Missing assets by map: Difference between revisions

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This page is a list of missing assets by map. My plan is to go through these map by map to find which assets need to be added.
This page lists the status of maps as of the release date of TDM 2.0.


I will not include warnings that also show up in 1.08, as these aren't standalone issues.


These warnings come up for every map; I assume they can be ignored:
= READY FOR 2.0 RELEASE =
These are maps that have been tested under TDM 2.0 and deemed ready for release.  Missions that have an updated .pk4 will be noted.


WARNING:Couldn't load sound 'player_sounds_doublevision.wav' using default
WARNING:Couldn't load sound 'player_sounds_guienter.wav' using default
WARNING:Couldn't load sound 'player_sounds_guiexit.wav' using default
WARNING:Couldn't load sound 'player_sounds_hitarmor.wav' using default
WARNING:Couldn't load sound 'player_sounds_hitflesh.wav' using default
WARNING:Couldn't load sound 'player_sounds_skipcinematic.wav' using default
WARNING:Couldn't load sound 'player_sounds_teleportexit.wav' using default
WARNING:Couldn't load sound 'player_sounds_teleportstart.wav' using default


WARNING:Couldn't load gui: 'guis/chat.gui'
== Thief's Den (Fidcal) - new pk4 ==
WARNING:Couldn't load gui: 'guis/mpmsgmode.gui'
WARNING:Couldn't load gui: 'guis/scoreboard.gui'
WARNING:Couldn't load gui: 'guis/spectate.gui'


This particle registered as missing under 1.08 as well:


*D 163: 0
== Seige Shop (PranQster) ==


= Complete or Almost Complete =
http://www.fidcal.com/darkuser/missions/TDM2testmissions/seigeshop.pk4


These are missions that are missing 5 assets or less.  This doesn't mean there are no issues with the map--there may be problem assets that aren't causing warnings.  All maps will still need significant beta-testing.
== The Lich Queen's Demise (Sotha) - new pk4==


http://www.fidcal.com/darkuser/missions/TDM2testmissions/lich_queens_demise.pk4


== The Outpost (angua/greebo) - complete! ==
==Closemouthed Shadows (LordSavage, Bikerdude) - new pk4==


http://www.fidcal.com/darkuser/missions/TDM2testmissions/closedmouthed_shadows.pk4




NO MISSING ASSETS!
== Alberic's Curse (Bikerdude)  - new pk4 ==


== The Thieves (Silencium, RailGun, Fidcal) - complete! ==
http://www.fidcal.com/darkuser/missions/TDM2testmissions/alberic3.0.pk4


NO MISSING ASSETS!
== Business as Usual (Bikerdude) - new pk4 ==
http://www.fidcal.com/darkuser/missions/TDM2testmissions/business.pk4


== Trapped! (RailGun) - complete! ==


NO MISSING ASSETS!
== House in Blackbog Hollow (Stumpy) ==


== Too Late - complete! ==
"blooddrippy" particle apparently used, but the "textures/particlesbloodstream4" in the particle does not seem to exist anywhere  ''<-- mapper fix;''
NO MISSING ASSETS!


== Fiasco at Fauchard Street - complete! ==
''will be released as is''


NO MISSING ASSETS!


== Knighton's Manor - complete! ==
==The Caduceus of St. Alban (Bikderdude) - new pk4 ==


NO MISSING ASSETS!
http://www.fidcal.com/darkuser/missions/TDM2testmissions/caduceus.pk4


== Special Delivery ==
==Crystal Grave (ERH+ Bikerdude) - new pk4 ==
http://www.fidcal.com/darkuser/missions/TDM2testmissions/crystalgrave2_1.pk4


WARNING:atdm_ai_townsfolk_commoner_armed_1 - Could not find def_vocal_set tdm:ai_vocal_set_jack_guard_01!  ''<-- mapper fix (should be "atdm")''


==Chalice of Kings==
==Mandrasola (Sotha) - new pk4==


WARNING:Couldn't load sound '_default.wav' using default
http://www.fidcal.com/darkuser/missions/TDM2testmissions/mandrasola.pk4


== Winter Harvest ==
== Old Habits (1) (Obsttorte) - new pk4==
http://www.fidcal.com/darkuser/missions/TDM2testmissions/mc.pk4


WARNING:Couldn't load image: models/mapobjects/hell/site3/archviletemple/candle
== Flakebridge Monastery (Jesps) - new pk4 ==
_a
http://www.fidcal.com/darkuser/missions/TDM2testmissions/flakebridge.pk4


