain01b_s.dds was uploaded...is that the same?)'' | * textures/decals/stain01b ''( a textures/decal/stain01b_s.dds was uploaded...is that the same?)'' | ||
* textures/hell/wood1 | * textures/hell/wood1 | ||
* textures/hell/lava1 | * textures/hell/lava1 | ||
* textures/particles/billow_glow | * textures/particles/billow_glow | ||
* textures/particles/drop2 | * textures/particles/drop2 | ||
* textures/particles/dust | * textures/particles/dust | ||
* textures/particles/plasma | * textures/particles/plasma | ||
* textures/particles/s_lightning2_whi | * textures/particles/s_lightning2_whi | ||
* textures/particles/s_lightning_masked | * textures/particles/s_lightning_masked | ||
* textures/sfx/vpring3 | * textures/sfx/vpring3 | ||
* thunderlight1 | * thunderlight1 | ||
Line 74: | Line 39: | ||
* thunderlightsky2 | * thunderlightsky2 | ||
* topc | * topc | ||
=== Sounds === | === Sounds === | ||
* _default.wav | * _default.wav <-- I can't find this | ||
* admin_impdoor_creak.wav | * admin_impdoor_creak.wav | ||
* alarm.wav | * alarm.wav | ||
* bodyparts.wav | * bodyparts.wav | ||
* bridge_up_speaker.wav | * bridge_up_speaker.wav | ||
* caco_projectile.wav | * caco_projectile.wav | ||
* ceiling_tiles.wav | * ceiling_tiles.wav | ||
* default_door_unlocked.wav (this is only used as temprorary sound for our entityDef atdm:alarm_sound entity... probably doesn't need a similar replacement) | * default_door_unlocked.wav (this is only used as temprorary sound for our entityDef atdm:alarm_sound entity... probably doesn't need a similar replacement) | ||
* e3_metalbash_01.wav | * e3_metalbash_01.wav | ||
* glass_bullethole.wav | * glass_bullethole.wav | ||
* glass_shatter.wav | * glass_shatter.wav | ||
* hell_gatelower.wav | * hell_gatelower.wav | ||
* metalbounce_1.wav | * metalbounce_1.wav | ||
* monster_demon_archvile_die.wav | * monster_demon_archvile_die.wav | ||
Line 128: | Line 68: | ||
* monster_demon_maggot_melee2.wav | * monster_demon_maggot_melee2.wav | ||
* monster_demon_pinky_sight2.wav | * monster_demon_pinky_sight2.wav | ||
* null.wav | * null.wav | ||
* pool_ball_impact.wav | * pool_ball_impact.wav | ||
* sound/ambient/loop_rumble_01.wav | * sound/ambient/loop_rumble_01.wav | ||
* sound/doors/large/hugedoor_01_open.wav | * sound/doors/large/hugedoor_01_open.wav | ||
* sound/ed/admin/light_break.wav | * sound/ed/admin/light_break.wav | ||
* sound/ed/maggot/hiss3h2.ogg | * sound/ed/maggot/hiss3h2.ogg | ||
* sound/ed/player/player_land2.ogg | * sound/ed/player/player_land2.ogg | ||
* sound/levels/caverns2/stone_movement_loop.wav | * sound/levels/caverns2/stone_movement_loop.wav | ||
* sound/levels/hell/thunderclap_01a.wav | * sound/levels/hell/thunderclap_01a.wav | ||
Line 190: | Line 84: | ||
* sound/levels/hell/thunderclap_04a.wav | * sound/levels/hell/thunderclap_04a.wav | ||
* sound/machinery/loop_machinery_03.wav | * sound/machinery/loop_machinery_03.wav | ||
* sound/stress/1shot_creaking_02.wav | * sound/stress/1shot_creaking_02.wav | ||
* sound/weapons/explosions/explode_01.wav | * sound/weapons/explosions/explode_01.wav | ||
* sound/xian/roomtones2/dangerlow_01.wav | * sound/xian/roomtones2/dangerlow_01.wav | ||
* sound/xian/suspense/loop_suspense_07.wav | * sound/xian/suspense/loop_suspense_07.wav | ||
* stone_movement_end.wav | * stone_movement_end.wav | ||
* tincan.wav | * tincan.wav | ||
* wind_01.wav | * wind_01.wav | ||
* wind_02.wav | * wind_02.wav | ||
Line 244: | Line 122: | ||
* sound/ed/trite/breath_hollow_deep4.ogg | * sound/ed/trite/breath_hollow_deep4.ogg | ||
* sound/ed/cherub/evillaugh2.ogg | * sound/ed/cherub/evillaugh2.ogg | ||
* sound/ed/archvile/breath1.wav .. sound/ed/archvile/breath3.wav | |||
