Missing assets for standalone TDM: Difference between revisions

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== Missing assets ==
== Missing assets ==
Too see missing assets by map, see [[missing assets by map]].


=== Textures ===
=== Textures ===
Line 13: Line 15:
Missing for the new SL (these might be shaders, not textures, it is hard to tell):
Missing for the new SL (these might be shaders, not textures, it is hard to tell):


* textures/decals/a_stain01_d01a
* textures/decals/ballburn01_fx
* textures/decals/dirtblast
* textures/decals/dsplat5
* textures/decals/fgrill2
* textures/decals/genericdamage
* textures/decals/graffiti2
* textures/decals/handprint02
* textures/decals/mcu_slimestain
* textures/decals/scorch2
* textures/decals/sdirt10
* textures/decals/sdirt11
* textures/decals/splat11
* textures/decals/stain01b
* textures/decals/stain02
* textures/glass/glass1
* textures/glass/outdoor_glass1fx
* textures/hell/dirt02
* textures/hell/dirt02_s
* textures/particles/bloodspray
* textures/particles/boomboom
* textures/particles/droppuddle
* textures/particles/fbeam
* textures/particles/pfirebig
* textures/particles/pfiresmall2
* textures/particles/preamble
* textures/particles/snowball


Missing otherwise:


* textures/decals/ballburn01
* textures/decals/stain01b  ''( a textures/decal/stain01b_s.dds was uploaded...is that the same?)''
* textures/decals/bloodspray
 
* textures/decals/bulleth02
 
* textures/decals/fly
* textures/decals/hurt02
* textures/decals/sdirt11a
* textures/decals/splat1 .. textures/decals/splat9
* textures/decals/stain01b
* textures/decals/stain03
* textures/decals/stainwall
* textures/decals/stainwallfade
* textures/glass/glass1
* textures/glass/outdoor_glass1fx
* textures/hell/dirt02
* textures/hell/dirt02_s
* textures/hell/wood1
* textures/hell/wood1
* textures/hell/lava1
* textures/hell/lava1
* textures/particles/billow3_glow
 
* textures/particles/billow_glow
* textures/particles/billow_glow
* textures/particles/boomboom
 
* textures/particles/boomboom2
* textures/particles/boomboom3
* textures/particles/drop2
* textures/particles/drop2
* textures/particles/droppuddle
* textures/particles/dust
* textures/particles/dust
* textures/particles/fbeam
 
* textures/particles/pfiresmall2
* textures/particles/plasma
* textures/particles/plasma
* textures/particles/preamble
 
* textures/particles/snowball
* textures/particles/spark3
* textures/particles/s_lightning2_whi
* textures/particles/s_lightning2_whi
* textures/particles/s_lightning_masked
* textures/particles/s_lightning_masked
* textures/sfx/vp1
 
* textures/sfx/vpring3
* textures/sfx/vpring3
* thunderlight1
* thunderlight1
Line 83: Line 39:
* thunderlightsky2
* thunderlightsky2
* topc
* topc
=== Cube maps ===
* env/gen2


=== Sounds ===
=== Sounds ===


* _default.wav
* _default.wav <-- I can't find this
* activate_airpump_02.wav
* admin_impdoor_creak.wav
* admin_impdoor_creak.wav
* alarm.wav
* alarm.wav
* ambient_metal_stresses.wav
 
* bodyparts.wav
* bodyparts.wav
* bones_fall.wav
* book_impact.wav
* breakable_light_hum.wav
* bridge_up_speaker.wav
* bridge_up_speaker.wav
* bullet_impact_flesh.wav
* bullet_impact_stone.wav
 
* bullet_impact_wood.wav
* <strike>burger_impact.wav</strike>
* caco_projectile.wav
* caco_projectile.wav
* cage_elevatordoor_close.wav
* cage_elevatordoor_open.wav
* ceiling_tiles.wav
* ceiling_tiles.wav
* cpu_m3_loop.wav
* d3dm5_generator_off.wav
* d3dm5_generator_on.wav
* default_door_unlocked.wav (this is only used as temprorary sound for our entityDef atdm:alarm_sound entity... probably doesn't need a similar replacement)
* default_door_unlocked.wav (this is only used as temprorary sound for our entityDef atdm:alarm_sound entity... probably doesn't need a similar replacement)
* e3_metalbash_01.wav
* e3_metalbash_01.wav
* elevator_moving_loop.wav
 