WARNING:Couldn't load image: textures/decals/footprint01_d
== Old Habits II (Obsttorte) ==


WARNING:Couldn't load sound '_default.wav' using default
==Deceptive Shadows (ShadowHide) new pk4 ==


== Living Expenses ==
http://www.fidcal.com/darkuser/missions/TDM2testmissions/deceptiveshadowsv1_1.pk4


WARNING:Couldn't load image: textures/glass/glass2_nvp
== The Creeps (Mortem Desino) - new .pk4 ==
http://www.fidcal.com/darkuser/missions/TDM2testmissions/thecreeps.pk4


== The Phrase Book ==
== Glenham Tower (Sotha) - new pk4 ==
http://www.fidcal.com/darkuser/missions/TDM2testmissions/glenham.pk4


WARNING:Couldn't load sound 'sound/doors/hell/open_02.wav' using default
== The Rift (Baddcog) - new .pk4 ==
http://www.fidcal.com/darkuser/missions/TDM2testmissions/rift.pk4


WARNING:Couldn't load sound 'sound/impact/metal_doors/slam_01.ogg' using defaul
== Tears of St. Lucia (jdude/Springheel) ==
t


==Reap as you sow (Fieldmedic) ==


== Pandora's Box ==
== Betrayal (Fieldmedic) ==


WARNING:Couldn't load sound 'vault_clock_ambient.wav' using default
== Awaiting the Storm (HappyCheeze)- new .pk4 ==
http://www.fidcal.com/darkuser/missions/TDM2testmissions/storm.pk4


WARNING:Couldn't load sound 'wind_01.wav' using default
== House of Theo (Theothesnopp) ==


WARNING:Couldn't load sound 'wind_02.wav' using default
== Rake Off (Jesps) - complete! ==


== Sons of Baltona Part 1 ==
== A Score to Settle (Springheel) - new .pk4  ==
http://www.fidcal.com/darkuser/missions/TDM2testmissions/score_to_settle.pk4


WARNING:Couldn't load sound 'sound/doors/hell/open_02.wav' using default
== The Phrase Book (Sotha) - complete! ==


WARNING:Couldn't load sound 'sound/impact/metal_doors/slam_01.ogg' using defaul
== WS1: In the North (grayman) - complete! ==
t


== Lockdown Part 1 (GameDevGoro Bikerdude Fidcal) ==


== Mad's Mountain ==
==Dark Mod Training Mission, The ==


WARNING:Couldn't load model: 'models/gibs/brain_2xb.lwo' (nor the fallback to A
== A Night to Remember (Fieldmedic) - new .pk4 ==
SE)


== Builder's Influence ==
http://www.fidcal.com/darkuser/missions/TDM2testmissions/antr.pk4


== Beleagured Fence (Sotha) - complete! ==


WARNING:Couldn't load image: textures/glass/glass2_nvp
== Builder Roads (Obsttorte) - complete! ==


== Builder Roads ==
== The Transaction (Sotha) - complete! ==


WARNING:Couldn't load image: models/monsters/wraith/wraith_dis  ''<-- related to SEED''
== Patently Dangerous (demagogue) - new .pk4 ==
http://www.fidcal.com/darkuser/missions/TDM2testmissions/patently_dangerous_v2.pk4


== Trapped! (RailGun) - complete! ==


== Swing (Komag ) ==


== Sneak and Destroy ==
==Illusionist's Tower (stumpy) ==


WARNING:Couldn't load image: textures/darkmod/wood/boards/plank_brown_d
== Sons of Baltona Part 1 (Carnage) - complete! ==


== Beleagured Fence ==
== Rightful Property (jysk) - complete! ==


== Living Expenses (Sonosuke) - complete! ==


WARNING:Couldn't load image: textures/decals/scorch
== Builder's Influence (Railgun, Springheel) - complete! ==


WARNING:Couldn't load image: textures/hell/lava1move
== A Special Delivery (Silencium18) ==


== Mad's Mountain (Jesps) ==


== Thief's Den ==
== Parcel, The (Xonze)- complete! ==


==Chalice of Kings (Fidcal) - complete! ==


WARNING:Couldn't load sound 'sound/ambient/environmental/steelswing_01.wav' usi
== Somewhere Above the City (grayman) - new .pk4 ==
ng default


WARNING:Couldn't load sound 'sound/sfx/world/doors/door_slam.wav' using default
link needed


