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  • So D3 already has a system of damage areas. They are in the AI def files, but it looks like these reference othe (Modified so it only takes damage to the head)
    1 KB (203 words) - 17:31, 13 September 2006
  • ...if they are alert but more difficult. Otherwise, the blackjack just causes damage. Damage is blocked by armour, helmets etc.
    5 KB (940 words) - 17:37, 28 January 2019
  • !align=left|Per Limb Damage ...mlink|https://forums.thedarkmod.com/index.php?/topic/20703-script-per-limb-damage-skill-system-wip/}}
    9 KB (1,238 words) - 02:50, 13 March 2024
  • .... Any lossy compression will always introduce some artifacts and otherwise damage that data. To be on the safe side, keep normal maps as TGAs.
    4 KB (701 words) - 15:51, 1 September 2020
  • ...or bed, with usual path nodes) sometimes die if KO'd. They seem to taking damage which varies dramatically, possibly from KO-caused interaction with nearby
    9 KB (1,605 words) - 17:50, 15 January 2023
  • ...it is to ensure 'quality control' over magical texts and to guard against damage or theft).
    8 KB (1,422 words) - 17:05, 13 January 2015
  • * dmg 1000 - Does 1000 damage to anything that obstructs it - DON'T STAND UNDER IT MWAHAHAHA.
    23 KB (3,264 words) - 17:50, 8 May 2024
  • ...the equivalent to DromEd's Source and can be of various types (Frob, Heal, Damage, Trigger, Sound, Visual, Communication, whatever). Each stim can be either
    6 KB (1,004 words) - 12:50, 14 November 2022
  • * Pain wheel (A HUD gui that tells you the direction of damage): [http://forums.thedarkmod.com/topic/15633-implementing-a-pain-wheel/page_
    826 bytes (129 words) - 02:23, 1 December 2013
  • * Bug that caused AI to do double damage when hitting player has been fixed ''(grayman)''
    2 KB (236 words) - 14:17, 4 February 2021
  • ...climbable press and hold crouch to slide down the climbable without taking damage
    8 KB (1,247 words) - 16:55, 2 February 2021
  • * [[Area specific Damage]]
    210 bytes (23 words) - 11:09, 22 April 2012
  • * AI will react to objects thrown at them and may take damage. AI can be KO'd by heavy objects hitting them in the head. (grayman)
    25 KB (3,550 words) - 05:31, 4 February 2021
  • * Improved player damage GUI overlay image
    11 KB (1,612 words) - 05:57, 7 March 2022
  • '''Hit By the Player No Damage:''' ("snd_failed_knockout")<br>
    28 KB (4,838 words) - 03:26, 14 January 2019
  • Hit By the Player No Damage''': The player tried to blackjack you but failed. What an idiot.
    21 KB (3,608 words) - 06:18, 31 January 2019
  • '''Hit By the Player No Damage''': The player tried to blackjack you but failed. What an idiot.<br>
    23 KB (3,844 words) - 15:51, 31 January 2019
  • '''Hit By the Player No Damage''': The player tried to blackjack you but failed. What an idiot.<br>
    33 KB (5,850 words) - 09:17, 29 January 2019
  • '''Hit By the Player No Damage:''' The player tried to blackjack you but failed. What an idiot.<br>
    23 KB (3,971 words) - 07:42, 29 January 2019
  • '''Hit By the Player No Damage''': The player tried to blackjack you but failed. What an idiot.<br>
    23 KB (3,930 words) - 15:49, 31 January 2019
  • '''Hit By the Player No Damage''': The player tried to blackjack you but failed. What an idiot.<br>
    26 KB (4,364 words) - 04:21, 31 January 2019
  • '''Hit By the Player No Damage:''' The player tried to blackjack you but failed. What an idiot.<br>
    25 KB (4,280 words) - 22:07, 13 January 2019
  • '''Hit By the Player No Damage:''' The player tried to blackjack you but failed. What an idiot.<br>
    26 KB (4,282 words) - 16:05, 31 January 2019
  • :An inanimate item must be destroyed (damage it until its health is lower than zero).
    35 KB (5,581 words) - 21:38, 25 April 2024
  • Rope arrows can cause damage if shot at an opponent, so players can use them as improvised ammunition if
    1 KB (179 words) - 13:57, 31 March 2021
  • ...ds", not "active", because their explosions invoke no physics or permanent damage.