* fire_torch01_small.wav
* fist_impact.wav
* glass_bullethole.wav
* glass_bullethole.wav
* glass_shatter.wav
* glass_shatter.wav
* hell_gatelower.wav
* hell_gatelower.wav
* hh_door_movement_1.wav
* light_flicker_104.wav
* light_flicker_124.wav
* light_hum_102.wav
* loop_hum_01.wav
* m3_loop.wav
* m3_start.wav
* m3_stop.wav
* metalbounce_1.wav
* metalbounce_1.wav
* monster_demon_archvile_die.wav
* monster_demon_archvile_die.wav
Line 137: Line 68:
* monster_demon_maggot_melee2.wav
* monster_demon_maggot_melee2.wav
* monster_demon_pinky_sight2.wav
* monster_demon_pinky_sight2.wav
* monster_demon_tick_footstep.wav
* monster_demon_trite_chatter.wav
* monster_demon_trite_chatter_combat.wav
* monster_demon_trite_death.wav
* monster_demon_trite_melee.wav
* monster_demon_trite_pain.wav
* monster_demon_trite_sight.wav
* <strike>monster_zombie_boney_chatter.wav</strike>
* <strike>monster_zombie_boney_chatter_combat.wav</strike>
* <strike>monster_zombie_boney_die.wav</strike>
* monster_zombie_boney_pain.wav
* monster_zombie_boney_sight.wav
* monster_zombie_maint_footstep.wav
* monster_zombie_maint_thud.wav
* null.wav
* null.wav
* paper_impact.wav
 
* pool_ball_impact.wav
* pool_ball_impact.wav
* rec1_steamchuff.wav
* sound/ambient/loop_rumble_01.wav
* sound/ambient/loop_rumble_01.wav
* <strike>sound/doors/hell/open_02.wav</strike>
* sound/doors/large/hugedoor_01_open.wav
* sound/doors/large/hugedoor_01_open.wav
* sound/ed/admin/light_break.wav
* sound/ed/admin/light_break.wav
* sound/ed/archvile/breath1.wav .. sound/ed/archvile/breath3.wav
* sound/ed/cherub/evillaugh2.ogg
* sound/ed/cyberdemon/chatter1.wav .. sound/ed/cyberdemon/chatter4.wav
* sound/ed/elevator/elev_end.wav
* sound/ed/elevator/elev_start.wav
* sound/ed/imp/alert_test32.wav
* sound/ed/imp/alert_test33.wav
* sound/ed/imp/alert_test34.wav
* sound/ed/imp/alert_test39.wav
* sound/ed/maggot/hiss3h2.ogg
* sound/ed/maggot/hiss3h2.ogg
* sound/ed/pinky/pain_test1.wav .. sound/ed/pinky/pain_test7.wav
* sound/ed/pinky3/death_test1.wav .. sound/ed/pinky3/death_test5.wav
* sound/ed/pinky3/idle_test1.wav ..  sound/ed/pinky3/idle_test4.wav
* sound/ed/pinky3/sight3_test1.wav .. sound/ed/pinky3/sight3_test4.wav
* sound/ed/pinky3/sight_test21.wav
* sound/ed/pinky3/sight_test22.wav
* sound/ed/pinky3/sight_test23.wav
* sound/ed/player/player_land2.ogg
* sound/ed/player/player_land2.ogg
* sound/ed/sfx/barrel1.ogg .. sound/ed/sfx/barrel5.ogg
 
