Vocal script: Player: Difference between revisions
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The current sound effects set for the player characters voice consists of 82 files, and by extension, 82 vocals (based on this vocal script). | The current sound effects set for the player characters voice consists of 82 files, and by extension, 82 vocals (based on this vocal script). | ||
=== Movement === | === Movement and interaction === | ||
'''mantle_pull01''' - grunts heard when the player character is pulling themselves up during mantling<br> | '''mantle_pull01''' - grunts heard when the player character is pulling themselves up during mantling<br> | ||
'''mantle_pull02''' - grunts heard when the player character is pulling themselves up during mantling<br> | '''mantle_pull02''' - grunts heard when the player character is pulling themselves up during mantling<br> | ||
''' | '''mantle_push01''' - grunts heard when the player character is pushing themselves towards the destination surface during mantling<br> | ||
''' | '''mantle_push02''' - grunts heard when the player character is pushing themselves towards the destination surface during mantling<br> | ||
''' | '''mantle_push03''' - grunts heard when the player character is pushing themselves towards the destination surface during mantling<br> | ||
'''player_mantle_1''' - grunts heard when the player character is performing mantling<br> | '''player_mantle_1''' - grunts heard when the player character is performing mantling<br> | ||
'''player_mantle_2''' - grunts heard when the player character is performing mantling<br> | '''player_mantle_2''' - grunts heard when the player character is performing mantling<br> | ||
'''player_mantle_3''' - grunts heard when the player character is performing mantling<br> | '''player_mantle_3''' - grunts heard when the player character is performing mantling<br> | ||
'''player_pickupbody_1''' - grunts heard when the player character is picking up an unconscious body, in order to hide it in the shadows<br> | |||
'''player_pickupbody_2''' - grunts heard when the player character is picking up an unconscious body, in order to hide it in the shadows<br> | |||
'''player_pickupbody_3''' - grunts heard when the player character is picking up an unconscious body, in order to hide it in the shadows<br> | |||
'''player_pickupbodyfat_1''' - grunts heard when the player character is picking up an unconscious body of an audibly plumper individual, in order to hide it in the shadows<br> | |||
'''player_nodrop_1''' - grunts heard when the player character is trying to drop an unconscious body, but is unable to (usually due to a lack of space)<br> | |||
'''player_nodrop_2''' - grunts heard when the player character is trying to drop an unconscious body, but is unable to (usually due to a lack of space)<br> | |||
'''player_raiseweapon_1''' - grunts heard when the player character is raising his melee sidearm for a more powerful overhead blow<br> | |||
'''player_raiseweapon_2''' - grunts heard when the player character is raising his melee sidearm for a more powerful overhead blow<br> | |||
'''player_raiseweapon_3''' - grunts heard when the player character is raising his melee sidearm for a more powerful overhead blow<br> | |||
'''player_tired_1''' - grunts heard when the player character is tired after performing mantling or climbing<br> | |||
'''player_tired_2''' - grunts heard when the player character is tired after performing mantling or climbing<br> | |||
'''player_tired_3''' - grunts heard when the player character is tired after performing mantling or climbing<br> | |||
'''player_tired_4''' - grunts heard when the player character is tired after performing mantling or climbing<br> | |||
=== Idle player sounds === | === Idle player sounds === | ||
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'''player_sigh_1''' - the player character vocalises a sigh<br> | '''player_sigh_1''' - the player character vocalises a sigh<br> | ||
'''player_submerge_1''' - sounds heard when the player character is submerging during swimming (no vocalisation)<br> | |||
'''player_deepbreath_1''' - heard when the player character is taking a deep breath (e.g. after surfacing from below water)<br> | '''player_deepbreath_1''' - heard when the player character is taking a deep breath (e.g. after surfacing from below water)<br> | ||
'''player_deepbreath_2''' - heard when the player character is taking a deep breath (e.g. after surfacing from below water) | '''player_deepbreath_2''' - heard when the player character is taking a deep breath (e.g. after surfacing from below water) | ||
=== Consuming items === | === Consuming items === | ||
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'''player_hitpointslow_5''' - heard when the player sustains an injury that slightly lowers his or her remaining hitpoints<br> | '''player_hitpointslow_5''' - heard when the player sustains an injury that slightly lowers his or her remaining hitpoints<br> | ||
'''player_hitpointslow_6''' - heard when the player sustains an injury that slightly lowers his or her remaining hitpoints<br> | '''player_hitpointslow_6''' - heard when the player sustains an injury that slightly lowers his or her remaining hitpoints<br> | ||
'''player_poisoned_1''' - heard when the player character is poisoned by some substance<br> | |||
'''player_poisoned_2''' - heard when the player character is poisoned by some substance<br> | |||
'''player_poisoned_3''' - heard when the player character is poisoned by some substance<br> | |||
'''player_poisoned_4''' - heard when the player character is poisoned by some substance<br> | |||
'''player_softlanding_1''' - heard when the player drops from a greater height and experiences a rougher, but safe landing on their feet<br> | '''player_softlanding_1''' - heard when the player drops from a greater height and experiences a rougher, but safe landing on their feet<br> | ||
'''player_softlanding_2''' - heard when the player drops from a greater height and experiences a rougher, but safe landing on their feet<br> | '''player_softlanding_2''' - heard when the player drops from a greater height and experiences a rougher, but safe landing on their feet<br> | ||
== See also == | == See also == | ||
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[[Category:Voice|Player]] | [[Category:Voice|Player]] | ||
[[Category:Player character|Vocal script]] |
Latest revision as of 05:16, 13 November 2019
The "Player" vocal script, for the non-speaking grunts of player characters.
