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| This page will attempt to track progress of TDM's migration from using Doom 3 assets to that of being self-contained and standalone. | | This page will attempt to track progress of TDM's migration from using Doom 3 assets to that of being self-contained and standalone. |
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| == Assets ==
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| === Materials - 90% - Ongoing ===
| | There's not much to see here. We're working through the assets as quickly as we can, and most are 90% done. |
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| Most of the common material definitions have been added, however, a few might still be missing.
| | The most useful place to go to see where you can help is: |
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| See [[Missing assets for standalone TDM]] for a list of missing material shaders.
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| === Textures - 90% - Ongoing ===
| | * [[Missing assets for standalone TDM]] -- not necessarily up to date |
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| Some basic textures (mostly light textures) are still missing.
| | * [[Missing assets by map]] -- the most up to date list of missing assets |
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| See [[Missing assets for standalone TDM]] for a list of missing textures.
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| === Sounds - 90% - Unknown ===
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| Some sound effects textures (mostly creature sounds) are still missing.
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| See [[Missing assets for standalone TDM]] for a list of missing sounds. | | == See Also == |
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| === Models - 95% - Unknown ===
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| Springheel: Also there are plenty of models that are modified versions of D3 meshes. They won't throw an error because they're included in the mod, but they can't be left in if TDM is going standalone.
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| Off the top of my head:
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| * pick-axe
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| * wooden tray
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| * several chain models
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| * skull01 model
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| * candle textures (and possibly mesh)
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| * jar
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| * noblewoman's legs
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| * beggar's arms and legs
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| * werebeast body
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| * Sykes head and textures
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| * head08 mesh and textures
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| * head06 mesh and textures
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| * head01 mesh and textures
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| * zombie mesh (x2) and textures (x3)
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| Also, some meshes and models are completely missing:
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| * models/md5/monsters/skeleton/skeleton.md5mesh (causing every mission that uses it to crash)
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| * models/mapobjects/tables/bunkbed/mattress.lwo
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| See [[Missing assets for standalone TDM]] for a list of missing models.
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| === Animations - 0% - Unknown ===
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| * The zombie animations are missing.
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| * The werebeast uses imp animations. Must be replaced (both bipedal and quadrapedal).
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| === GPU Shaders - ??% - Unknown ===
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| Unknown status.
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| === Entities and AF - 100% - Done ===
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| The .AF files should be complete. If there are any missing, they can be easily recreated with the AF editor, as they are only text files.
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| === Editor Images - 100% - Done ===
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| These have all been replaced.
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| === Console & GUI - 100% - Done ===
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| Both the main menu and the console (including a new, improved font) now work w/o D3 present.
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| === Scripts - 100% - Done ===
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| TDM no longer needs any D3 scripts at all.
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| == See also ==
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| * [[Missing assets for standalone TDM]]
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| * [[IdTech4 Open Source]] | | * [[IdTech4 Open Source]] |
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| {{standalone}} | | {{standalone}} |
This page will attempt to track progress of TDM's migration from using Doom 3 assets to that of being self-contained and standalone.
There's not much to see here. We're working through the assets as quickly as we can, and most are 90% done.
The most useful place to go to see where you can help is:
See Also