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  • This article describes how to setup '''locations''' (also called "location zones" or "zones") in your level, and then use these to: * a special global entity (e.g. add only one, the position does not matter): '''atdm:location_settings'''
    33 KB (5,743 words) - 00:08, 7 October 2023

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  • * '''CPU''': 1.5Ghz with x64 instructions (64-bit) and SSE2 SIMD support * '''GPU''': OpenGL 3.2 compatible with at least 512MB of VRAM ( roughly the performance of a Gefo
    82 KB (12,904 words) - 22:32, 13 May 2024
  • This article describes how to setup '''locations''' (also called "location zones" or "zones") in your level, and then use these to: * a special global entity (e.g. add only one, the position does not matter): '''atdm:location_settings'''
    33 KB (5,743 words) - 00:08, 7 October 2023
  • ...is a free stealth game that resembles the original '''[https://en.wikipedia.org/wiki/Thief_(series) Thief series games ( 1 and 2 ) by Looking Glass Stud <br>It was originally a '''[https://www.moddb.com/mods/the-dark-mod "Total Conversion Mod"]''' of the game Doom 3 but it w
    54 KB (8,549 words) - 14:20, 7 May 2024
  • Generated by The Dark Mod 2.12, code revision 10584, last update: 2023-12-16 15:10 ...an impulse to the entity. Example: entity.applyImpulse($player1, 0, entity.getOrigin(), '0 0 2');
    310 KB (38,861 words) - 14:11, 16 December 2023
  • ...dm_gen_script_event_doc console command, with [[Talk:TDM_Script_Reference/2.03|manual amendments]]. ...t all script events on this page are available in the current TDM version 2.02.'''
    282 KB (35,345 words) - 23:37, 1 January 2015
  • Generated by The Dark Mod 2.06, code revision 7382, last update: 2018-05-07 10:39 ...an impulse to the entity. Example: entity.applyImpulse($player1, 0, entity.getOrigin(), '0 0 2');
    286 KB (35,800 words) - 14:49, 7 May 2018
  • This document will attempt to explain how to set the new EFX settings in your rooms when mapping. Previously these settings were known as EAX settings, and required EAX 4.0-compatible sound card.
    29 KB (3,869 words) - 12:11, 22 March 2022
  • * Note 2, as of TDM 2.05 cubicLight lights offer true spherical falloff. * As of TDM 2.06, cubicLight entities do not work properly with Projected lights. Please o
    23 KB (3,719 words) - 18:25, 8 February 2024
  • ==Placing Entities at Different Locations on Different Difficulty Settings== There is a special spawnarg to change the location and rotation of an entity on different difficulty levels:
    6 KB (1,022 words) - 22:31, 8 January 2021
  • [https://modwiki.dhewm3.org/CVars_%28Doom_3%29 Modwiki Cvars] ====TDM Show Viewpos ( New 2.12 )====
    37 KB (6,198 words) - 18:11, 12 May 2024
  • https://www.moddb.com/mods/the-dark-mod/addons/start-map-example == New 2.0 Path Details ==
    64 KB (11,619 words) - 03:40, 25 March 2024
  • [[Image:Thiefs den splash.jpg|right]] Welcome to this short mission demo of [[The Dark Mod]]. Thief's ...ent (it checks the file to be correct), or compare the [http://en.wikipedia.org/wiki/md5sum md5sum] of the download to <code>d162dfdb7b1c9f9a9d0aaac915a
    14 KB (2,369 words) - 11:53, 20 April 2019
  • == Background: How to Create a Location (vanilla D3) == ...ill have to do this a lot if you want to use the D3 soundengine reverb/EAX settings.)
    5 KB (769 words) - 19:48, 29 July 2009
  • ...d general system to get different ambient light levels and colors for each location/zone the player is in. Since this system also covers different ambient soun This article here is just a general introduction into "ambient light settings".
    5 KB (779 words) - 07:39, 11 December 2020
  • ...view (POVs), while the player’s position, hidden, serves as the microphone location. When recording a video cutscene, it is simple to use the player as both th * With a video cutscene, you can decide whether a particular effect (e.g., slow motion) is most easily created in the TDM world, or with the screen
    12 KB (1,908 words) - 03:30, 24 November 2021
  • ...ript which chooses to do different things depending on what activated it, i.e. you could have a portal chamber where each portal teleports the player to ...(i.e. a trigger brush) and the entity that triggered the calling entity (i.e. a player or AI stepping into the trigger brush).
