Animation: Difference between revisions
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*[[Animation Rig notes]] | *[[Animation Rig notes]] | ||
*[[Springheel's Rigging Workflow]] | *[[Springheel's Rigging Workflow]] | ||
*[[Blender: Rig for standard male NPC]] |
Latest revision as of 18:53, 31 March 2018
This is a selected list of articles and tutorials about animations and models.
Please see the category Animation for a full list of articles for this topic.
Please see the category Animation for a full list of articles for this topic.
Articles related to animating models:
- Add new poses - How to add poses in animations
- Using the Animation Rig - character animation controls in Maya
- Using Character Sets - How to exchange animations in Maya
- Animation Information - How Doom 3 animation is handled in the Dark Mod
- Motion Builder tutorial
- Domarius's animation tips
- Motion Builder - exporting an animation to an .mb
- Motion Builder - Mirroring an existing animation
- Getting Characters and their Anims into Doom
- Overriding animations via attached objects
- Animated static objects - What to add to .def files to give animated objects collision models
- Particle Attachment for AI
- Animation playback speed - how to tweak playback speed without re-exporting assets
- Animation Links - tutorials and examples
- Domarius' animation reference footage
- Animating a walk cycle in Motion Builder - WIP tutorial by Domarius
- Creating a walkcycle - animation tips by Squill
- Animation guide Squill
- Maya Animation Layers