Missing assets by map: Difference between revisions
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WARNING:Couldn't load image: textures/base_trim/dangertrim01 | WARNING:Couldn't load image: textures/base_trim/dangertrim01 | ||
WARNING:Couldn't load model: 'models/mapobjects/tables/bunkbed/mattress.lwo' (n | WARNING:Couldn't load model: 'models/mapobjects/tables/bunkbed/mattress.lwo' (n |
Revision as of 00:48, 21 April 2013
This page is a list of missing assets by map. My plan is to go through these map by map to find which assets need to be added.
I will not include warnings that also show up in 1.08, as these aren't standalone issues.
These warnings come up for every map; I assume they can be ignored:
WARNING:Couldn't load sound 'player_sounds_doublevision.wav' using default WARNING:Couldn't load sound 'player_sounds_guienter.wav' using default WARNING:Couldn't load sound 'player_sounds_guiexit.wav' using default WARNING:Couldn't load sound 'player_sounds_hitarmor.wav' using default WARNING:Couldn't load sound 'player_sounds_hitflesh.wav' using default WARNING:Couldn't load sound 'player_sounds_skipcinematic.wav' using default WARNING:Couldn't load sound 'player_sounds_teleportexit.wav' using default WARNING:Couldn't load sound 'player_sounds_teleportstart.wav' using default
WARNING:Couldn't load gui: 'guis/chat.gui' WARNING:Couldn't load gui: 'guis/mpmsgmode.gui' WARNING:Couldn't load gui: 'guis/scoreboard.gui' WARNING:Couldn't load gui: 'guis/spectate.gui'
This particle registered as missing under 1.08 as well:
*D 163: 0
Complete or Almost Complete
Chalice of Kings
WARNING:Couldn't load sound '_default.wav' using default
Too Late - complete!
NO MISSING ASSETS!!
The Outpost - complete!
NO MISSING ASSETS!
The Thieves - complete!
NO MISSING ASSETS!
Trapped! - complete!
NO MISSING ASSETS!
Pandora's Box
WARNING:Couldn't load sound 'vault_clock_ambient.wav' using default
WARNING:Couldn't load sound 'wind_01.wav' using default
WARNING:Couldn't load sound 'wind_02.wav' using default
Special Delivery
WARNING:atdm_ai_townsfolk_commoner_armed_1 - Could not find def_vocal_set tdm:ai_vocal_set_jack_guard_01! <-- mapper fix (should be "atdm")
Mad's Mountain
- D 167: sparks_wires
WARNING:Couldn't load model: 'models/gibs/brain_2xb.lwo' (nor the fallback to A SE)
Builder's Influence
WARNING:Couldn't load image: textures/decals/glasscrack2
WARNING:Couldn't load image: textures/glass/glass2_nvp
Builder Roads
WARNING:Couldn't load image: lights/lightgratelight
WARNING:Couldn't load sound 'tdm_ai_builder2_to_combat_monster.wav' using defau lt
WARNING:Couldn't load image: models/monsters/wraith/wraith_dis <-- related to SEED
Knighton's Manor
WARNING:Couldn't load image: textures/darkmod/metal/flat/steel_scratched01_nont iling_s
Sneak and Destroy
WARNING:Couldn't load image: textures/darkmod/wood/boards/plank_brown_d
Beleagured Fence
WARNING:Couldn't load image: textures/decals/scorch
WARNING:Couldn't load image: textures/hell/lava1move
Thief's Den
WARNING:Couldn't load sound 'sound/ambient/environmental/steelswing_01.wav' usi ng default
WARNING:Couldn't load sound 'sound/sfx/world/doors/door_slam.wav' using default
