File list

From The DarkMod Wiki
Jump to navigationJump to search

This special page shows all uploaded files.

File list
First pagePrevious pageNext pageLast page
Date Name Thumbnail Size User Description Versions
13:40, 6 January 2014 Blender rig 08.gif (file) 80 KB Bikerdude (talk | contribs)   1
13:41, 6 January 2014 Blender rig 09.gif (file) 62 KB Bikerdude (talk | contribs)   1
13:41, 6 January 2014 Blender rig 10.gif (file) 83 KB Bikerdude (talk | contribs)   1
13:41, 6 January 2014 Blender rig 11.gif (file) 68 KB Bikerdude (talk | contribs)   1
13:41, 6 January 2014 Blender rig 12.gif (file) 190 KB Bikerdude (talk | contribs)   1
13:41, 6 January 2014 Blender rig 13.gif (file) 124 KB Bikerdude (talk | contribs)   1
13:42, 6 January 2014 Blender rig 14.gif (file) 50 KB Bikerdude (talk | contribs)   1
02:05, 4 February 2014 Waterarrow.jpg (file) 2 KB Springheel (talk | contribs) TDM Water Arrow 1
02:07, 4 February 2014 Firearrow.jpg (file) 2 KB Springheel (talk | contribs) TDM's explosive fire arrow. 1
02:10, 4 February 2014 Noisearrow.jpg (file) 4 KB Springheel (talk | contribs) Noisemaker Arrow 1
02:15, 4 February 2014 Vinearrow.jpg (file) 24 KB Springheel (talk | contribs) TDM's vine arrow 1
12:33, 26 April 2014 Prefab db example.jpg (file) 18 KB Bikerdude (talk | contribs)   2
12:59, 26 April 2014 Alcove marble 01..JPG (file) 15 KB Bikerdude (talk | contribs)   2
17:28, 4 June 2014 Lod test1.jpg (file) 65 KB SteveL (talk | contribs) Entity spawnargs for a simple LOD demo: A globe becomes a birdcage when you get more than 200 units away, and vanishes at 400 units 1
17:30, 4 June 2014 Lod test2.png (file) 32 KB SteveL (talk | contribs) Entity spawnargs for a simple LOD demo: A globe becomes a birdcage when you get more than 100 units away, a stone hammer more than 200 units away, and vanishes at 400 units. 1
12:48, 28 October 2014 Tortoise 2 without server.jpg (file) 38 KB Bikerdude (talk | contribs)   3
12:50, 28 October 2014 Tortoise 1.jpg (file) 87 KB Bikerdude (talk | contribs)   4
18:44, 20 November 2014 Ptcl editor.png (file) 351 KB SteveL (talk | contribs) Corrected first tab which wasn't showing on original 2
10:09, 24 May 2016 Dr process in task manager.png (file) 26 KB Greebo (talk | contribs)   1
10:15, 24 May 2016 Dr process create dump.png (file) 36 KB Greebo (talk | contribs)   1
10:16, 24 May 2016 Dr dump created.png (file) 7 KB Greebo (talk | contribs)   1
10:21, 24 May 2016 Dr has stopped working.png (file) 9 KB Greebo (talk | contribs)   2
19:28, 31 August 2016 R showShadows.jpg (file) 202 KB Nbohr1more (talk | contribs) Image demonstrating r_showShadows cvar 1
19:35, 31 August 2016 R showTris.jpg (file) 395 KB Nbohr1more (talk | contribs) Demonstrating the r_showTris console command 1
19:41, 31 August 2016 R showLightCount.jpg (file) 84 KB Nbohr1more (talk | contribs) Image showing the r_showLightCount cvar 1
07:08, 20 February 2017 Font Dark11.png (file) 15 KB TheUnbeholden (talk | contribs)   1
14:54, 1 April 2017 Natvis tdm example.png (file) 184 KB Stgatilov (talk | contribs) Demonstration of MSVC2013 custom visualizers (natvis rules). 1
12:58, 15 July 2017 Typeinfo Scheme.png (file) 75 KB Stgatilov (talk | contribs) Generic scheme of using TypeInfo project in memory debugging configuration. 1
02:56, 15 August 2017 Vertex Paint Tut 001.jpg (file) 584 KB Epifire (talk | contribs) Here we see a group of four patches prepped for export to Lightwave. 1
03:19, 15 August 2017 Vertex Paint Tut 002.png (file) 59 KB Epifire (talk | contribs) Htting the 'F5' key brings up the surface inspector where the smoothing and material name can be changed. 1
03:31, 15 August 2017 Tut 003.png (file) 10 KB Epifire (talk | contribs) After selection your polygon region via Polygon Mode>Shift+RightClick drag out a region around your mesh to select and then press weld edges. 1
03:36, 15 August 2017 Vertex Paint Tut 005.png (file) 17 KB Epifire (talk | contribs) Go Map>Vertex Paint to bring up the painting window. 1
03:49, 15 August 2017 Vertex Paint Tut 004.png (file) 20 KB Epifire (talk | contribs) Go to the Multiply tab and then find triple under Subdivide. This will triangulate your mesh so that it can be properly rendered in-game. 1
04:02, 15 August 2017 Vertex Paint Tut 006.png (file) 6 KB Epifire (talk | contribs) Once you open the window go Edit>Create Vertex Color Map 1
04:05, 15 August 2017 Vertex Paint Tut 007.png (file) 164 KB Epifire (talk | contribs) The Vertex Paint window (only blends between black and white). 1
04:54, 15 August 2017 Vertex Paint Tut 008.jpg (file) 640 KB Epifire (talk | contribs) The final result of Vertex Painted materials in action for terrain. 1
19:30, 15 September 2017 Step1.jpg (file) 265 KB AluminumHaste (talk | contribs)   1
16:30, 9 October 2017 Cw1.jpg (file) 94 KB Grayman (talk | contribs)   1
16:40, 9 October 2017 Cw2.jpg (file) 108 KB Grayman (talk | contribs)   1
16:59, 9 October 2017 Cw3.jpg (file) 131 KB Grayman (talk | contribs)   1
15:28, 12 October 2017 Cw4.jpg (file) 84 KB Grayman (talk | contribs)   1
15:33, 12 October 2017 Cw5.jpg (file) 87 KB Grayman (talk | contribs)   1
18:24, 15 January 2018 Cw6.jpg (file) 188 KB Grayman (talk | contribs)   1
12:16, 24 March 2018 PrintMeminfo.jpeg (file) 283 KB Stgatilov (talk | contribs) Sample output of printMemInfo in console. Note: much more detailed info is printed to text files. 1
00:16, 28 May 2018 Mask brush.jpg (file) 167 KB RSoul (talk | contribs)   1
00:26, 28 May 2018 Gimp brushes.jpg (file) 41 KB RSoul (talk | contribs)   2
12:50, 28 May 2018 Layers.jpg (file) 68 KB RSoul (talk | contribs)   2
13:00, 28 May 2018 Rust light.jpg (file) 72 KB RSoul (talk | contribs)   2
13:03, 28 May 2018 Mask visble.jpg (file) 81 KB RSoul (talk | contribs)   2
13:08, 28 May 2018 Layer transp.jpg (file) 64 KB RSoul (talk | contribs)   2
First pagePrevious pageNext pageLast page