(The inclusion of speaking lines for player characters are up to individual Fan Mission authors.)
This vocal script is intended for both the male and female variant of the player character.
The current sound effects set for the player characters voice consists of 82 files, and by extension, 82 vocals (based on this vocal script).
Movement and interaction
mantle_pull01 - grunts heard when the player character is pulling themselves up during mantling
mantle_pull02 - grunts heard when the player character is pulling themselves up during mantling
mantle_push01 - grunts heard when the player character is pushing themselves towards the destination surface during mantling
mantle_push02 - grunts heard when the player character is pushing themselves towards the destination surface during mantling
mantle_push03 - grunts heard when the player character is pushing themselves towards the destination surface during mantling
player_mantle_1 - grunts heard when the player character is performing mantling
player_mantle_2 - grunts heard when the player character is performing mantling
player_mantle_3 - grunts heard when the player character is performing mantling
player_pickupbody_1 - grunts heard when the player character is picking up an unconscious body, in order to hide it in the shadows
player_pickupbody_2 - grunts heard when the player character is picking up an unconscious body, in order to hide it in the shadows
player_pickupbody_3 - grunts heard when the player character is picking up an unconscious body, in order to hide it in the shadows
player_pickupbodyfat_1 - grunts heard when the player character is picking up an unconscious body of an audibly plumper individual, in order to hide it in the shadows
player_nodrop_1 - grunts heard when the player character is trying to drop an unconscious body, but is unable to (usually due to a lack of space)
player_nodrop_2 - grunts heard when the player character is trying to drop an unconscious body, but is unable to (usually due to a lack of space)
player_raiseweapon_1 - grunts heard when the player character is raising his melee sidearm for a more powerful overhead blow
player_raiseweapon_2 - grunts heard when the player character is raising his melee sidearm for a more powerful overhead blow
player_raiseweapon_3 - grunts heard when the player character is raising his melee sidearm for a more powerful overhead blow
player_tired_1 - grunts heard when the player character is tired after performing mantling or climbing
player_tired_2 - grunts heard when the player character is tired after performing mantling or climbing
player_tired_3 - grunts heard when the player character is tired after performing mantling or climbing
player_tired_4 - grunts heard when the player character is tired after performing mantling or climbing
Idle player sounds
player_bow_wobble_1 - heard when the player character is aiming with the bow and gets tired from holding it straight after a prolonged while
player_bow_wobble_2 - heard when the player character is aiming with the bow and gets tired from holding it straight after a prolonged while
player_bow_wobble_3 - heard when the player character is aiming with the bow and gets tired from holding it straight after a prolonged while
player_cough_1 - the player character clears their throat with a cough
player_cough_2 - the player character clears their throat with a cough
player_cough_3 - the player character clears their throat with a cough
player_cough_4 - the player character clears their throat with a cough
player_hmm_1 - the player character vocalises a curious "hmmm"
player_hmm_2 - the player character vocalises a curious "hmmm"
player_hmm_3 - the player character vocalises a curious "hmmm"
player_hmm_4 - the player character vocalises a curious "hmmm"
player_sigh_1 - the player character vocalises a sigh
player_submerge_1 - sounds heard when the player character is submerging during swimming (no vocalisation)
player_deepbreath_1 - heard when the player character is taking a deep breath (e.g. after surfacing from below water)
player_deepbreath_2 - heard when the player character is taking a deep breath (e.g. after surfacing from below water)
Consuming items
player_crunch_1 - heard when the player character is eating food (e.g. fruit)
player_crunch_2 - heard when the player character is eating food (e.g. fruit)
player_crunch_3 - heard when the player character is eating food (e.g. fruit)