WARNING:Couldn't load image: textures/base_trim/dangertrim01
WARNING:Couldn't load model: 'models/mapobjects/tables/bunkbed/mattress.lwo' (n or the fallback to ASE) <-- mapper fix; replace with darkmod/furniture/beds/mattress.lwo
Fiasco at Fauchard Street
WARNING:Couldn't load image: textures/darkmod/window/lamp_glass
WARNING:Couldn't load image: textures/sfx/s_lightning1_whi
WARNING:Couldn't load image: textures/sfx/s_lightning2_whi
Vengeance for a Thief Part I
- D 167: dripexp
WARNING:Couldn't load sound 'sound/doors/hell/open_02.wav' using default
WARNING:Couldn't load sound 'sound/impact/metal_doors/slam_01.ogg' using defaul t
Lots of Missing Assets
Somewhere Above the City
- D 168: endcin_smoke1
WARNING:RegisterFont: couldn't find font: 'fonts/english/andrew/fontImage_48.dat'
WARNING:Couldn't load sound 'sizzle.wav' using default
WARNING:Couldn't load sound 'sound/levels/hell/thunderclap_01a.wav' using defau lt
WARNING:Couldn't load sound 'sound/levels/hell/thunderclap_02a.wav' using defau lt
WARNING:Couldn't load sound 'sound/levels/hell/thunderclap_03a.wav' using defau lt
WARNING:Couldn't load sound 'sound/levels/hell/thunderclap_04a.wav' using defau lt
WARNING:Couldn't load image: textures/particles/billow_glow
WARNING:Couldn't load image: thunderlight1 <-- cannot find this in darkmod/materials, darkmod/particles, darkmod/def, or base/materials
WARNING:Couldn't load image: thunderlight2
WARNING:Couldn't load image: thunderlightsky1
WARNING:Couldn't load image: thunderlightsky2
WARNING:Couldn't load sound '_default.wav' using default
Old Habits
- D 172: recyc_pipedrip10
WARNING:file materials/lights.mtr, line 1082: Bad term 'blamptable'
WARNING:Couldn't load image: extinguishable/chandelier_gas4 <-- there is a "NON-extinguishable/chandelier_gas4", but cannot find this string anywhere
WARNING:Couldn't load image: extinguishable/wall_gas4
WARNING:Couldn't load image: lights/blamplight_cv
WARNING:Couldn't load image: lights/blur_cv
WARNING:Couldn't load image: lights/cloudscroll
WARNING:Couldn't load image: lights/floorvent01x
WARNING:Couldn't load image: lights/lightgratelight
WARNING:Couldn't load image: nodraw
WARNING:Couldn't load image: textures/particles/billow_glow
WARNING:Couldn't load image: textures/sfx/s_lightning1_whi
WARNING:Couldn't load image: textures/sfx/s_lightning2_whi
WARNING:Couldn't load sound '_default.wav' using default
Betrayal
- D 167: sparks_wires
WARNING:Couldn't load image: lights/duolight02
WARNING:Couldn't load image: lights/lightgratelight
WARNING:Couldn't load image: lights/round
WARNING:Couldn't load image: textures/darkmod/window/lamp_glass
WARNING:Couldn't load image: textures/decals/alphabet6blk
WARNING:Couldn't load image: textures/decals/floor_drain
WARNING:Couldn't load image: textures/decals/shot_glass
WARNING:Couldn't load image: textures/decals/smear01_d
WARNING:Couldn't load sound 'glass_bullethole.wav' using default
WARNING:Couldn't load sound 'glass_shatter.wav' using default
WS1: In the North
- D 11: _emptyname, 1 stages (fx)
- D 170: rocketexplosion
WARNING:Entity 'path_lookat_20' names a non-existent focus entity 'target_null_ 3'
WARNING:Harckoff - Could not find def_vocal_set mute!