WARNING:Couldn't load image: textures/base_trim/dangertrim01  ''<-- mapper fix.  Used on lift''
==Crown of Penitence, The (Jesps) - complete! ==


WARNING:Couldn't load model: 'models/mapobjects/tables/bunkbed/mattress.lwo' (n
== Return to the City (Melan/Bikderdude) - new .pk4 ==
or the fallback to ASE)  ''<-- mapper fix; replace with darkmod/furniture/beds/mattress.lwo
http://www.fidcal.com/darkuser/missions/TDM2testmissions/returntothecityv3.pk4
''


== Vengeance for a Thief Part I ==
== Knighton's Manor (Sotha) - complete! ==
 
== Sneak and Destroy (SeriousToni) - complete! ==
*D 167: dripexp
== Fiasco at Fauchard Street (Melan) - complete! ==
 
== The Thieves (Silencium, RailGun, Fidcal) - complete! ==
WARNING:Couldn't load sound 'sound/doors/hell/open_02.wav' using default
== Pandora's Box (Jesps, Fidcal) ==
 
== The Outpost (angua/greebo) - complete! ==
WARNING:Couldn't load sound 'sound/impact/metal_doors/slam_01.ogg' using defaul
== Too Late (Nielsen74) - complete! ==
t
== Let Sleeping Thieves Lie (Sir Taffsalot, Bikerdude)- complete! ==
 
== Vengeance for a Thief Part I (Sir Taffsalot) - new .pk4 ==
== Old Habits ==
http://www.fidcal.com/darkuser/missions/TDM2testmissions/vfat1.pk4
 
 
*D 172: recyc_pipedrip10
 
WARNING:file materials/lights.mtr, line 1082: Bad term 'blamptable'
 
WARNING:Couldn't load image: lights/blamplight_cv
 
WARNING:Couldn't load image: lights/floorvent01x
 
WARNING:Couldn't load sound '_default.wav' using default
 
 
== Rightful Property ==
 
*D 167: dripdropsingle
 
WARNING:Couldn't load image: models/monsters/wraith/wraith_dis  ''<-- related to SEED''
 
== Rake Off ==
 
 
WARNING:Couldn't load image: textures/particles/s_lightning
 
== The Rift ==
 
WARNING:Couldn't load image: fogs/pitfog_to_black
 
== Let Sleeping Thieves Lie ==
 
'''weird repeating static sound throughout inn...faded in basement at same spot as ambient track.'''
 
*D 182: steam_squirt
 
WARNING:Couldn't load sound 'sound/doors/hell/open_02.wav' using default
 
WARNING:Couldn't load sound 'sound/impact/metal_doors/slam_01.ogg' using defaul
t
 
WARNING:Couldn't load image: heightmap( textures/decals/web1, 4)
 
== Betrayal ==
 
WARNING:Couldn't load image: textures/decals/floor_drain
 
WARNING:Couldn't load sound 'glass_bullethole.wav' using default
 
WARNING:Couldn't load sound 'glass_shatter.wav' using default
 
 
== WS1: In the North ==
 
WARNING:Couldn't load image: heightmap( models/monsters/trite/web1, 2)
 
WARNING:Couldn't load image: models/monsters/trite/web1
 
WARNING:Couldn't load sound '_default.wav' using default
 
WARNING:Couldn't load sound 'sound/doors/hell/open_02.wav' using default
 
WARNING:Couldn't load sound 'sound/impact/metal_doors/slam_01.ogg' using defaul
t
 
= Lots of Missing Assets =
 
These are maps that run but are missing more than 5 assets.
 
== House in Blackbog Hollow ==
 
*D 183: swirlyball
 
*D 184: ghostskull
 
*D 185: alphalabs1_hall_smoke
 
*D 186: alphascrubsmoke
 
*D 187: blooddrippy
 
WARNING:Couldn't load sound '_default.wav' using default
 
== The Transaction ==
 
'''rain particles looked strange...no alpha channel?'''
 