    17 KB (2,886 words) - 17:05, 29 January 2024
  • [[Image:sl_splash.png|right]] Welcome to the second mission release of [[The Dark Mod]]: ''''' ...ew features described on that page. You may also want to look at [[Custom Settings for Players]].}}
    14 KB (2,262 words) - 14:35, 25 March 2019
  • ...re current for TDM 2.05. Feel free to udpate the full overview to version 2.06 and higher whenever you'll have the time to do so. An overview of entities available for level building a.k.a. mapping.
    227 KB (38,525 words) - 14:59, 13 April 2024
  • ...ersonality. With the sky, you can relate atmosphere and information on the location where the mission takes place. In the plains just outside the City? In the ...uainted with the basic idea what we are going to do. https://modwiki.dhewm3.org/Cube_maps
    10 KB (1,757 words) - 04:32, 1 January 2023
  • {{released|2.12|2024-03-03}} See the [https://bugs.thedarkmod.com/changelog_page.php?version_id=108 changelog] on our bugtracker.
    12 KB (1,722 words) - 05:14, 28 March 2024
  • ...hangelog on our bugtracker page: [http://bugs.thedarkmod.com/changelog_page.php?version_id=43 Changelog]. {{released|1.03|December 22nd, 2010}}
    13 KB (1,967 words) - 15:56, 3 February 2021
  • [[Image:VertexBlendExample.jpg|400px|thumb|right|Example: Vertex blending in NHAT3]] =Vertex Painted ASE Models with DarkRadiant and Blender 2.53=
    16 KB (2,756 words) - 15:43, 17 December 2015
  • ...or two visleafs are cluttered with entities that really bloat your mapname.proc file. We added a few more portals to even out entity distribution, and ...s good to think about the best performance-dazzle balance for your scene. E.g, lots of highpoly brushwork, lights, & AI can look good in a small or medi
    51 KB (8,847 words) - 15:33, 1 July 2021
  • This guide is originally written for TDM 2.07. ...''free for non-commercial use'''. You can download it on [https://my.vmware.com/en/web/vmware/free#desktop_end_user_computing/vmware_workstation_player
    6 KB (964 words) - 22:09, 16 December 2023
  • #Download the TDM installer from our [https://www.thedarkmod.com/downloads/ Download page]. #Extract the '''tdm_installer.exe''' from the downloaded ZIP and copy it into your '''darkmod''' directory
    30 KB (4,723 words) - 08:47, 6 February 2023
  • ...be either set in the def file as a default, or in the map file to override settings for specific entities. Naturaly this also means that they can be manipulate ...blem. Check the console and/or enable the inventory logclass in the darkmod.log file to see what went wrong.
    30 KB (4,994 words) - 11:07, 7 April 2024
  • ...m the void and an info_player_start entity is placed at the current camera location. ...kRadiant - Quick Installation Guide]] for more information about the right settings for The Dark Mod.
    6 KB (967 words) - 21:53, 11 November 2007
  • Name: 'ASCII Scene (.ase) v0.6.10' __version__ = "0.6.10"
    42 KB (5,771 words) - 09:06, 23 August 2008
  • **matscalex 1.0 **matscaley 1.0
    15 KB (2,248 words) - 21:44, 27 December 2022
  • ...an alphanumeric key that matches the first letter of an available choice, e.g. Y for "Yes", N for "No". (Note: If more than one choice starts with the s ...ke all Cvars, can be manipulated in the console and is persisted to Darkmod.cfg. When those capabilities are unwanted, a GUI:Parameter can serve instead
    11 KB (1,700 words) - 17:42, 4 November 2022
  • ...ouse-over. The tooltip appears, not over the guiDef, but in a fixed screen location, offset to the left of the current menu. Syntax: ...o restart for the changes to take effect". Implemented in mainmenu_settings.gui's windowDef SettingsRestartGameAction.
    3 KB (357 words) - 17:38, 4 November 2022
  • == Prepare a Location to Host Your Mission's Beta Distributables == ...te a sharable folder on some publicly-accessible site under your control, e.g., Dropbox, Google Drive, etc. (Perhaps you already set up such a site duri
    8 KB (1,358 words) - 10:07, 26 October 2022
  • .../scripts/ folder and running it by entering the command "RunScript yourfile.py" in the command console. There is a '''test.py''' in DarkRadiant's scripts/ folder, which demonstrates large parts of th
    91 KB (13,242 words) - 06:12, 2 January 2023
  • ...um path length for paths that are constrained to go thru certain portals. I.e., it calculates what points on the portal surfaces the sound path should p {{red|Rev 2.00:}}
    8 KB (1,275 words) - 18:23, 9 May 2013
  • {{released|2.10|2022-02-28}} See the [https://bugs.thedarkmod.com/changelog_page.php?version_id=91 changelog] on our bugtracker.
