List of LOD Models: Difference between revisions
No edit summary  | 
				|||
| (5 intermediate revisions by the same user not shown) | |||
| Line 2: | Line 2: | ||
The textures listed here are the filenames without the extension. If in TGA, you need to add ".tga", if in DDS format, prefix the given path with "dds/" and append ".dds". The material name shader is as-is.  | The textures listed here are the filenames without the extension. If in TGA, you need to add ".tga", if in DDS format, prefix the given path with "dds/" and append ".dds". The material name shader is as-is.  | ||
== Loot ==  | |||
[[Image:none.jpg|240px|right]]  | |||
* Trophy (by Baddcog)  | |||
Defaults High Detail (model only), LOD has one stage.  | |||
Create from entity/loot/moveables  | |||
{{clear}}  | |||
== Kitchen ==  | |||
[[Image:none.jpg|240px|right]]  | |||
* Decanter (by Baddcog)  | |||
Defaults High Detail (model only), LOD has two additional stages. One low, one low no shadow.  | |||
Create from entity/Moveables/Kitchen list.  | |||
{{clear}}  | |||
== Nature ==  | == Nature ==  | ||
| Line 17: | Line 36: | ||
{{clear}}  | {{clear}}  | ||
== Signs ==  | |||
[[Image:none.jpg|240px|right]]  | |||
* Wrought iron sign mount (by Baddcog)  | |||
Defaults medium detail (if author uses model, not LOD entity), Has High and Low detail.  | |||
Create from entity/Static/Hangers list.  | |||
{{clear}}  | {{clear}}  | ||
[[Image:none.jpg|240px|right]]  | [[Image:none.jpg|240px|right]]  | ||
*   | * Half round sign (by Baddcog)  | ||
Defaults   | Defaults high detail (if author uses model, not LOD entity), Has Low detail.  | ||
Create from entity/Static/Decorative/Signs list.  | |||
{{clear}}  | |||
==   | == Statues ==  | ||
[[Image:  | [[Image:Three of a kind.jpg|240px|right]]  | ||
*   | * Aphrodite (by arcturus)  | ||
{{clear}}  | {{clear}}  | ||
Latest revision as of 18:28, 1 March 2012
This lists all models which have LOD versions, along with some screenshots. If you want to create more LOD stages/models, please see Creating LOD Models for a tutorial.
The textures listed here are the filenames without the extension. If in TGA, you need to add ".tga", if in DDS format, prefix the given path with "dds/" and append ".dds". The material name shader is as-is.
Loot
- Trophy (by Baddcog)
 
Defaults High Detail (model only), LOD has one stage.
Create from entity/loot/moveables
Kitchen
- Decanter (by Baddcog)
 
Defaults High Detail (model only), LOD has two additional stages. One low, one low no shadow.
Create from entity/Moveables/Kitchen list.
Nature

- Models: cattails1.low, cattails2.low, cattails4.low
- Texture: textures/darkmod/decals/vegeation/cattails_atlas, textures/darkmod/decals/vegeation/cattails_yellow_atlas,
 - Materials: textures/darkmod/decals/vegetation/cattails_green, textures/darkmod/decals/vegetation/cattails_yellow
 
 

- Models: lily
 
Signs
- Wrought iron sign mount (by Baddcog)
 
Defaults medium detail (if author uses model, not LOD entity), Has High and Low detail. Create from entity/Static/Hangers list.
- Half round sign (by Baddcog)
 
Defaults high detail (if author uses model, not LOD entity), Has Low detail. Create from entity/Static/Decorative/Signs list.
Statues

- Aphrodite (by arcturus)