*D 183: lava1move
 
WARNING:Couldn't load sound 'sound/levels/hell/thunderclap_01a.wav' using defau
lt
 
WARNING:Couldn't load sound 'sound/levels/hell/thunderclap_02a.wav' using defau
lt
 
WARNING:Couldn't load sound 'sound/levels/hell/thunderclap_03a.wav' using defau
lt
 
WARNING:Couldn't load sound 'sound/levels/hell/thunderclap_04a.wav' using defau
lt
 
WARNING:Couldn't load image: textures/hell/lava1
 
WARNING:Couldn't load image: textures/hell/lava1_s
 
WARNING:Couldn't load image: textures/hell/lava1fx
 
== Somewhere Above the City (grayman) ==
 
*D 168: endcin_smoke1
 
WARNING:Couldn't load sound 'sizzle.wav' using default
 
WARNING:Couldn't load sound 'sound/levels/hell/thunderclap_01a.wav' using defau
lt
 
WARNING:Couldn't load sound 'sound/levels/hell/thunderclap_02a.wav' using defau
lt
 
WARNING:Couldn't load sound 'sound/levels/hell/thunderclap_03a.wav' using defau
lt
 
WARNING:Couldn't load sound 'sound/levels/hell/thunderclap_04a.wav' using defau
lt
 
WARNING:Couldn't load sound '_default.wav' using default
 
== Tears of St. Lucia ==
 
 
WARNING:Couldn't load sound 'sound/ambient/loop_rumble_01.wav' using default
 
WARNING:Couldn't load sound 'sound/doors/hell/open_02.wav' using default
 
WARNING:Couldn't load sound 'sound/impact/metal_doors/slam_01.ogg' using defaul
t
 
WARNING:Couldn't load sound 'sound/stress/1shot_creaking_02.wav' using default
 
WARNING:Couldn't load sound 'sound/xian/roomtones2/dangerlow_01.wav' using defa
ult ''<-- mapper fix''
 
WARNING:Couldn't load sound 'sound/xian/suspense/loop_suspense_07.wav' using de
fault ''<-- mapper fix''
 
WARNING:Couldn't load sound 'default_door_unlocked.wav' using default
 
== St. Alban's Cathedral ==
 
*D 167: largevent_steam_nograv
 
WARNING:Unknown body part lloarm in articulated figure guard_base_newskel
 
WARNING:Unknown body part lloleg in articulated figure guard_base_newskel
 
WARNING:Unknown body part rloarm in articulated figure guard_base_newskel
 
WARNING:Couldn't load sound 'sound/doors/hell/open_02.wav' using default
 
WARNING:Couldn't load sound 'sound/impact/metal_doors/slam_01.ogg' using defaul
t
 
WARNING:Couldn't load image: textures/decals/scorch
 
WARNING:Couldn't load image: textures/hell/cbrick2
 
WARNING:Couldn't load image: textures/hell/cbrick2_local
 
WARNING:Couldn't load image: textures/hell/cbrick2_s
 
WARNING:Couldn't load image: textures/hell/cbrick2b
 
WARNING:Couldn't load image: textures/hell/cbrick2b_local
 
WARNING:Couldn't load image: textures/hell/cbrick2b_s
 
WARNING:Couldn't load image: textures/hell/cbrick_single
 
WARNING:Couldn't load image: textures/hell/cbrick_single_local
 
WARNING:Couldn't load image: textures/hell/cbrick_single_s
 
WARNING:Couldn't load image: textures/hell/sharprock2
 
WARNING:Couldn't load image: textures/hell/sharprock2noshadow
 
WARNING:Couldn't load image: textures/washroom/mirror
 
WARNING:Couldn't load model: 'models/mapobjects/caves/caverock1.ASE' (nor the f
allback to LWO)
 
WARNING:Couldn't load model: 'models/mapobjects/caves/caverock5.ASE' (nor the f
allback to LWO)
 
WARNING:Couldn't load model: 'models/mapobjects/caves/caverock6.ASE' (nor the f
allback to LWO)
 
WARNING:Couldn't load model: 'models/mapobjects/caves/caves1_7.ASE' (nor the fa
llback to LWO)
 
WARNING:Couldn't load model: 'models/mapobjects/caves/caves2_5c.ASE' (nor the f
allback to LWO)
 
WARNING:Couldn't load sound '_default.wav' using default
 
== Seige Shop ==
 
''Contains its own outdated version of tdm_ai_commoners.mtr and tdm_heads_dev.mtr, so is trying to load all kinds of files that no longer exist.''


*D 169: al2_lamphaze
= PULLED FROM SERVER UNTIL UPDATED =


WARNING:Couldn't load image: extures/decals/footprint01_d


WARNING:Couldn't load image: extures/decals/footprint01r_d
==Dragon's Claw (Bikerdude, Flanders) ==


WARNING:Couldn't load image: lights/squareblast


WARNING:Couldn't load image: models/characters/scientist/head02/hair


WARNING:Couldn't load image: models/md5/chars/builders/forger/forgerbottom_shad
ows


WARNING:Couldn't load image: models/md5/chars/builders/forger/forgertop_shadows
== St. Alban's Cathedral (Bikerdude) ==


WARNING:Couldn't load image: models/md5/chars/heads/beard_black
New cave needs to be built.  Pending.


