Sound: Difference between revisions

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==Terms and explanations==
{{index-page|category=Sound|topic=sounds}}
The audio part of the Dark Mod has been divided into the following three sections:
Here you will find information about the sounds and how you add them to your level.
<ol>
<li>[[SFX]]</li>
<li>[[Ambient]]</li>
<li>[[Voices]]</li>
</ol>


===Soundeffects (or SFX)===
* [[Adding ambient Sounds to your Map]]
We have adopted this term for any sound that is played from within the code. That basically means leveldesigner wont have to bother about them. Ex: footsteps, impact sounds, weapon sounds, the pickup-loot sound, porcelain-cup-dropped-on-marble sounds etc.</li>
* [[Estimating Volume for New Sounds]]
* [[Faked lipsync]], and how to turn it off for specific sounds
* [[Moveables: Surface Type-dependent Bounce Sound]]
* [[Problem Hearing Varied Sounds]]
* [[Reaction to Material Types]]
* [[Setting up Individual Propagated Sounds and Estimating Volume]]
* [[Setting Up Speakers]] -- Soundshader keywords and how mappers can override them
* [[Setting Reverb Data of Rooms (EAX)]]
* [[Sound Folderstructure]]
* [[Sound File Formats]]
* [[Sound Propagation: Part 1]]
* [[Sound Propagation: Part 2]]
* [[Volume Issues]]  -- info from the board about a D3 bug with volume; as well as good developer cvar to make sounds visible
* [[AI Greetings]] -- how the AI greeting system works


===Ambients===
{{sound}}
Sounds which are added by the leveldesigner in order to bring life to the map. Mood enhancers, if you wish. Ex: machines, birds, waterfalls and background music/loops.
 
===Voices===
Things spoken or expressed by the inhabitants of the world. That includes:
Humans, zombies, belchers, and any other creatures we might come up with.
 
==File formats==
'''The format we are using for SFX:''' Ogg, 44100Hz, 96kbps, mono<br>
'''The format we are using for Ambient:''' Ogg, 44100Hz, 160kbps, stereo OR Ogg, 44100Hz, 96kbps, mono depending on what kind of sound it is. (That means, use your common sense. Does the sound really benefit from stereo format?)

Latest revision as of 19:46, 7 January 2014

This is a selected list of articles and tutorials about sounds.
Please see the category Sound for a full list of articles for this topic.

Here you will find information about the sounds and how you add them to your level.