    11 KB (1,612 words) - 05:57, 7 March 2022
  • <br>https://www.thedarkmod.com/downloads/ ...pdate_linux.zip Linux] or [http://www.fidcal.com/darkuser/tdm_update_macosx.zip Mac OSX]
    5 KB (838 words) - 02:49, 1 March 2022
  • ...hangelog on our bugtracker page: [http://bugs.thedarkmod.com/changelog_page.php?project_id=2 Changelog]. {{released|1.01|12th of March, 2010}}
    11 KB (1,573 words) - 05:12, 4 February 2019
  • {{red|Note: This page describes functionality available in TDM 2.00.}} ...ated to AI. Occlusion of a Player-heard sound across a portal had only two settings: occlusion when the portal was open, and occlusion when the portal was clos
    5 KB (812 words) - 12:48, 2 August 2013
  • [[Image:caulk_on.jpg]] [[Image:caulk_off.jpg]]
    29 KB (5,373 words) - 21:29, 17 January 2023
  • [https://youtu.be/RmKjmt7IJr8 Video Introduction to Visportals.] [http://www.gdcvault.com/play/1014234/Excerpt-Quake-Postmortem-Optimizing-Level Video]
    41 KB (7,171 words) - 19:41, 20 October 2021
  • ...e found here: [https://iddevnet.dhewm3.org/doom3/cvars.html iddevnet.dhewm3.org/doom3/cvars] ..._lightgem''' : '''1''' = show and '''0''' = hide. This can also be set via Settings > Gameplay.
    7 KB (1,128 words) - 13:06, 30 January 2024
  • See also the [http://bugs.thedarkmod.com/changelog_page.php?version_id=58 changelog] on our bugtracker. {{released|1.08|2012-10-17}}
    25 KB (3,550 words) - 05:31, 4 February 2021
  • ...be sure to consult the bugtracker report "[https://bugs.thedarkmod.com/view.php?id=5575 0005575]: When Uncapped FPS is Off, Video Cutscene Loses Audio S ...oth of which necessarily deploy somewhat different software architecture (e.g., GUIs) than that of [[Video Briefing|briefing videos]].
    21 KB (3,225 words) - 08:26, 13 May 2024
  • * Click [[Image:Button ok.png]] and you have a static door. ...out a new brush to the size required, eg, a seven foot high door is 84" x 1.1 = about 90 units in Dark Radiant.
    61 KB (10,916 words) - 20:12, 30 January 2024
  • .... In TDM v1.04, the time can also be between 0 and 1 second, for instance 0.5 seconds. ...rigger things after a certain time from map start has passed, and is used f.i. by the new "atdm:vanishing_platform" entity.
    6 KB (903 words) - 17:04, 9 September 2019
  • ...ved from TDM game in version 2.06, and removed from tdm_update in version 2.08.}} ...uding boost headers in your MSVC++ projects, the headers (like <boost/regex.hpp>) make use of VC's ''auto linking'' feature, so you don't need to worry
    9 KB (1,452 words) - 03:23, 11 April 2019
  • #REDIRECT [[Location Settings]]
    31 bytes (3 words) - 12:44, 6 March 2011
  • #redirect[[Location Settings]]
    30 bytes (3 words) - 20:33, 13 April 2011
  • #REDIRECT [[Location Settings]]
    54 bytes (5 words) - 10:48, 18 June 2010
  • ...ambients without having multiple ambient lights, there exists a [[Location Settings|zoning]] system. For each zone, you can set: ...light for this zone. Example: "0.06 0.03 0.03" Avoid values greater than 0.10 unless you plan on making a daylight mission.
    3 KB (528 words) - 09:24, 9 June 2023
  • <blockquote cite="http://en.wikipedia.org/wiki/High_dynamic_range_imaging"> ::'''From [http://en.wikipedia.org/wiki/High_dynamic_range_imaging Wikipedia]'''.
    6 KB (885 words) - 05:29, 31 August 2010
  • [[file:UV_Header.jpg]] [[file:UV_Tut_1.jpg]]
    31 KB (5,660 words) - 05:35, 22 May 2012
  • ...mplish something: the versioning and safe storage of your work in a remote location. Git is a version control system (https://en.wikipedia.org/wiki/Version_control)
    35 KB (5,861 words) - 22:58, 28 November 2023
  • This guide was written for TDM 2.06. As of 2.06, it is yet possible to run the game in VirtualBox, but: with low FPS, wit
    7 KB (1,140 words) - 07:49, 27 January 2019
  • #REDIRECT [[Location Settings]]
    54 bytes (5 words) - 10:50, 18 June 2010
  • sound/sfx/movement/footsteps/player/stone_walk01.ogg sound/sfx/movement/footsteps/player/stone_walk02.ogg
    11 KB (1,832 words) - 16:14, 13 April 2024