WARNING:Couldn't load image: models/md5/chars/heads/beard_black_s


WARNING:Couldn't load image: models/md5/chars/heads/npcs/beard_black_local


WARNING:Couldn't load image: new_average_jack_texture
== No Honour Among Theives: Part 1 (goldchocobo) ==
A 2.0 version of all 3 maps is ready for beta-testing


WARNING:Couldn't load image: replacement_head06
==No Honor Among Thieves Part 2 (goldchocobo) ==
==No Honor Among Thieves Part 3 (goldchocobo)==


WARNING:Couldn't load image: replacement_head08


WARNING:Couldn't load image: shoulder_cowl
== Winter Harvest (Shadowhide) ==


WARNING:Couldn't load image: tdm_commoner_tunic_brown
A significant update to this mission is in the works; if it is not ready by the time 2.0 is released, the current version of the map will be pulled from servers.


WARNING:Couldn't load image: tdm_commoner_tunic_brown_shadows
== Samhain Night on Bone Hill (PranQster) ==
 
'''runs, but needs fully working werebeast to be playable'''
WARNING:Couldn't load image: tdm_commoner_tunic_light_tan_shadows
 
WARNING:Couldn't load image: tdm_commoner_tunic_ragged
 
WARNING:Couldn't load image: tdm_commoner_tunic_ragged_shadows
 
== Springheel's Testmap ==
 
These will vary as I add various assets unused in other maps:
 
WARNING:Couldn't load image: moorish_head
 
WARNING:Couldn't load image: textures/darkmod/metal/flat/steel_scratched01_nont
iling_s
 
WARNING:Couldn't load sound 'alarm.wav' using default
 
WARNING:Couldn't load sound 'caco_projectile.wav' using default
 
WARNING:Couldn't load sound 'default_door_unlocked.wav' using default
 
WARNING:sound shader 'perdo_projectile_impact' has shakes and uses OGG file 'so
und/sfx/ai/mage/fireball_impact01.ogg'
 
WARNING:sound shader 'perdo_projectile_impact' has shakes and uses OGG file 'so
und/sfx/ai/mage/fireball_impact02.ogg'
 
WARNING:Unknown look_joint 'Waist' on entity atdm_ai_undead_zombie2_1
 
 
*D 166: imp_explosion
 
*D 168: caco_lightningball
 
*D 169: caco_lightninghit
 
== Lockdown Part 1 ==
 
WARNING:Couldn't load image: addnormals( models/monsters/zombie/boney/boney_loc
al, heightmap( models/monsters/zombie/boney/boney_h, 6))
 
WARNING:Couldn't load image: lights/desertlight
 
WARNING:Couldn't load image: models/monsters/skeleton/skeleton01
 
WARNING:Couldn't load image: models/monsters/spectre/global_dis
 
WARNING:Couldn't load image: models/monsters/zombie/boney/boney
 
WARNING:Couldn't load image: models/monsters/zombie/boney/boney_s
 
== Samhain Night on Bone Hill ==
 
Needs fully working werebeast to be playable




Line 453: Line 185:
ern.lwo' has too many verts for a poly! ''<-- mapper fix; use models/darkmod/lights/non-extinguishable/jack-o-lantern.lwo''
ern.lwo' has too many verts for a poly! ''<-- mapper fix; use models/darkmod/lights/non-extinguishable/jack-o-lantern.lwo''


WARNING:Couldn't load sound 'monster_demon_imp_thud.wav' using default
WARNING:Couldn't load sound 'monster_demon_pinky_sight2.wav' using default


WARNING:Couldn't load sound 'monster_zombie_maint_footstep.wav' using default
WARNING:Couldn't load sound 'monster_zombie_maint_footstep.wav' using default
Line 463: Line 191:
ng default
ng default


== A Score to Settle ==
= READY FOR MAPPER FIXES =
 
'''pipe sound by citywatch looping strangely'''
 
'''strange light areas in skybox'''
 
 
WARNING:Couldn't load image: textures/base_trim/dangertrim01  ''<-- mapper fix.  Used on lift''
 
