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  • So D3 already has a system of damage areas. They are in the AI def files, but it looks like these reference othe (Modified so it only takes damage to the head)
    1 KB (203 words) - 17:31, 13 September 2006
  • ...if they are alert but more difficult. Otherwise, the blackjack just causes damage. Damage is blocked by armour, helmets etc.
    5 KB (940 words) - 17:37, 28 January 2019
  • !align=left|Per Limb Damage ...mlink|https://forums.thedarkmod.com/index.php?/topic/20703-script-per-limb-damage-skill-system-wip/}}
    9 KB (1,238 words) - 02:50, 13 March 2024
  • .... Any lossy compression will always introduce some artifacts and otherwise damage that data. To be on the safe side, keep normal maps as TGAs.
    4 KB (701 words) - 15:51, 1 September 2020
  • ...or bed, with usual path nodes) sometimes die if KO'd. They seem to taking damage which varies dramatically, possibly from KO-caused interaction with nearby
    9 KB (1,605 words) - 17:50, 15 January 2023
  • ...it is to ensure 'quality control' over magical texts and to guard against damage or theft).
    8 KB (1,422 words) - 17:05, 13 January 2015
  • * dmg 1000 - Does 1000 damage to anything that obstructs it - DON'T STAND UNDER IT MWAHAHAHA.
    22 KB (3,205 words) - 09:42, 9 September 2021
  • ...the equivalent to DromEd's Source and can be of various types (Frob, Heal, Damage, Trigger, Sound, Visual, Communication, whatever). Each stim can be either
    6 KB (1,004 words) - 12:50, 14 November 2022
  • * Pain wheel (A HUD gui that tells you the direction of damage): [http://forums.thedarkmod.com/topic/15633-implementing-a-pain-wheel/page_
    826 bytes (129 words) - 02:23, 1 December 2013
  • * Bug that caused AI to do double damage when hitting player has been fixed ''(grayman)''
    2 KB (236 words) - 14:17, 4 February 2021
  • ...climbable press and hold crouch to slide down the climbable without taking damage
    8 KB (1,247 words) - 16:55, 2 February 2021
  • * [[Area specific Damage]]
    210 bytes (23 words) - 11:09, 22 April 2012
  • * AI will react to objects thrown at them and may take damage. AI can be KO'd by heavy objects hitting them in the head. (grayman)
    25 KB (3,550 words) - 05:31, 4 February 2021
  • * Improved player damage GUI overlay image
    11 KB (1,612 words) - 05:57, 7 March 2022
  • '''Hit By the Player No Damage:''' ("snd_failed_knockout")<br>
    28 KB (4,838 words) - 03:26, 14 January 2019
  • Hit By the Player No Damage''': The player tried to blackjack you but failed. What an idiot.
    21 KB (3,608 words) - 06:18, 31 January 2019
  • '''Hit By the Player No Damage''': The player tried to blackjack you but failed. What an idiot.<br>
    23 KB (3,844 words) - 15:51, 31 January 2019
  • '''Hit By the Player No Damage''': The player tried to blackjack you but failed. What an idiot.<br>
    33 KB (5,850 words) - 09:17, 29 January 2019
  • '''Hit By the Player No Damage:''' The player tried to blackjack you but failed. What an idiot.<br>
    23 KB (3,971 words) - 07:42, 29 January 2019
  • '''Hit By the Player No Damage''': The player tried to blackjack you but failed. What an idiot.<br>
    23 KB (3,930 words) - 15:49, 31 January 2019
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