* sound/ed/cherub/evillaugh2.ogg | |||
* sound/ed/cyberdemon/chatter1.wav .. sound/ed/cyberdemon/chatter4.wav | |||
Line 282: | Line 163: | ||
==== Unused, but generating warnings ==== | ==== Unused, but generating warnings ==== | ||
Line 313: | Line 183: | ||
* Zombie + animations | * Zombie + animations | ||
* Joint 'Shoulders' not found for 'head_joint' on 'atdm_ai_undead_zombie_a... | * Joint 'Shoulders' not found for 'head_joint' on 'atdm_ai_undead_zombie_a... | ||
=== Animations === | === Animations === | ||
Line 323: | Line 193: | ||
* models/md5/monsters/imp/initial.md5anim | * models/md5/monsters/imp/initial.md5anim | ||
=== Models === | === Models === | ||
Line 336: | Line 199: | ||
* models/gibs/brain_2xb.lwo | * models/gibs/brain_2xb.lwo | ||
* models/gibs/gib_torso.lwo | * models/gibs/gib_torso.lwo | ||
* models/gibs/left_waist_pork.lwo | * models/gibs/left_waist_pork.lwo | ||
* models/mapobjects/caves/caverock1.ase | * models/mapobjects/caves/caverock1.ase | ||
* models/mapobjects/hell/mancroom/bars.lwo | * models/mapobjects/hell/mancroom/bars.lwo | ||
This one is a place holder for a quiver model, so we need a quiver instead this: | This one is a place holder for a quiver model, so we need a quiver instead this: | ||
Line 354: | Line 213: | ||
They won't throw an error because they're included in the mod, but they can't be left in if TDM is going standalone: | They won't throw an error because they're included in the mod, but they can't be left in if TDM is going standalone: | ||
* werebeast body | * werebeast body |
Latest revision as of 12:04, 14 April 2013
This page contains a list of assets that need to be replaced to make The Dark Mod stand-alone, that is to be able to play missions without having Doom 3 installed.
Missing assets
Too see missing assets by map, see missing assets by map.
Textures
The material shaders have now all been added, so we just miss the textures:
Missing for the new SL (these might be shaders, not textures, it is hard to tell):
- textures/decals/stain01b ( a textures/decal/stain01b_s.dds was uploaded...is that the same?)
- textures/hell/wood1
- textures/hell/lava1
- textures/particles/billow_glow
- textures/particles/drop2
- textures/particles/dust
- textures/particles/plasma
- textures/particles/s_lightning2_whi
- textures/particles/s_lightning_masked
- textures/sfx/vpring3
- thunderlight1
- thunderlight2
- thunderlightsky1
- thunderlightsky2
- topc
Sounds
- _default.wav <-- I can't find this
- admin_impdoor_creak.wav
- alarm.wav
- bodyparts.wav
- bridge_up_speaker.wav
- caco_projectile.wav
- ceiling_tiles.wav
- default_door_unlocked.wav (this is only used as temprorary sound for our entityDef atdm:alarm_sound entity... probably doesn't need a similar replacement)
- e3_metalbash_01.wav
- glass_bullethole.wav
- glass_shatter.wav
- hell_gatelower.wav
- metalbounce_1.wav
- monster_demon_archvile_die.wav
- monster_demon_archvile_pain.wav
- monster_demon_imp_fireball_explode.wav
- monster_demon_imp_fireball_flight.wav
- monster_demon_imp_melee_hit.wav
- monster_demon_imp_melee_miss.wav
- monster_demon_imp_thud.wav
- monster_demon_maggot_melee2.wav
- monster_demon_pinky_sight2.wav
- null.wav
- pool_ball_impact.wav
- sound/ambient/loop_rumble_01.wav
- sound/doors/large/hugedoor_01_open.wav
- sound/ed/admin/light_break.wav
- sound/ed/maggot/hiss3h2.ogg
- sound/ed/player/player_land2.ogg
- sound/levels/caverns2/stone_movement_loop.wav
- sound/levels/hell/thunderclap_01a.wav
- sound/levels/hell/thunderclap_02a.wav
- sound/levels/hell/thunderclap_03a.wav
- sound/levels/hell/thunderclap_04a.wav
- sound/machinery/loop_machinery_03.wav
- sound/stress/1shot_creaking_02.wav