WARNING:Couldn't load image: textures/hell/wood1  ''<-- mapper fix; replace with "textures/darkmod/wood/boards/old_worn_black"''
 
WARNING:Couldn't load model: 'models/gibs/gib_torso.lwo' (nor the fallback to A
SE)
 
WARNING:Couldn't load model: 'models/mapobjects/hell/mancroom/bars.lwo' (nor th
e fallback to ASE)
 
WARNING:Couldn't load sound 'default_door_unlocked.wav' using default
 
WARNING:Couldn't load image: models/monsters/spectre/global_dis  ''<-- mapper fix; part of texture below''
 
WARNING:Couldn't load image: models/monsters/zombie/boney/boney  ''<-- mapper fix; replace texture on body with models/md5/monsters/undead/zombie/zombie_rotten''
 
= Not Currently Working =
These are missions that won't load for whatever reason.  Could be related to missing 1.09 assets, or could be something about my local copy.  Either way I'll be leaving these for last.
 
 
== Glenham Tower ==
 
Haven't tried to load it, but I know it will crash with an error about zombie joints.  Will need mapper fix.
 
== Return to the City ==
 
Briefing starts, but as soon as I click the X, the screen goes black.  Trying to pull the console down shows it for just a second; then it closes and disappears.  Have to forcequit TDM to escape.  No log available.
 
== Awaiting the Storm ==
 
Refuses to install?
 
console error:
 
couldn't exec autocommands.cfg
 
 
 
== Business as Usual ==
'''Fails to load with error:'''
 
ERROR:idAFEntity_Base::LoadAF: Couldn't load af file 'env_swinglight_round.af'
on entity 'atdm_env_hanging_lantern_round01_1'
 
WARNING:Couldn't load anim: 'models/md5/environments/swinglight_round.md5anim'
 
WARNING:file def/tdm_objects_ragdoll.def, line 33: Couldn't load anim 'models/m
d5/environments/swinglight_round.md5anim'
 
WARNING:idAF::Load: articulated figure 'env_swinglight_round' for entity 'atdm_
env_hanging_lantern_round01_1' at (-319 574 520) has no or defaulted modelDef '
 
== The Creeps ==
 
'''Fails to load with error:'''
 
ERROR:Joint 'Head' not found for attachment position 'velvetcap_1' on entity 'i
dAFAttachment_atdm:ai_headbox_zombie_646'


WARNING:Couldn't load anim: 'models/md5/characters/npcs/zheads/z1idle.md5anim'
These are maps that require fixes by a mapper, or are waiting to be beta-tested to make everything works properly.  Once they are corrected or confirmed working, they will be removed from this category.  Updated .pk4s should be given to the development team for release after 2.0.


WARNING:file def/tdm_ai_heads.def, line 274: Couldn't load anim 'models/md5/cha
==Heart of Lone Salvation, The (Fidcal)==
racters/npcs/zheads/z1idle.md5anim'


== Flakebridge Monastery ==


'''Crashes with error:'''
WARNING:Unknown joint 'Spine_Dummy' in '*Spine_Dummy -*Neck' for model 'heart_p
agan_female'


ERROR:Joint 'Rhand' not found for bind on 'func_static_212'
==Alchemist, The (Sotha, Fidcal) ==




WARNING:Couldn't load sound 'stone_impact.wav' using default
WARNING:Couldn't load sound 'stone_sliding.wav' using default ''<-- mapper fix; cannot find any such file''


WARNING:Couldn't load sound 'paper_impact.wav' using default
WARNING:Couldn't load image: lights/tdm_sky_skyfadebiground1  ''<-- mapper fix''


WARNING:Couldn't load sound '_default.wav' using default
WARNING:Couldn't load image: models/misc/rope_dark_noshadows  ''<-- mapper fix''


WARNING:Couldn't load sound 'book_impact.wav' using default
WARNING:Couldn't load image: textures//priestbottom_black_d  ''<-- mapper fix''


== House of Theo ==
WARNING:Couldn't load image: textures/darkmod/nature/skybox/starry1_moon  ''<-- mapper fix''


'''Weird crash...music started playing but mission loading screen was frozen.'''
WARNING:Couldn't load image: textures/hell/bacteria_4  ''<-- mapper fix''


== Patently Dangerous ==
WARNING:Couldn't load image: textures/hell/metal1  ''<-- mapper fix''


Refuses to install??
WARNING:Couldn't load image: textures/hell/wood1  <-- mapper fix; replace with "textures/darkmod/wood/boards/old_worn_black"


*D 164: mc1_smoke1
''I will look at this map when I can (but if anyone wants to volunteer then great - but check with me first in case I've started!) - Fidcal''


*D 165: sinkdrip
== In Remembrance of Him (RPGista) ==


== No Honour Among Theives: episode 1 ==
The conversations were fixed; not sure if there are any other 2.0 issues.