player_crunch_4 - heard when the player character is eating food (e.g. fruit)
player_crunch_5 - heard when the player character is eating food (e.g. fruit)
player_crunch_6 - heard when the player character is eating food (e.g. fruit)
player_crunch_7 - heard when the player character is eating food (e.g. fruit)
player_drinkpotion_1 - heard when the player character drinks a potion (usually a health potion) and vocalises a refreshed-sounding sigh afterward
player_drinkpotion_2 - heard when the player character drinks a potion (usually a health potion) and vocalises a refreshed-sounding sigh afterward
Injuries and threats
player_chokegas_1 - heard when the player character is chocking on sleeping gas or poisonous gas
player_chokegas_2 - heard when the player character is chocking on sleeping gas or poisonous gas
player_chokegas_3 - heard when the player character is chocking on sleeping gas or poisonous gas
player_damagefire_1 - heard when the player character is hurt/gets burnt by fire
player_damagefire_2 - heard when the player character is hurt/gets burnt by fire
player_damagefire_3 - heard when the player character is hurt/gets burnt by fire
player_damagefire_4 - heard when the player character is hurt/gets burnt by fire
player_die_1 - an agonised cry of severe pain, heard when the player character is dying
player_die_2 - an agonised cry of severe pain, heard when the player character is dying
player_die_3 - an agonised cry of severe pain, heard when the player character is dying
player_die_4 - an agonised cry of severe pain, heard when the player character is dying
player_drown_1 - heard when the player character is drowning
player_drown_2 - heard when the player character is drowning
player_drown_3 - heard when the player character is drowning
player_drown_4 - heard when the player character is drowning
player_hardlanding_1 - heard when the player drops from a greater height and suffers a slight injury while landing on their feet
player_hardlanding_2 - heard when the player drops from a greater height and suffers a slight injury while landing on their feet
player_hardlanding_3 - heard when the player drops from a greater height and suffers a slight injury while landing on their feet
player_hardlanding_4 - heard when the player drops from a greater height and suffers a slight injury while landing on their feet
player_hitpointshi_1 - heard when the player sustains an injury that greatly lowers his or her remaining hitpoints
player_hitpointshi_2 - heard when the player sustains an injury that greatly lowers his or her remaining hitpoints
player_hitpointshi_3 - heard when the player sustains an injury that greatly lowers his or her remaining hitpoints
player_hitpointshi_4 - heard when the player sustains an injury that greatly lowers his or her remaining hitpoints
player_hitpointshi_5 - heard when the player sustains an injury that greatly lowers his or her remaining hitpoints
player_hitpointshi_6 - heard when the player sustains an injury that greatly lowers his or her remaining hitpoints
player_hitpointslow_1 - heard when the player sustains an injury that slightly lowers his or her remaining hitpoints
player_hitpointslow_2 - heard when the player sustains an injury that slightly lowers his or her remaining hitpoints
player_hitpointslow_3 - heard when the player sustains an injury that slightly lowers his or her remaining hitpoints
player_hitpointslow_4 - heard when the player sustains an injury that slightly lowers his or her remaining hitpoints
player_hitpointslow_5 - heard when the player sustains an injury that slightly lowers his or her remaining hitpoints
player_hitpointslow_6 - heard when the player sustains an injury that slightly lowers his or her remaining hitpoints
player_poisoned_1 - heard when the player character is poisoned by some substance
player_poisoned_2 - heard when the player character is poisoned by some substance
player_poisoned_3 - heard when the player character is poisoned by some substance
player_poisoned_4 - heard when the player character is poisoned by some substance
player_softlanding_1 - heard when the player drops from a greater height and experiences a rougher, but safe landing on their feet
player_softlanding_2 - heard when the player drops from a greater height and experiences a rougher, but safe landing on their feet
See also
- Vocal scripts overview - Main article on the vocal scripts of AI characters.