Coding: Difference between revisions

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<dl>
{{index-page|category=Scripting|topic=scripting and the SDK}}
<dt>[[Scripting]]</dt>
== [[Scripting]] ==
<dd>Information how to get The Dark Mod running</dd>


<dt>[[SDK]]</dt>
* [[A to Z Scripting]] ''-- (All-in-one resource for scripting, starting at absolute beginner level)''
<dd>Information about level design and the tools</dd>
* [[Scripting basics]] ''-- (What you should know about Doom 3's scripting engine, including comparisons with other scripting languages)''
* [[AI Attachment Ingame Editing]]  ''-- (Console commands for def_attaching models during game)''
* [[AI Relations]]  ''-- (Setting AI 'teams')''
* [[AI Use Tags]] ''-- (Telling AI how to 'use' objects and characters)''
* [[Altering Frob with Scripting]]
* [[BecomeActive, Thinking Entities]]
* [[Button Functionality and Frob Triggers]]  ''-- (Setting up buttons/triggers in your map)''
* [[Precaching (def files)]]
* [[Signals]]  ''-- ("signals" that you can use to call other scripts)''
* [[Switching to another Map]]
* [[Triggering the Death Menu]]
* [[Triggering Things in other Maps]]
* [[GUI Overlays]]


</dl>
== [[SDK]] ==
 
* [[The Dark Mod - Compilation Guide]]
* [[Adding new Cvars]]
* [[Adding Script Events to sys]]
* [[Coding in the SDK]]
* [[AI Debug Mode has large Impact on Soundprop Performance]]
* [[Calling Console Commands From SDK]]
* [[Clip Functions to check Specific Models]]
* [[Dynamically Resizing Models]]
* [[Eventdef System Does Not Like Optional Args]]
* [[Possible Code For Weapon Bob]]
* [[Raising/lowering Weapon from outside Player]]
* [[Saving and Restoring]]
* [[Savegame Files]]
* [[Spawn() might be run in D3Ed]]
* [[Adding New Decl Types]]
* [[Checking Button and Key States in SDK]]
 
{{coding}}

Latest revision as of 20:32, 22 December 2020

This is a selected list of articles and tutorials about scripting and the SDK.
Please see the category Scripting for a full list of articles for this topic.

Scripting

SDK