TDM crashes just as "press attack to start mission" screen appears.  No condump log.
= NOT TESTED =


== Alberic's Curse ==
==Lord Dufford's (stumpy)==


''stumpy will make necessary fixes to this map''


TDM crashes just as "press attack to start mission" screen appears.  No condump log.
==Q4 Conversion: Yan's Test (Bikerdude) ==

Latest revision as of 16:55, 8 October 2013

This page lists the status of maps as of the release date of TDM 2.0.


READY FOR 2.0 RELEASE

These are maps that have been tested under TDM 2.0 and deemed ready for release. Missions that have an updated .pk4 will be noted.


Thief's Den (Fidcal) - new pk4

Seige Shop (PranQster)

http://www.fidcal.com/darkuser/missions/TDM2testmissions/seigeshop.pk4

The Lich Queen's Demise (Sotha) - new pk4

http://www.fidcal.com/darkuser/missions/TDM2testmissions/lich_queens_demise.pk4

Closemouthed Shadows (LordSavage, Bikerdude) - new pk4

http://www.fidcal.com/darkuser/missions/TDM2testmissions/closedmouthed_shadows.pk4


Alberic's Curse (Bikerdude) - new pk4

http://www.fidcal.com/darkuser/missions/TDM2testmissions/alberic3.0.pk4

Business as Usual (Bikerdude) - new pk4

http://www.fidcal.com/darkuser/missions/TDM2testmissions/business.pk4


House in Blackbog Hollow (Stumpy)

"blooddrippy" particle apparently used, but the "textures/particlesbloodstream4" in the particle does not seem to exist anywhere <-- mapper fix;

will be released as is


The Caduceus of St. Alban (Bikderdude) - new pk4

http://www.fidcal.com/darkuser/missions/TDM2testmissions/caduceus.pk4

Crystal Grave (ERH+ Bikerdude) - new pk4

http://www.fidcal.com/darkuser/missions/TDM2testmissions/crystalgrave2_1.pk4


Mandrasola (Sotha) - new pk4

http://www.fidcal.com/darkuser/missions/TDM2testmissions/mandrasola.pk4

Old Habits (1) (Obsttorte) - new pk4

http://www.fidcal.com/darkuser/missions/TDM2testmissions/mc.pk4

Flakebridge Monastery (Jesps) - new pk4

http://www.fidcal.com/darkuser/missions/TDM2testmissions/flakebridge.pk4

Old Habits II (Obsttorte)

Deceptive Shadows (ShadowHide) new pk4

http://www.fidcal.com/darkuser/missions/TDM2testmissions/deceptiveshadowsv1_1.pk4

The Creeps (Mortem Desino) - new .pk4

http://www.fidcal.com/darkuser/missions/TDM2testmissions/thecreeps.pk4

Glenham Tower (Sotha) - new pk4

http://www.fidcal.com/darkuser/missions/TDM2testmissions/glenham.pk4

The Rift (Baddcog) - new .pk4

http://www.fidcal.com/darkuser/missions/TDM2testmissions/rift.pk4

Tears of St. Lucia (jdude/Springheel)

Reap as you sow (Fieldmedic)

Betrayal (Fieldmedic)

Awaiting the Storm (HappyCheeze)- new .pk4

http://www.fidcal.com/darkuser/missions/TDM2testmissions/storm.pk4

House of Theo (Theothesnopp)

Rake Off (Jesps) - complete!

A Score to Settle (Springheel) - new .pk4

http://www.fidcal.com/darkuser/missions/TDM2testmissions/score_to_settle.pk4

The Phrase Book (Sotha) - complete!

WS1: In the North (grayman) - complete!

Lockdown Part 1 (GameDevGoro Bikerdude Fidcal)

Dark Mod Training Mission, The

A Night to Remember (Fieldmedic) - new .pk4

http://www.fidcal.com/darkuser/missions/TDM2testmissions/antr.pk4

Beleagured Fence (Sotha) - complete!

Builder Roads (Obsttorte) - complete!

The Transaction (Sotha) - complete!

