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  • Suppose that our installation is merely a set of zip archives: some of them are in the root directory, and some can be in subdirectories. The following zip archives are owned by TDM (described as path/glob relative to root directory):
    26 KB (4,415 words) - 13:46, 27 May 2021
  • ...m_package tool inspects your working copy of assets SVN, and generates PK4 archives from it. Zipsync command-line tool is used to integrate a freshly generated set of pk4 archives into the database of releases.
    32 KB (5,350 words) - 13:59, 16 December 2023
  • |In the archives, in a locked desk |In the archives, in a locked desk
    22 KB (3,608 words) - 12:36, 25 March 2021
  • FMs (fan missions) are archives and in early versions of Dark Mod MUST be suffixed .pk4 not zip. Apparently You do NOT need to extract the pk4 archives to install or play. Just download into or move the pk4 into the darkmod\fms
    43 KB (6,897 words) - 04:05, 26 April 2024
  • ...inding the tax records should be easy enough. I have a hunch that the city archives are worth a visit too; there might be some useful maps there. Of course, I' |Archives
    10 KB (1,550 words) - 13:39, 30 March 2024
  • [[category:Archives]]
    6 KB (1,010 words) - 21:31, 26 April 2022
  • [[Category:Archives]]
    1 KB (199 words) - 16:48, 4 February 2019
  • ...in case you wonder, the materials don't need to be extracted from the pk4 archives prior to processing.
    4 KB (642 words) - 16:37, 9 May 2017
  • ...in the registry and found the real entry was HKLM\SOFTWARE\Alias|WaveFront\Archives\Maya, and I figured it just wanted the INSTALLDIR item out of it, so I made
    7 KB (1,217 words) - 08:14, 27 February 2019
  • [[Category:Archives|F]]
    10 KB (1,276 words) - 11:02, 1 November 2019
  • [[Category:Archives]]
    17 KB (2,409 words) - 13:54, 13 November 2019