WARNING:Couldn't load sound 'sound/ed/sfx/flies.wav' using default
WARNING:Couldn't load image: /flat
WARNING:Couldn't load image: heightmap( models/monsters/trite/web1, 2)
WARNING:Couldn't load image: models/mapobjects/webs/corner
WARNING:Couldn't load image: models/mapobjects/webs/websquare
WARNING:Couldn't load image: models/monsters/trite/web1
WARNING:Couldn't load image: textures/decals/scorch
WARNING:Couldn't load image: textures/misc/taper_d
WARNING:Couldn't load image: textures/sfx/web1
WARNING:Couldn't load sound '_default.wav' using default
Tears of St. Lucia
Multiple decals showed up as white rather than transparent
WARNING:Couldn't load image: lights/lightgratelight2
WARNING:Couldn't load image: textures/darkmod/window/lamp_glass
WARNING:Couldn't load sound 'sound/ambient/loop_rumble_01.wav' using default
WARNING:Couldn't load sound 'sound/doors/hell/open_02.wav' using default
WARNING:Couldn't load sound 'sound/impact/metal_doors/slam_01.ogg' using defaul t
WARNING:Couldn't load sound 'sound/stress/1shot_creaking_02.wav' using default
WARNING:Couldn't load sound 'sound/xian/roomtones2/dangerlow_01.wav' using defa ult
WARNING:Couldn't load sound 'sound/xian/suspense/loop_suspense_07.wav' using de fault
WARNING:Couldn't load sound 'alarm.wav' using default
WARNING:Couldn't load sound 'bodyparts.wav' using default
WARNING:Couldn't load sound 'default_door_unlocked.wav' using default
WARNING:Couldn't load sound 'tdm_ai_builder2_to_combat_monster.wav' using defau lt
St. Alban's Cathedral
- D 167: largevent_steam_nograv
WARNING:Unknown body part lloarm in articulated figure guard_base_newskel
WARNING:Unknown body part lloleg in articulated figure guard_base_newskel
WARNING:Unknown body part rloarm in articulated figure guard_base_newskel
WARNING:Couldn't load sound 'sound/doors/hell/open_02.wav' using default
WARNING:Couldn't load sound 'sound/impact/metal_doors/slam_01.ogg' using defaul t
WARNING:Couldn't load image: textures/darkmod/window/lamp_glass
WARNING:Couldn't load image: textures/decals/scorch
WARNING:Couldn't load image: textures/hell/cbrick2
WARNING:Couldn't load image: textures/hell/cbrick2_local
WARNING:Couldn't load image: textures/hell/cbrick2_s
WARNING:Couldn't load image: textures/hell/cbrick2b
WARNING:Couldn't load image: textures/hell/cbrick2b_local
WARNING:Couldn't load image: textures/hell/cbrick2b_s
WARNING:Couldn't load image: textures/hell/cbrick_single
WARNING:Couldn't load image: textures/hell/cbrick_single_local
WARNING:Couldn't load image: textures/hell/cbrick_single_s
WARNING:Couldn't load image: textures/hell/sharprock2
WARNING:Couldn't load image: textures/hell/sharprock2noshadow
WARNING:Couldn't load image: textures/washroom/mirror
WARNING:Couldn't load model: 'models/mapobjects/caves/caverock1.ASE' (nor the f allback to LWO)
WARNING:Couldn't load model: 'models/mapobjects/caves/caverock5.ASE' (nor the f allback to LWO)
WARNING:Couldn't load model: 'models/mapobjects/caves/caverock6.ASE' (nor the f allback to LWO)
WARNING:Couldn't load model: 'models/mapobjects/caves/caves1_7.ASE' (nor the fa llback to LWO)
WARNING:Couldn't load model: 'models/mapobjects/caves/caves2_5c.ASE' (nor the f allback to LWO)
WARNING:Couldn't load sound '_default.wav' using default
Seige Shop
Contains its own outdated version of tdm_ai_commoners.mtr and tdm_heads_dev.mtr, so is trying to load all kinds of files that no longer exist.
