Conversion of Game Units: Difference between revisions
I removed my tip section because it was totally wrong |
|||
(6 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
{{Things-To-Remember|1=1.1 Doom units = 1 inch}} | |||
See also: [[Limits, Max, Min, Stats, etc]]. | |||
== Blender == | |||
To match Blender's grid with the Radiant grid, go to "View"->"View Properties"->"Grid:Spacing" and set it to '''10'''. This matches the DarkRadiant grid set to "1". Usually it's better to just turn on the edge length rendering: (Buttons view: '''Mesh Tools 1 > Edge Length''') to see how large the objects really are. | |||
== Discussion notes == | |||
{{Original_Reference|Fingernail, Ishtvan, Demigod|1774}} | {{Original_Reference|Fingernail, Ishtvan, Demigod|1774}} | ||
Line 10: | Line 20: | ||
Note by Ishtvan: | Note by Ishtvan: | ||
* 1 Doom unit is supposed to be exactly 1 inch (I've seen in the code where it says "Doom to meters: 0.0254") | * 1 Doom unit is supposed to be exactly 1 inch (I've seen in the code where it says "Doom to meters: 0.0254"). | ||
* 1 DromEd unit is I guess approximately 1 foot, so it should be approximately 12 Doom units to 1 DromEd unit. | * 1 DromEd unit is I guess approximately 1 foot, so it should be approximately 12 Doom units to 1 DromEd unit. | ||
Note by Springheel: | Note by Springheel: | ||
* Despite what it says in the code, the agreed upon standard is that 1 Doom | * Despite what it says in the code, the agreed upon standard is that 1.1 Doom units basically equals 1 inch. This and looks best in game. | ||
This scale makes 1 Doom unit equal to 2.309 cm. | |||
[[Category:Editing]] | [[Category:Editing]] |
Latest revision as of 14:49, 12 April 2011
Things to remember:
1.1 Doom units = 1 inch
See also: Limits, Max, Min, Stats, etc.
Blender
To match Blender's grid with the Radiant grid, go to "View"->"View Properties"->"Grid:Spacing" and set it to 10. This matches the DarkRadiant grid set to "1". Usually it's better to just turn on the edge length rendering: (Buttons view: Mesh Tools 1 > Edge Length) to see how large the objects really are.
Discussion notes
Originally written by Fingernail, Ishtvan, Demigod on http://forums.thedarkmod.com/topic/1774
- 1 DromEd unit is roughly 1 foot.
- 1 DromEd unit is roughly 12 UnrealEd units.
- 1 Doom Unit is approximately an inch.
Demigod found that 90 doom units = 8 dromed units. It may feel slightly to small height wise but in third person looks spot on.
The average dromed door being 8 by 4 units or 90/45 doom3 units. All the conversion I've done on this map so far uses 90/8*dromedsize = doom3 size.
Note by Ishtvan:
- 1 Doom unit is supposed to be exactly 1 inch (I've seen in the code where it says "Doom to meters: 0.0254").
- 1 DromEd unit is I guess approximately 1 foot, so it should be approximately 12 Doom units to 1 DromEd unit.
Note by Springheel:
- Despite what it says in the code, the agreed upon standard is that 1.1 Doom units basically equals 1 inch. This and looks best in game.
This scale makes 1 Doom unit equal to 2.309 cm.