Sound: Difference between revisions
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* [[Sound Propagation: Part 2]] | * [[Sound Propagation: Part 2]] | ||
* [[Volume Issues]] -- info from the board about a D3 bug with volume; as well as good developer cvar to make sounds visible | * [[Volume Issues]] -- info from the board about a D3 bug with volume; as well as good developer cvar to make sounds visible | ||
* [[AI Greetings]] -- how the AI greeting system works | |||
{{sound}} | {{sound}} |
Latest revision as of 19:46, 7 January 2014
This is a selected list of articles and tutorials about sounds.
Please see the category Sound for a full list of articles for this topic.
Please see the category Sound for a full list of articles for this topic.
Here you will find information about the sounds and how you add them to your level.
- Adding ambient Sounds to your Map
- Estimating Volume for New Sounds
- Faked lipsync, and how to turn it off for specific sounds
- Moveables: Surface Type-dependent Bounce Sound
- Problem Hearing Varied Sounds
- Reaction to Material Types
- Setting up Individual Propagated Sounds and Estimating Volume
- Setting Up Speakers -- Soundshader keywords and how mappers can override them
- Setting Reverb Data of Rooms (EAX)
- Sound Folderstructure
- Sound File Formats
- Sound Propagation: Part 1
- Sound Propagation: Part 2
- Volume Issues -- info from the board about a D3 bug with volume; as well as good developer cvar to make sounds visible
- AI Greetings -- how the AI greeting system works