* sound/ed/sfx/wrench_impact1.ogg
 
* sound/ed/sfx/wrench_impact2.ogg
* sound/ed/spook/ohgodplease.ogg
* sound/ed/spook/please.ogg
* sound/ed/tick/chirp1.ogg .. sound/ed/tick/chirp6.ogg
* sound/ed/tick/tick_death1.ogg .. sound/ed/tick/tick_death3.ogg
* sound/ed/tick/tick_pain1.ogg .. sound/ed/tick/tick_pain4.ogg
* <strike>sound/ed/tick/tick_walk1.wav .. sound/ed/tick/tick_walk6.wav</strike>
* sound/ed/trite/breath_hollow_deep4.ogg
* sound/ed/trite/breath_hollow_raspy1.ogg
* sound/ed/trite/breath_throaty6.ogg
* sound/impact/ambient_impacts/emetal_01.wav .. sound/impact/ambient_impacts/emetal_05.wav
* sound/impact/boxes/boxfall_18.ogg
* sound/impact/crash/glasscrash_01.ogg .. sound/impact/crash/glasscrash_04.ogg
* sound/impact/metal_doors/slam_01.ogg
* sound/impact/metal_doors/slam_08_boomy.wav
* sound/impact/metals/1shot_metalhit_01.ogg
* sound/impact/metals/1shot_metalhit_03.ogg
* sound/impact/metals/1shot_metalhit_06.ogg
* sound/impact/shaky_metal_bangs/mbang_01.wav .. sound/impact/shaky_metal_bangs/mbang_05.wav
* sound/impact/solid/impact_01.ogg
* sound/impact/solid/impact_02.ogg
* sound/impact/solid/impact_03.ogg
* sound/impact/stairs/simpact_04.ogg
* sound/impact/steel/clang_01.ogg
* sound/impact/steel/clang_02.ogg
* sound/impact/steel/clang_03.ogg
* sound/impact/steel/clang_04.wav
* sound/impact/steel/clang_05.ogg
* sound/levels/caverns2/stone_movement_loop.wav
* sound/levels/caverns2/stone_movement_loop.wav
* sound/levels/hell/thunderclap_01a.wav
* sound/levels/hell/thunderclap_01a.wav
Line 213: Line 84:
* sound/levels/hell/thunderclap_04a.wav
* sound/levels/hell/thunderclap_04a.wav
* sound/machinery/loop_machinery_03.wav
* sound/machinery/loop_machinery_03.wav
* sound/machinery/machines/loop_airpump_02.wav
 
* sound/machinery/machines/loop_machinery_01.ogg
* sound/machinery/machines/loop_machinery_02.ogg
* sound/machinery/steamchuffs/steamchuff_01.ogg
* sound/machinery/steamchuffs/steamchuff_02.ogg
* sound/monsters/cacodemon/caco_chatter1.wav .. sound/monsters/cacodemon/caco_chatter6.wav
* sound/monsters/cacodemon/pimpact_01.wav .. sound/monsters/cacodemon/pimpact_04.wav
* sound/monsters/lost_soul/chatter_01.wav .. sound/monsters/lost_soul/chatter_03.wav
* sound/monsters/maggot/distant_screams_01.ogg
* sound/monsters/maggot/distant_screams_03.ogg
* sound/monsters/maggot/idle_01.wav
* sound/monsters/maggot/idle_02.wav
* sound/monsters/maggot/idle_03.wav
* sound/monsters/maggot/idle_04.wav
* sound/monsters/trite/death21.wav
* sound/monsters/trite/death22.wav
* sound/monsters/trite/death23.wav
* sound/monsters/trite/pain8.wav
* sound/monsters/trite/pain9.wav
* sound/monsters/trite/sight1.wav
* sound/monsters/trite/sight3.wav
* sound/monsters/trite/sight5.wav
* sound/movers/_general_movement/m3_end.wav
* sound/movers/_general_movement/m3_loop.wav
* sound/movers/_general_movement/m3_start.wav
* sound/sfx/voices/generic/brush01.ogg
* sound/stress/1shot_creaking_02.wav
* sound/stress/1shot_creaking_02.wav
* sound/weapons/casings/small_metal_02.wav
* sound/weapons/explosions/explode_01.wav
* sound/weapons/explosions/explode_01.wav
* sound/weapons/explosions/impexp_03.wav
 
* sound/weapons/explosions/impexp_04.wav
* sound/weapons/explosions/impexp_05.wav
* sound/weapons/explosions/impexp_06.wav
* sound/weapons/impacts/bullet_metal/metalimpact_04.wav
* sound/xian/creepy/prayer/deliver_us.ogg
* sound/xian/foley_sessions/coughs/cough_01.ogg .. sound/xian/foley_sessions/coughs/cough_05.ogg
* <strike>sound/xian/foley_sessions/metals_small/lowtink_01.ogg .. sound/xian/foley_sessions/metals_small/lowtink_03.ogg</strike>
* sound/xian/roomtones2/dangerlow_01.wav
* sound/xian/roomtones2/dangerlow_01.wav
* sound/xian/suspense/loop_suspense_07.wav
* sound/xian/suspense/loop_suspense_07.wav
* steam_01.wav
* steelswing_01.wav
* stone_movement_end.wav
* stone_movement_end.wav
* teleport_machine_idle.wav
 
