Libraries and Dependencies: Difference between revisions

From The DarkMod Wiki
Jump to navigationJump to search
Wrote about conan, ThirdParty dir, and readme.
Added BLAKE2, glfw, and fltk.
Line 12: Line 12:
=== List of libraries ===
=== List of libraries ===


This table is a record of what libraries and dependencies are currently used in TheDarkMod game and tdm_update.
This table is a record of what libraries and dependencies are currently used in TheDarkMod game and tdm_installer.


{| class="wikitable"
{| class="wikitable"
Line 47: Line 47:
|-
|-
|[https://github.com/onqtam/doctest doctest]                    ||                                  ||[https://github.com/onqtam/doctest/blob/master/LICENSE.txt MIT]                  ||2.08
|[https://github.com/onqtam/doctest doctest]                    ||                                  ||[https://github.com/onqtam/doctest/blob/master/LICENSE.txt MIT]                  ||2.08
|-
|[https://www.glfw.org/ glfw]                                  ||                                  ||[https://www.glfw.org/license zlib]                                              ||2.09
|-
|[https://www.blake2.net/ BLAKE2]                              ||used only in tdm_installer        ||[https://github.com/BLAKE2/BLAKE2/blob/master/COPYING CC0 1.0]                    ||2.09
|-
|[https://www.fltk.org/ fltk]                                  ||used only in tdm_installer        ||[https://www.fltk.org/COPYING.php LGPL 2.0]                                      ||2.09
|}
|}




[[Category:Coding]]
[[Category:Coding]]

Revision as of 14:38, 16 February 2021

All the third-party libraries are downloaded, configured and built using conan package manager. This is the recommended way to handle libraries. Read file ThirdParty/readme.md for more details about this way.

Even if conan is not your good friend, be sure to follow these rules regarding location in the source code repo:

  1. Everything related to third-party libraries must be inside ThirdParty subdirectory.
  2. All the binaries (e.g. .lib and .a files) must be inside ThirdParty/artefacts subdirectory, sorted by platform+ABI according to conventions.

Note that some libraries are embedded directly into the source code (MD4 and MD5 hashes, PropTree GUI helper). However, this way is discouraged: think twice and ask guys of forums before using it!

List of libraries

This table is a record of what libraries and dependencies are currently used in TheDarkMod game and tdm_installer.

Name Notes License Initial TDM Version
DevIL last C version (1.7.8) LGPL 2.1 1.03
libjpeg used by DevIL; JPEG_INTERNALS BSD-like <1.00
libpng used only by DevIL zlib 1.03
libvorbis BSD-like <1.00
libogg used only by libvorbis BSD-like <1.00
OpenAL Soft LGPL 2.0 2.06
ALSA used only by OpenAL (Linux-only) LGPL 2.1 2.08
FFmpeg heavily reduced build LGPL 2.1 2.06
libcurl MIT-like <1.00
mbed TLS used only by libcurl Apache 2.0 2.03?
minizip game defines some extensions zlib <1.00
zlib used by minizip zlib <1.00
pugixml MIT 1.03
tinyformat BSL 1.0 2.08
doctest MIT 2.08
glfw zlib 2.09
BLAKE2 used only in tdm_installer CC0 1.0 2.09
fltk used only in tdm_installer LGPL 2.0 2.09