List of LOD Models: Difference between revisions
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The textures listed here are the filenames without the extension. If in TGA, you need to add ".tga", if in DDS format, prefix the given path with "dds/" and append ".dds". The material name shader is as-is. | The textures listed here are the filenames without the extension. If in TGA, you need to add ".tga", if in DDS format, prefix the given path with "dds/" and append ".dds". The material name shader is as-is. | ||
== Loot == | |||
[[Image:none.jpg|240px|right]] | |||
* Trophy (by Baddcog) | |||
Defaults High Detail (model only), LOD has one stage. | |||
Create from entity/loot/moveables | |||
{{clear}} | |||
== Kitchen == | |||
[[Image:none.jpg|240px|right]] | |||
* Decanter (by Baddcog) | |||
Defaults High Detail (model only), LOD has two additional stages. One low, one low no shadow. | |||
Create from entity/Moveables/Kitchen list. | |||
{{clear}} | |||
== Nature == | == Nature == | ||
Line 17: | Line 36: | ||
{{clear}} | {{clear}} | ||
== Signs == | |||
[[Image:none.jpg|240px|right]] | |||
* Wrought iron sign mount (by Baddcog) | |||
Defaults medium detail (if author uses model, not LOD entity), Has High and Low detail. | |||
Create from entity/Static/Hangers list. | |||
{{clear}} | {{clear}} | ||
[[Image:none.jpg|240px|right]] | [[Image:none.jpg|240px|right]] | ||
* | * Half round sign (by Baddcog) | ||
Defaults | Defaults high detail (if author uses model, not LOD entity), Has Low detail. | ||
Create from entity/Static/Decorative/Signs list. | |||
{{clear}} | |||
== | == Statues == | ||
[[Image: | [[Image:Three of a kind.jpg|240px|right]] | ||
* | * Aphrodite (by arcturus) | ||
{{clear}} | {{clear}} |
Latest revision as of 18:28, 1 March 2012
This lists all models which have LOD versions, along with some screenshots. If you want to create more LOD stages/models, please see Creating LOD Models for a tutorial.
The textures listed here are the filenames without the extension. If in TGA, you need to add ".tga", if in DDS format, prefix the given path with "dds/" and append ".dds". The material name shader is as-is.
Loot
- Trophy (by Baddcog)
Defaults High Detail (model only), LOD has one stage.
Create from entity/loot/moveables
Kitchen
- Decanter (by Baddcog)
Defaults High Detail (model only), LOD has two additional stages. One low, one low no shadow.
Create from entity/Moveables/Kitchen list.
Nature
- Models: cattails1.low, cattails2.low, cattails4.low
- Texture: textures/darkmod/decals/vegeation/cattails_atlas, textures/darkmod/decals/vegeation/cattails_yellow_atlas,
- Materials: textures/darkmod/decals/vegetation/cattails_green, textures/darkmod/decals/vegetation/cattails_yellow
- Models: lily
Signs
- Wrought iron sign mount (by Baddcog)
Defaults medium detail (if author uses model, not LOD entity), Has High and Low detail. Create from entity/Static/Hangers list.
- Half round sign (by Baddcog)
Defaults high detail (if author uses model, not LOD entity), Has Low detail. Create from entity/Static/Decorative/Signs list.
Statues
- Aphrodite (by arcturus)