- D 169: al2_lamphaze
WARNING:Couldn't load image: extures/decals/footprint01_d
WARNING:Couldn't load image: extures/decals/footprint01r_d
WARNING:Couldn't load image: lights/squareblast
WARNING:Couldn't load image: models/characters/scientist/head02/hair
WARNING:Couldn't load image: models/md5/chars/builders/forger/forgerbottom_shad ows
WARNING:Couldn't load image: models/md5/chars/builders/forger/forgertop_shadows
WARNING:Couldn't load image: models/md5/chars/heads/beard_black
WARNING:Couldn't load image: models/md5/chars/heads/beard_black_s
WARNING:Couldn't load image: models/md5/chars/heads/npcs/beard_black_local
WARNING:Couldn't load image: new_average_jack_texture
WARNING:Couldn't load image: replacement_head06
WARNING:Couldn't load image: replacement_head08
WARNING:Couldn't load image: shoulder_cowl
WARNING:Couldn't load image: tdm_commoner_tunic_brown
WARNING:Couldn't load image: tdm_commoner_tunic_brown_shadows
WARNING:Couldn't load image: tdm_commoner_tunic_light_tan_shadows
WARNING:Couldn't load image: tdm_commoner_tunic_ragged
WARNING:Couldn't load image: tdm_commoner_tunic_ragged_shadows
WARNING:Couldn't load image: textures/decals/smear01_d
Springheel's Testmap
These will vary as I add various assets unused in other maps:
WARNING:Couldn't load image: moorish_head
WARNING:Couldn't load image: textures/darkmod/metal/flat/steel_scratched01_nont iling_s
WARNING:Couldn't load image: textures/darkmod/window/lamp_glass <-- caused by atdm:lamp_electric_fancy_up_lit, but I don't know why
WARNING:Couldn't load sound 'alarm.wav' using default
WARNING:Couldn't load sound 'caco_projectile.wav' using default
WARNING:Couldn't load sound 'default_door_unlocked.wav' using default
WARNING:sound shader 'perdo_projectile_impact' has shakes and uses OGG file 'so und/sfx/ai/mage/fireball_impact01.ogg'
WARNING:sound shader 'perdo_projectile_impact' has shakes and uses OGG file 'so und/sfx/ai/mage/fireball_impact02.ogg'
WARNING:Unknown look_joint 'Waist' on entity atdm_ai_undead_zombie2_1
- D 164: rocketexplosion
- D 166: imp_explosion
- D 168: caco_lightningball
- D 169: caco_lightninghit
Lockdown Part 1
- D 167: rocketexplosion
WARNING:Couldn't load image: addnormals( models/md5/chars/undead/tdm_zombie_rot ten_local, heightmap( models/monsters/zombie/boney/boney_h, 6))
WARNING:Couldn't load image: addnormals( models/monsters/zombie/boney/boney_loc al, heightmap( models/monsters/zombie/boney/boney_h, 6))
WARNING:Couldn't load image: lights/desertlight
WARNING:Couldn't load image: models/monsters/skeleton/skeleton01
WARNING:Couldn't load image: models/monsters/spectre/global_dis
WARNING:Couldn't load image: models/monsters/zombie/boney/boney
WARNING:Couldn't load image: models/monsters/zombie/boney/boney_s
Rightful Property
- D 167: dripdropsingle
- D 168: caco_lightningball
- D 169: caco_lightninghit
WARNING:Couldn't load image: lights/lightgratelight
WARNING:Couldn't load image: models/monsters/wraith/wraith_dis
WARNING:Couldn't load image: textures/darkmod/window/lamp_glass
WARNING:Couldn't load image: textures/decals/smear01_d
WARNING:Couldn't load sound 'bridge_up_speaker.wav' using default
Samhain Night on Bone Hill
Needs fully working werebeast to be playable
- D 168: tels_firearrow_explosion <-- Mapper fix
- D 169: tels_waterarrow_trail <-- Mapper fix
WARNING:ConvertLWOToModelSurfaces: model 'models/darkmod/decorative/jack-o-lant ern.lwo' has too many verts for a poly! Make sure you triplet it down <-- mapper fix; remove model from pk4
