List of LOD Models: Difference between revisions

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The textures listed here are the filenames without the extension. If in TGA, you need to add ".tga", if in DDS format, prefix the given path with "dds/" and append ".dds". The material name shader is as-is.
The textures listed here are the filenames without the extension. If in TGA, you need to add ".tga", if in DDS format, prefix the given path with "dds/" and append ".dds". The material name shader is as-is.
== Loot ==
[[Image:none.jpg|240px|right]]
* Trophy (by Baddcog)
Defaults High Detail (model only), LOD has one stage.
Create from entity/loot/moveables
{{clear}}
== Kitchen ==
[[Image:none.jpg|240px|right]]
* Decanter (by Baddcog)
Defaults High Detail (model only), LOD has two additional stages. One low, one low no shadow.
Create from entity/Moveables/Kitchen list.
{{clear}}


== Nature ==
== Nature ==
Line 17: Line 36:
{{clear}}
{{clear}}


== Statues ==


[[Image:Three of a kind.jpg|240px|right]]
== Signs ==
* Aphrodite (by arcturus)


[[Image:none.jpg|240px|right]]
* Wrought iron sign mount (by Baddcog)
Defaults medium detail (if author uses model, not LOD entity), Has High and Low detail.
Create from entity/Static/Hangers list.
{{clear}}
{{clear}}
== Loot ==


[[Image:none.jpg|240px|right]]
[[Image:none.jpg|240px|right]]
* Trophy (by Baddcog)
* Half round sign (by Baddcog)
Defaults High Detail (model only), LOD has one stage.
Defaults high detail (if author uses model, not LOD entity), Has Low detail.
Create from entity/Static/Decorative/Signs list.
{{clear}}


== Signs ==
== Statues ==


[[Image:none.jpg|240px|right]]
[[Image:Three of a kind.jpg|240px|right]]
* wrought iron sign mount (by Baddcog)
* Aphrodite (by arcturus)
Defaults medium detail (if author uses model, not LOD entity), Has High and Low detail.


{{clear}}
{{clear}}

Latest revision as of 18:28, 1 March 2012

This lists all models which have LOD versions, along with some screenshots. If you want to create more LOD stages/models, please see Creating LOD Models for a tutorial.

The textures listed here are the filenames without the extension. If in TGA, you need to add ".tga", if in DDS format, prefix the given path with "dds/" and append ".dds". The material name shader is as-is.

Loot

File:None.jpg
  • Trophy (by Baddcog)

Defaults High Detail (model only), LOD has one stage.

Create from entity/loot/moveables

Kitchen

File:None.jpg
  • Decanter (by Baddcog)

Defaults High Detail (model only), LOD has two additional stages. One low, one low no shadow.

Create from entity/Moveables/Kitchen list.

Nature

Done!
Done!
  • Models: cattails1.low, cattails2.low, cattails4.low
    • Texture: textures/darkmod/decals/vegeation/cattails_atlas, textures/darkmod/decals/vegeation/cattails_yellow_atlas,
    • Materials: textures/darkmod/decals/vegetation/cattails_green, textures/darkmod/decals/vegetation/cattails_yellow

  • Models: lily


Signs

File:None.jpg
  • Wrought iron sign mount (by Baddcog)

Defaults medium detail (if author uses model, not LOD entity), Has High and Low detail. Create from entity/Static/Hangers list.

File:None.jpg
  • Half round sign (by Baddcog)

Defaults high detail (if author uses model, not LOD entity), Has Low detail. Create from entity/Static/Decorative/Signs list.

Statues

  • Aphrodite (by arcturus)

See also