* tincan.wav
* tincan.wav
* vault_clock_ambient.wav
 
* wind_01.wav
* wind_01.wav
* wind_02.wav
* wind_02.wav
'''These are sounds specifically from the revenant (Springheel replacing)'''
* sound/ed/archvile/breath1.wav
* sound/ed/archvile/breath2.wav
* sound/ed/archvile/breath3.wav
* sound/monsters/lost_soul/chatter_01.wav
* sound/monsters/lost_soul/chatter_02.wav
* sound/monsters/lost_soul/chatter_03.wav
* sound/monsters/maggot/idle_01.wav
* sound/monsters/maggot/idle_02.wav
* sound/monsters/maggot/idle_03.wav
* sound/monsters/maggot/idle_04.wav
* sound/ed/spook/ohgodplease.ogg
* sound/ed/spook/please.ogg
* sound/xian/creepy/prayer/deliver_us.ogg
* sound/ed/trite/breath_hollow_raspy1.ogg
* sound/ed/trite/breath_throaty6.ogg
* sound/monsters/maggot/distant_screams_01.ogg
*        sound/monsters/maggot/distant_screams_03.ogg
* sound/ed/maggot/hiss3h2.ogg
* sound/ed/trite/breath_hollow_deep4.ogg
* sound/ed/cherub/evillaugh2.ogg
* sound/ed/archvile/breath1.wav .. sound/ed/archvile/breath3.wav
* sound/ed/cherub/evillaugh2.ogg
* sound/ed/cyberdemon/chatter1.wav .. sound/ed/cyberdemon/chatter4.wav
'''These sounds come from the werebeast vocal set:'''
* sound/ed/imp/alert_test32.wav
* sound/ed/imp/alert_test33.wav
* sound/ed/imp/alert_test34.wav
* sound/ed/imp/alert_test39.wav
* sound/ed/cyberdemon/chatter1.wav
* sound/ed/cyberdemon/chatter2.wav
* sound/ed/cyberdemon/chatter3.wav
* sound/ed/cyberdemon/chatter4.wav
* sound/ed/pinky3/idle_test1.wav
* sound/ed/pinky3/idle_test2.wav
* sound/ed/pinky3/idle_test3.wav
* sound/ed/pinky3/idle_test4.wav
* sound/ed/pinky3/sight3_test1.wav
* sound/ed/pinky3/sight3_test2.wav
* sound/ed/pinky3/sight3_test3.wav
* sound/ed/pinky3/sight3_test4.wav
* sound/ed/pinky3/sight_test21.wav
* sound/ed/pinky3/sight_test22.wav
* sound/ed/pinky3/sight_test23.wav
* sound/ed/pinky/pain_test1.wav
* sound/ed/pinky/pain_test2.wav
* sound/ed/pinky/pain_test3.wav
* sound/ed/pinky/pain_test4.wav
* sound/ed/pinky/pain_test5.wav
* sound/ed/pinky/pain_test6.wav
* sound/ed/pinky/pain_test7.wav
* sound/ed/pinky3/death_test1.wav
* sound/ed/pinky3/death_test2.wav
* sound/ed/pinky3/death_test3.wav
* sound/ed/pinky3/death_test4.wav
* sound/ed/pinky3/death_test5.wav


==== Unused, but generating warnings ====
==== Unused, but generating warnings ====
Line 280: Line 183:
* Zombie + animations
* Zombie + animations
* Joint 'Shoulders' not found for 'head_joint' on 'atdm_ai_undead_zombie_a...
* Joint 'Shoulders' not found for 'head_joint' on 'atdm_ai_undead_zombie_a...
* models/md5/monsters/skeleton/skeleton.md5mesh
 


=== Animations ===
=== Animations ===
Line 290: Line 193:
* models/md5/monsters/imp/initial.md5anim
* models/md5/monsters/imp/initial.md5anim


=== AF (Articulated Figures) ===
* monster_demon_imp
* monster_zombie_base
* monster_zombie_bernie


=== Models ===
=== Models ===
Line 301: Line 199:


* models/gibs/brain_2xb.lwo
* models/gibs/brain_2xb.lwo
* models/gibs/gib_left_arm.lwo
 
* models/gibs/gib_left_leg.lwo
* models/gibs/gib_right_foot.lwo
* models/gibs/gib_torso.lwo
* models/gibs/gib_torso.lwo
* models/gibs/left_waist_pork.lwo
* models/gibs/left_waist_pork.lwo
* models/gibs/lup_leg_pork.lwo
 