- sound/weapons/explosions/explode_01.wav
- sound/xian/roomtones2/dangerlow_01.wav
- sound/xian/suspense/loop_suspense_07.wav
- stone_movement_end.wav
- tincan.wav
- wind_01.wav
- wind_02.wav
These are sounds specifically from the revenant (Springheel replacing)
- sound/ed/archvile/breath1.wav
- sound/ed/archvile/breath2.wav
- sound/ed/archvile/breath3.wav
- sound/monsters/lost_soul/chatter_01.wav
- sound/monsters/lost_soul/chatter_02.wav
- sound/monsters/lost_soul/chatter_03.wav
- sound/monsters/maggot/idle_01.wav
- sound/monsters/maggot/idle_02.wav
- sound/monsters/maggot/idle_03.wav
- sound/monsters/maggot/idle_04.wav
- sound/ed/spook/ohgodplease.ogg
- sound/ed/spook/please.ogg
- sound/xian/creepy/prayer/deliver_us.ogg
- sound/ed/trite/breath_hollow_raspy1.ogg
- sound/ed/trite/breath_throaty6.ogg
- sound/monsters/maggot/distant_screams_01.ogg
- sound/monsters/maggot/distant_screams_03.ogg
- sound/ed/maggot/hiss3h2.ogg
- sound/ed/trite/breath_hollow_deep4.ogg
- sound/ed/cherub/evillaugh2.ogg
- sound/ed/archvile/breath1.wav .. sound/ed/archvile/breath3.wav
- sound/ed/cherub/evillaugh2.ogg
- sound/ed/cyberdemon/chatter1.wav .. sound/ed/cyberdemon/chatter4.wav
These sounds come from the werebeast vocal set:
- sound/ed/imp/alert_test32.wav
- sound/ed/imp/alert_test33.wav
- sound/ed/imp/alert_test34.wav
- sound/ed/imp/alert_test39.wav
- sound/ed/cyberdemon/chatter1.wav
- sound/ed/cyberdemon/chatter2.wav
- sound/ed/cyberdemon/chatter3.wav
- sound/ed/cyberdemon/chatter4.wav
- sound/ed/pinky3/idle_test1.wav
- sound/ed/pinky3/idle_test2.wav
- sound/ed/pinky3/idle_test3.wav
- sound/ed/pinky3/idle_test4.wav
- sound/ed/pinky3/sight3_test1.wav
- sound/ed/pinky3/sight3_test2.wav
- sound/ed/pinky3/sight3_test3.wav
- sound/ed/pinky3/sight3_test4.wav
- sound/ed/pinky3/sight_test21.wav
- sound/ed/pinky3/sight_test22.wav
- sound/ed/pinky3/sight_test23.wav
- sound/ed/pinky/pain_test1.wav
- sound/ed/pinky/pain_test2.wav
- sound/ed/pinky/pain_test3.wav
- sound/ed/pinky/pain_test4.wav
- sound/ed/pinky/pain_test5.wav
- sound/ed/pinky/pain_test6.wav
- sound/ed/pinky/pain_test7.wav
- sound/ed/pinky3/death_test1.wav
- sound/ed/pinky3/death_test2.wav
- sound/ed/pinky3/death_test3.wav
- sound/ed/pinky3/death_test4.wav
- sound/ed/pinky3/death_test5.wav
Unused, but generating warnings
These are probably automatically loaded, but never used and can be removed in the code:
- player_sounds_doublevision.wav
- player_sounds_guienter.wav
- player_sounds_guiexit.wav
- player_sounds_heartbeat.wav
- player_sounds_heartbeat_dying.wav
- player_sounds_hitflesh.wav
- player_sounds_skipcinematic.wav
- player_sounds_teleportexit.wav
- player_sounds_teleportstart.wav
- player_sounds_thud.wav
AI
- Zombie + animations
- Joint 'Shoulders' not found for 'head_joint' on 'atdm_ai_undead_zombie_a...
Animations
- models/md5/characters/npcs/zheads/z1idle.md5anim
- models/md5/chars/af_pose.md5anim
- models/md5/environments/hellchain.md5anim
- models/md5/environments/swinglight_round.md5anim
- models/md5/monsters/imp/initial.md5anim
Models
Static and moveable models, not counting meshes (for AI). These are missing and need to be redone:
- models/gibs/brain_2xb.lwo
- models/gibs/gib_torso.lwo
- models/gibs/left_waist_pork.lwo
- models/mapobjects/caves/caverock1.ase
- models/mapobjects/hell/mancroom/bars.lwo
This one is a place holder for a quiver model, so we need a quiver instead this:
- models/items/shells_ammo/shells_large.lwo
We do miss some models altogether, and some models are modified versions of D3 meshes. They won't throw an error because they're included in the mod, but they can't be left in if TDM is going standalone:
- werebeast body