Sound: Difference between revisions
From The DarkMod Wiki
Jump to navigationJump to search
No edit summary |
No edit summary |
||
(25 intermediate revisions by 6 users not shown) | |||
Line 1: | Line 1: | ||
== | {{index-page|category=Sound|topic=sounds}} | ||
Here you will find information about the sounds and how you add them to your level. | |||
* [[Adding ambient Sounds to your Map]] | |||
*[[ | * [[Estimating Volume for New Sounds]] | ||
*[[ | * [[Faked lipsync]], and how to turn it off for specific sounds | ||
*[[ | * [[Moveables: Surface Type-dependent Bounce Sound]] | ||
* [[Problem Hearing Varied Sounds]] | |||
* [[Reaction to Material Types]] | |||
* [[Setting up Individual Propagated Sounds and Estimating Volume]] | |||
* [[Setting Up Speakers]] -- Soundshader keywords and how mappers can override them | |||
* [[Setting Reverb Data of Rooms (EAX)]] | |||
* [[Sound Folderstructure]] | |||
* [[Sound File Formats]] | |||
* [[Sound Propagation: Part 1]] | |||
* [[Sound Propagation: Part 2]] | |||
* [[Volume Issues]] -- info from the board about a D3 bug with volume; as well as good developer cvar to make sounds visible | |||
* [[AI Greetings]] -- how the AI greeting system works | |||
{{sound}} | |||
Latest revision as of 19:46, 7 January 2014
This is a selected list of articles and tutorials about sounds.
Please see the category Sound for a full list of articles for this topic.
Please see the category Sound for a full list of articles for this topic.
Here you will find information about the sounds and how you add them to your level.
- Adding ambient Sounds to your Map
- Estimating Volume for New Sounds
- Faked lipsync, and how to turn it off for specific sounds
- Moveables: Surface Type-dependent Bounce Sound
- Problem Hearing Varied Sounds
- Reaction to Material Types
- Setting up Individual Propagated Sounds and Estimating Volume
- Setting Up Speakers -- Soundshader keywords and how mappers can override them
- Setting Reverb Data of Rooms (EAX)
- Sound Folderstructure
- Sound File Formats
- Sound Propagation: Part 1
- Sound Propagation: Part 2
- Volume Issues -- info from the board about a D3 bug with volume; as well as good developer cvar to make sounds visible
- AI Greetings -- how the AI greeting system works