Patently Dangerous (demagogue) - new .pk4

http://www.fidcal.com/darkuser/missions/TDM2testmissions/patently_dangerous_v2.pk4

Trapped! (RailGun) - complete!

Swing (Komag )

Illusionist's Tower (stumpy)

Sons of Baltona Part 1 (Carnage) - complete!

Rightful Property (jysk) - complete!

Living Expenses (Sonosuke) - complete!

Builder's Influence (Railgun, Springheel) - complete!

A Special Delivery (Silencium18)

Mad's Mountain (Jesps)

Parcel, The (Xonze)- complete!

Chalice of Kings (Fidcal) - complete!

Somewhere Above the City (grayman) - new .pk4

link needed

Crown of Penitence, The (Jesps) - complete!

Return to the City (Melan/Bikderdude) - new .pk4

http://www.fidcal.com/darkuser/missions/TDM2testmissions/returntothecityv3.pk4

Knighton's Manor (Sotha) - complete!

Sneak and Destroy (SeriousToni) - complete!

Fiasco at Fauchard Street (Melan) - complete!

The Thieves (Silencium, RailGun, Fidcal) - complete!

Pandora's Box (Jesps, Fidcal)

The Outpost (angua/greebo) - complete!

Too Late (Nielsen74) - complete!

Let Sleeping Thieves Lie (Sir Taffsalot, Bikerdude)- complete!

Vengeance for a Thief Part I (Sir Taffsalot) - new .pk4

http://www.fidcal.com/darkuser/missions/TDM2testmissions/vfat1.pk4

PULLED FROM SERVER UNTIL UPDATED

Dragon's Claw (Bikerdude, Flanders)

St. Alban's Cathedral (Bikerdude)

New cave needs to be built. Pending.


No Honour Among Theives: Part 1 (goldchocobo)

A 2.0 version of all 3 maps is ready for beta-testing

No Honor Among Thieves Part 2 (goldchocobo)

No Honor Among Thieves Part 3 (goldchocobo)

Winter Harvest (Shadowhide)

A significant update to this mission is in the works; if it is not ready by the time 2.0 is released, the current version of the map will be pulled from servers.

Samhain Night on Bone Hill (PranQster)

runs, but needs fully working werebeast to be playable


  • D 168: tels_firearrow_explosion <-- Mapper fix
  • D 169: tels_waterarrow_trail <-- Mapper fix

WARNING:ConvertLWOToModelSurfaces: model 'models/darkmod/decorative/jack-o-lant ern.lwo' has too many verts for a poly! <-- mapper fix; use models/darkmod/lights/non-extinguishable/jack-o-lantern.lwo


WARNING:Couldn't load sound 'monster_zombie_maint_footstep.wav' using default

WARNING:Couldn't load sound 'sound/ambient/environmental/steelswing_01.wav' usi ng default

READY FOR MAPPER FIXES

These are maps that require fixes by a mapper, or are waiting to be beta-tested to make everything works properly. Once they are corrected or confirmed working, they will be removed from this category. Updated .pk4s should be given to the development team for release after 2.0.

Heart of Lone Salvation, The (Fidcal)

WARNING:Unknown joint 'Spine_Dummy' in '*Spine_Dummy -*Neck' for model 'heart_p agan_female'

Alchemist, The (Sotha, Fidcal)

WARNING:Couldn't load sound 'stone_sliding.wav' using default <-- mapper fix; cannot find any such file

WARNING:Couldn't load image: lights/tdm_sky_skyfadebiground1 <-- mapper fix

WARNING:Couldn't load image: models/misc/rope_dark_noshadows <-- mapper fix

WARNING:Couldn't load image: textures//priestbottom_black_d <-- mapper fix

WARNING:Couldn't load image: textures/darkmod/nature/skybox/starry1_moon <-- mapper fix

WARNING:Couldn't load image: textures/hell/bacteria_4 <-- mapper fix

WARNING:Couldn't load image: textures/hell/metal1 <-- mapper fix

WARNING:Couldn't load image: textures/hell/wood1 <-- mapper fix; replace with "textures/darkmod/wood/boards/old_worn_black"

I will look at this map when I can (but if anyone wants to volunteer then great - but check with me first in case I've started!) - Fidcal

In Remembrance of Him (RPGista)

The conversations were fixed; not sure if there are any other 2.0 issues.

NOT TESTED

Lord Dufford's (stumpy)

stumpy will make necessary fixes to this map

Q4 Conversion: Yan's Test (Bikerdude)