* models/mapobjects/caves/caverock1.ase
* models/mapobjects/caves/caverock1.ase
* models/mapobjects/hell/mancroom/bars.lwo
* models/mapobjects/hell/mancroom/bars.lwo
* models/mapobjects/lights/cagelight/cagelight.lwo
* models/mapobjects/tables/bunkbed/mattress.lwo


This one is a place holder for a quiver model, so we need a quiver instead this:
This one is a place holder for a quiver model, so we need a quiver instead this:
Line 319: Line 213:
They won't throw an error because they're included in the mod, but they can't be left in if TDM is going standalone:
They won't throw an error because they're included in the mod, but they can't be left in if TDM is going standalone:


* pick-axe
 
* wooden tray
 
* several chain models
* skull01 model
* candle textures (and possibly mesh)
* jar
* noblewoman's legs
* beggar's arms and legs
* werebeast body
* werebeast body
* Sykes head and textures
* head08 mesh and textures
* head06 mesh and textures
* head01 mesh and textures


== See also ==
== See also ==

Latest revision as of 12:04, 14 April 2013

This page contains a list of assets that need to be replaced to make The Dark Mod stand-alone, that is to be able to play missions without having Doom 3 installed.

This list is incomplete!


Missing assets

Too see missing assets by map, see missing assets by map.

Textures

The material shaders have now all been added, so we just miss the textures:

Missing for the new SL (these might be shaders, not textures, it is hard to tell):


  • textures/decals/stain01b ( a textures/decal/stain01b_s.dds was uploaded...is that the same?)


  • textures/hell/wood1
  • textures/hell/lava1
  • textures/particles/billow_glow
  • textures/particles/drop2
  • textures/particles/dust
  • textures/particles/plasma
  • textures/particles/s_lightning2_whi
  • textures/particles/s_lightning_masked
  • textures/sfx/vpring3
  • thunderlight1
  • thunderlight2
  • thunderlightsky1
  • thunderlightsky2
  • topc

Sounds

  • _default.wav <-- I can't find this
  • admin_impdoor_creak.wav
  • alarm.wav
  • bodyparts.wav
  • bridge_up_speaker.wav


  • caco_projectile.wav
  • ceiling_tiles.wav
  • default_door_unlocked.wav (this is only used as temprorary sound for our entityDef atdm:alarm_sound entity... probably doesn't need a similar replacement)
  • e3_metalbash_01.wav
  • glass_bullethole.wav
  • glass_shatter.wav
  • hell_gatelower.wav
  • metalbounce_1.wav
  • monster_demon_archvile_die.wav
  • monster_demon_archvile_pain.wav
  • monster_demon_imp_fireball_explode.wav
  • monster_demon_imp_fireball_flight.wav
  • monster_demon_imp_melee_hit.wav
  • monster_demon_imp_melee_miss.wav
  • monster_demon_imp_thud.wav
  • monster_demon_maggot_melee2.wav
  • monster_demon_pinky_sight2.wav
  • null.wav
  • pool_ball_impact.wav
  • sound/ambient/loop_rumble_01.wav
  • sound/doors/large/hugedoor_01_open.wav
  • sound/ed/admin/light_break.wav
  • sound/ed/maggot/hiss3h2.ogg
  • sound/ed/player/player_land2.ogg


  • sound/levels/caverns2/stone_movement_loop.wav
  • sound/levels/hell/thunderclap_01a.wav
  • sound/levels/hell/thunderclap_02a.wav
  • sound/levels/hell/thunderclap_03a.wav
  • sound/levels/hell/thunderclap_04a.wav
  • sound/machinery/loop_machinery_03.wav
  • sound/stress/1shot_creaking_02.wav
  • sound/weapons/explosions/explode_01.wav
  • sound/xian/roomtones2/dangerlow_01.wav
  • sound/xian/suspense/loop_suspense_07.wav
  • stone_movement_end.wav
  • tincan.wav
  • wind_01.wav
  • wind_02.wav


These are sounds specifically from the revenant (Springheel replacing)