    5 KB (618 words) - 17:32, 4 November 2022
  • Gas will cause damage to the player if he or she enters the cloud.
    1 KB (172 words) - 19:13, 31 March 2021
  • Moss can also cushion a fall, resulting in less damage if you're falling a long way. ''[is this implemented yet?]''
    2 KB (298 words) - 22:57, 14 March 2022
  • ...how up as an AI attacking with an empty hand (but still parrying and doing damage), or the AI might just run into the player continually, unable to attack at
    3 KB (531 words) - 03:14, 1 March 2022
  • ...y input brackets. In this case they're empty, but for a script that should damage various entities by various amounts you could define an entity input and a
    5 KB (919 words) - 23:41, 23 December 2020
  • ...yer can stand and ride on it instead. (Presumably, the bobbing can inflict damage if the player gets pinched between the bobber and some other immoveable.) N
    11 KB (1,696 words) - 23:21, 14 December 2021
  • ...arkmod.com/view.php?id=2075 #2075]: AI were alerted when they took falling damage
    11 KB (1,573 words) - 05:12, 4 February 2019
  • ...rmour and aim for the more exposed and vulnerable parts of guards' bodies. Damage dealt to soft tissues, particularly in the head and upper torso area, can b
    2 KB (331 words) - 14:10, 31 March 2021
  • ...lows for dealing out i.e. fake health potions which have no effect or deal damage instead (as an example).
    30 KB (4,994 words) - 11:07, 7 April 2024
  • |Does direct damage to the target entity.
    10 KB (1,574 words) - 15:22, 15 November 2016
  • ...darkmod.com/view.php?id=3440 #3440]: [Def / Setup] Zombies should not take damage from arrows; visual indicator needed (Springheel)
    24 KB (3,321 words) - 14:07, 4 February 2021
  • ...//bugs.thedarkmod.com/view.php?id=2655 #2655]: Werebeast crawler can cause damage above his height (AI) (grayman)
    6 KB (931 words) - 05:14, 4 February 2021
  • OWWW MY HAND! Think I just gained 3 years worth of carpal tunnel damage in one go with that one. Anyways, the resulting normalmap looks like...
    18 KB (3,221 words) - 07:15, 4 April 2012
  • ...gs.thedarkmod.com/view.php?id=1697 #1697]: AI errors when alerted by melee damage (AI)
    13 KB (1,967 words) - 15:56, 3 February 2021
  • '''Hit By the Player No Damage''': The player tried to blackjack you but failed. What an idiot.<br>
    23 KB (3,907 words) - 05:44, 31 January 2019
  • ...s only when the entity has a [[health]], and this health drops to 0 due to damage to the entity.
    450 bytes (66 words) - 14:31, 8 February 2008
  • * Players can no longer exploit mantle to evade fall damage for very long falls
    17 KB (2,452 words) - 10:59, 10 February 2023
  • ...decreases from right to left. When the bar runs out, you'll begin to take damage. Surfacing or using a Breath Potion will restore your air bar.
    2 KB (334 words) - 15:35, 6 May 2024
  • // Can we damage the enemy already?
    7 KB (1,083 words) - 12:15, 21 July 2011
  • ...n set spawnarg "douse 0" on damageDef to not extinguish lights from splash damage.
    12 KB (1,722 words) - 05:14, 28 March 2024
  • ...eated by a necromancer. They are virtually mindless, but are difficult to damage with normal weapons. Regular arrows are useless against them. With enough
    1 KB (196 words) - 20:08, 11 March 2010
  • ...mercial game developer Arnout 'RR2DO2' van Meer], while he was with Splash Damage, Ltd., a game studio he co-founded. During 2001-2004, Q3Font was developed
    8 KB (1,405 words) - 18:31, 8 May 2024
  • |''Slow-fall potion. Reduces falling damage but slows movement.''
    227 KB (38,525 words) - 14:59, 13 April 2024
  • :Should be used with extra care, can trigger hardware clipping. This will not damage your hardware, but sound real crappy -- keep in mind this is a game and not
    11 KB (1,832 words) - 16:14, 13 April 2024
  • ...ot paying the guild its fair share of the loot, but they could irreperably damage the guild's reputation.
    3 KB (556 words) - 20:07, 11 March 2010
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