WARNING:Couldn't load image: lights/spot01
WARNING:Couldn't load sound 'monster_demon_imp_thud.wav' using default
WARNING:Couldn't load sound 'monster_demon_pinky_sight2.wav' using default
WARNING:Couldn't load sound 'monster_zombie_maint_footstep.wav' using default
WARNING:Couldn't load sound 'sound/ambient/environmental/steelswing_01.wav' usi ng default
A Score to Settle
- D 167: barrelfire
- D 168: mc1_exhaustvent
- D 169: admin_hall_smk_cone
- D 170: recyc_pipeburst3
- D 171: recyc_pipeburst2
- D 172: flies
- D 173: rocketexplosion
- D 11: _emptyname, 1 stages (fx)
WARNING:Couldn't load image: textures/base_trim/dangertrim01
WARNING:Couldn't load image: textures/darkmod/window/lamp_glass
WARNING:Couldn't load image: textures/decals/hangingwires
WARNING:Couldn't load image: textures/decals/sdirt12
WARNING:Couldn't load image: textures/decals/smear01_d
WARNING:Couldn't load image: textures/hell/wood1
WARNING:Couldn't load model: 'models/gibs/gib_torso.lwo' (nor the fallback to A SE)
WARNING:Couldn't load model: 'models/mapobjects/hell/mancroom/bars.lwo' (nor th e fallback to ASE)
WARNING:Couldn't load sound 'alarm.wav' using default
WARNING:Couldn't load sound 'default_door_unlocked.wav' using default
WARNING:Couldn't load sound 'null.wav' using default
WARNING:Couldn't load image: addnormals( models/md5/chars/undead/tdm_zombie_rot ten_local, heightmap( models/monsters/zombie/boney/boney_h, 6))
WARNING:Couldn't load image: models/characters/scientist/head02/hair
WARNING:Couldn't load image: models/md5/chars/heads/
WARNING:Couldn't load image: models/monsters/spectre/global_dis
WARNING:Couldn't load image: models/monsters/zombie/boney/boney
Not Currently Working
Return to the City
Briefing starts, but as soon as I click the X, the screen goes black. Trying to pull the console down shows it for just a second; then it closes and disappears. Have to forcequit TDM to escape. No log available.
Awaiting the Storm
Refuses to install?
console error:
couldn't exec autocommands.cfg
Business as Usual
Fails to load with error:
ERROR:idAFEntity_Base::LoadAF: Couldn't load af file 'env_swinglight_round.af' on entity 'atdm_env_hanging_lantern_round01_1'
WARNING:Couldn't load anim: 'models/md5/environments/swinglight_round.md5anim'
WARNING:file def/tdm_objects_ragdoll.def, line 33: Couldn't load anim 'models/m d5/environments/swinglight_round.md5anim'
WARNING:idAF::Load: articulated figure 'env_swinglight_round' for entity 'atdm_ env_hanging_lantern_round01_1' at (-319 574 520) has no or defaulted modelDef '
The Creeps
Fails to load with error:
ERROR:Joint 'Head' not found for attachment position 'velvetcap_1' on entity 'i dAFAttachment_atdm:ai_headbox_zombie_646'
WARNING:Couldn't load anim: 'models/md5/characters/npcs/zheads/z1idle.md5anim'
WARNING:file def/tdm_ai_heads.def, line 274: Couldn't load anim 'models/md5/cha racters/npcs/zheads/z1idle.md5anim'
Flakebridge Monastery
Crashes with error:
ERROR:Joint 'Rhand' not found for bind on 'func_static_212'
WARNING:Couldn't load sound 'stone_impact.wav' using default
WARNING:Couldn't load sound 'paper_impact.wav' using default
WARNING:Couldn't load sound '_default.wav' using default
WARNING:Couldn't load sound 'book_impact.wav' using default
House of Theo
Weird crash...music started playing but mission loading screen was frozen.
Patently Dangerous
Refuses to install??
- D 164: mc1_smoke1
- D 165: sinkdrip