  • sound/ed/archvile/breath1.wav
  • sound/ed/archvile/breath2.wav
  • sound/ed/archvile/breath3.wav
  • sound/monsters/lost_soul/chatter_01.wav
  • sound/monsters/lost_soul/chatter_02.wav
  • sound/monsters/lost_soul/chatter_03.wav
  • sound/monsters/maggot/idle_01.wav
  • sound/monsters/maggot/idle_02.wav
  • sound/monsters/maggot/idle_03.wav
  • sound/monsters/maggot/idle_04.wav
  • sound/ed/spook/ohgodplease.ogg
  • sound/ed/spook/please.ogg
  • sound/xian/creepy/prayer/deliver_us.ogg
  • sound/ed/trite/breath_hollow_raspy1.ogg
  • sound/ed/trite/breath_throaty6.ogg
  • sound/monsters/maggot/distant_screams_01.ogg
  • sound/monsters/maggot/distant_screams_03.ogg
  • sound/ed/maggot/hiss3h2.ogg
  • sound/ed/trite/breath_hollow_deep4.ogg
  • sound/ed/cherub/evillaugh2.ogg
  • sound/ed/archvile/breath1.wav .. sound/ed/archvile/breath3.wav
  • sound/ed/cherub/evillaugh2.ogg
  • sound/ed/cyberdemon/chatter1.wav .. sound/ed/cyberdemon/chatter4.wav


These sounds come from the werebeast vocal set:

  • sound/ed/imp/alert_test32.wav
  • sound/ed/imp/alert_test33.wav
  • sound/ed/imp/alert_test34.wav
  • sound/ed/imp/alert_test39.wav
  • sound/ed/cyberdemon/chatter1.wav
  • sound/ed/cyberdemon/chatter2.wav
  • sound/ed/cyberdemon/chatter3.wav
  • sound/ed/cyberdemon/chatter4.wav
  • sound/ed/pinky3/idle_test1.wav
  • sound/ed/pinky3/idle_test2.wav
  • sound/ed/pinky3/idle_test3.wav
  • sound/ed/pinky3/idle_test4.wav
  • sound/ed/pinky3/sight3_test1.wav
  • sound/ed/pinky3/sight3_test2.wav
  • sound/ed/pinky3/sight3_test3.wav
  • sound/ed/pinky3/sight3_test4.wav
  • sound/ed/pinky3/sight_test21.wav
  • sound/ed/pinky3/sight_test22.wav
  • sound/ed/pinky3/sight_test23.wav
  • sound/ed/pinky/pain_test1.wav
  • sound/ed/pinky/pain_test2.wav
  • sound/ed/pinky/pain_test3.wav
  • sound/ed/pinky/pain_test4.wav
  • sound/ed/pinky/pain_test5.wav
  • sound/ed/pinky/pain_test6.wav
  • sound/ed/pinky/pain_test7.wav
  • sound/ed/pinky3/death_test1.wav
  • sound/ed/pinky3/death_test2.wav
  • sound/ed/pinky3/death_test3.wav
  • sound/ed/pinky3/death_test4.wav
  • sound/ed/pinky3/death_test5.wav


Unused, but generating warnings

These are probably automatically loaded, but never used and can be removed in the code:

  • player_sounds_doublevision.wav
  • player_sounds_guienter.wav
  • player_sounds_guiexit.wav
  • player_sounds_heartbeat.wav
  • player_sounds_heartbeat_dying.wav
  • player_sounds_hitflesh.wav
  • player_sounds_skipcinematic.wav
  • player_sounds_teleportexit.wav
  • player_sounds_teleportstart.wav
  • player_sounds_thud.wav

AI

  • Zombie + animations
  • Joint 'Shoulders' not found for 'head_joint' on 'atdm_ai_undead_zombie_a...


Animations

  • models/md5/characters/npcs/zheads/z1idle.md5anim
  • models/md5/chars/af_pose.md5anim
  • models/md5/environments/hellchain.md5anim
  • models/md5/environments/swinglight_round.md5anim
  • models/md5/monsters/imp/initial.md5anim


Models

Static and moveable models, not counting meshes (for AI). These are missing and need to be redone:

  • models/gibs/brain_2xb.lwo
  • models/gibs/gib_torso.lwo
  • models/gibs/left_waist_pork.lwo
  • models/mapobjects/caves/caverock1.ase
  • models/mapobjects/hell/mancroom/bars.lwo

This one is a place holder for a quiver model, so we need a quiver instead this:

  • models/items/shells_ammo/shells_large.lwo

We do miss some models altogether, and some models are modified versions of D3 meshes. They won't throw an error because they're included in the mod, but they can't be left in if TDM is going standalone:


  • werebeast body

See also