User contributions for Springheel
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15 June 2007
- 18:2118:21, 15 June 2007 diff hist −75 Turning Shadows Off →Increasing Performance
- 18:1918:19, 15 June 2007 diff hist +397 Turning Shadows Off No edit summary
- 18:0618:06, 15 June 2007 diff hist +68 Textures No edit summary
- 18:0118:01, 15 June 2007 diff hist +136 Turning Shadows Off No edit summary
- 17:2917:29, 15 June 2007 diff hist +63 Modeling →Textures and skins for models
- 17:2917:29, 15 June 2007 diff hist +26 Modeling →Textures and skins for models
- 17:2817:28, 15 June 2007 diff hist +23 Turning Shadows Off No edit summary
- 17:2717:27, 15 June 2007 diff hist +14 m Turning Shadows Off →Shadows
- 17:2617:26, 15 June 2007 diff hist −11 Turning Shadows Off No edit summary
- 17:2517:25, 15 June 2007 diff hist +2,302 N Turning Shadows Off New page: There are two basic kinds of shadows when dealing with models--"shadows" and "self-shadows". == Self Shadows== Self shadows are shadows that a model casts upon itself. For example, If a ...
- 17:0617:06, 15 June 2007 diff hist +208 Textures No edit summary
14 June 2007
- 16:5716:57, 14 June 2007 diff hist −20 Thieves No edit summary
- 16:5616:56, 14 June 2007 diff hist +473 Thieves No edit summary
- 01:1001:10, 14 June 2007 diff hist +194 Pagans No edit summary
- 00:5100:51, 14 June 2007 diff hist −70 Coding No edit summary
13 June 2007
- 23:4923:49, 13 June 2007 diff hist +162 Grey Border Around Transparent GUI No edit summary
- 17:4617:46, 13 June 2007 diff hist +516 Thieves No edit summary
- 00:5800:58, 13 June 2007 diff hist +45 Grey Border Around Transparent GUI No edit summary
- 00:4000:40, 13 June 2007 diff hist +25 m Mages No edit summary
12 June 2007
- 23:4123:41, 12 June 2007 diff hist +20 Readables No edit summary
- 23:3823:38, 12 June 2007 diff hist +43 Readables No edit summary
- 23:3823:38, 12 June 2007 diff hist +170 Readables No edit summary
- 23:3623:36, 12 June 2007 diff hist +847 Readables No edit summary
- 17:1117:11, 12 June 2007 diff hist −20 Magic No edit summary
- 17:1017:10, 12 June 2007 diff hist +407 Mages No edit summary
- 17:0217:02, 12 June 2007 diff hist +691 Magic No edit summary
- 17:0017:00, 12 June 2007 diff hist +194 Magic No edit summary
- 15:2915:29, 12 June 2007 diff hist −5 Builders No edit summary
- 15:2515:25, 12 June 2007 diff hist +113 Builders No edit summary
- 15:0415:04, 12 June 2007 diff hist +2 m Grey Border Around Transparent GUI No edit summary
- 15:0315:03, 12 June 2007 diff hist +677 Grey Border Around Transparent GUI No edit summary
- 15:0015:00, 12 June 2007 diff hist −52 Grey Border Around Transparent GUI No edit summary
- 14:5914:59, 12 June 2007 diff hist +225 Grey Border Around Transparent GUI No edit summary
- 14:5714:57, 12 June 2007 diff hist +486 Grey Border Around Transparent GUI No edit summary
- 14:2614:26, 12 June 2007 diff hist +751 N Grey Border Around Transparent GUI New page: ''posted by Springheel'' This problem keeps cropping up, so I'm storing solutions here as I find them. For some reason, a .tga image with a transparent background will sometimes apply a ...
- 14:2314:23, 12 June 2007 diff hist +108 Textures →Other
9 June 2007
- 13:5213:52, 9 June 2007 diff hist +57 Mages No edit summary
- 13:2813:28, 9 June 2007 diff hist +29 Readables No edit summary
- 00:5200:52, 9 June 2007 diff hist +94 Thieves No edit summary
8 June 2007
- 19:1019:10, 8 June 2007 diff hist −7 m Thieves No edit summary
- 16:3216:32, 8 June 2007 diff hist +1,817 N Thieves New page: Thieves' guilds gather like-minded individuals who make alliances, plan jobs, and get information on buildings, people and security measures. Being part of a thieves' guild provides the s...
7 June 2007
- 16:3116:31, 7 June 2007 diff hist 0 Modeling No edit summary
- 16:3116:31, 7 June 2007 diff hist +40 Modeling No edit summary
- 16:2716:27, 7 June 2007 diff hist +1 Modeling No edit summary
- 16:2716:27, 7 June 2007 diff hist +99 Modeling →AI
- 16:1716:17, 7 June 2007 diff hist +2 Coding No edit summary
- 16:1716:17, 7 June 2007 diff hist +257 Coding No edit summary
- 16:1116:11, 7 June 2007 diff hist 0 Coding No edit summary
- 16:1116:11, 7 June 2007 diff hist +761 Coding No edit summary
- 15:2515:25, 7 June 2007 diff hist +3 m Giant Spiders No edit summary
- 15:2215:22, 7 June 2007 diff hist −29 Universe No edit summary
- 15:2115:21, 7 June 2007 diff hist +14 Universe →Factions
- 15:1515:15, 7 June 2007 diff hist +9 Texture Folder Structure No edit summary
- 15:1415:14, 7 June 2007 diff hist −4 Texture Folder Structure →textures/darkmod/wood
- 15:1015:10, 7 June 2007 diff hist +27 Texture Folder Structure →textures/darkmod/wood
- 15:0915:09, 7 June 2007 diff hist +267 Texture Folder Structure No edit summary
- 15:0515:05, 7 June 2007 diff hist −159 Texture Folder Structure No edit summary
6 June 2007
- 16:3516:35, 6 June 2007 diff hist +206 Texture Folder Structure No edit summary
- 16:3216:32, 6 June 2007 diff hist +130 Texture Folder Structure No edit summary
- 15:2515:25, 6 June 2007 diff hist +109 Texture Folder Structure No edit summary
- 15:2215:22, 6 June 2007 diff hist −109 Texture Folder Structure No edit summary
- 15:2215:22, 6 June 2007 diff hist +2,488 N Texture Folder Structure New page: This is the new folder structure for textures. Formatting is wip. == textures/darkmod/carpet == carpet (regular tiling carpets go under main folder) carpet/rugs (are not expected to til...
- 15:0615:06, 6 June 2007 diff hist +74 Textures No edit summary
- 01:5701:57, 6 June 2007 diff hist +23 Fire Elementals No edit summary
- 01:5701:57, 6 June 2007 diff hist +23 Giant Spiders No edit summary
- 01:5601:56, 6 June 2007 diff hist +159 Fire Elementals No edit summary
- 01:1901:19, 6 June 2007 diff hist +115 N Fire Elementals New page: Fire elementals appear as a big, flying ball of flame. They tend to congregate in very hot areas, like lava caves.
- 01:1801:18, 6 June 2007 diff hist +22 Universe →Creatures
- 00:4600:46, 6 June 2007 diff hist +253 N Giant Spiders New page: Spiders can grow to an astonishing size, sometimes reaching the size of small dogs. Many varieties are poisonous. Stories talk of a breed of demonic spider that lives deep underground. ...
5 June 2007
- 01:2301:23, 5 June 2007 diff hist +916 N Undead New page: The undead are unholy creatures that somehow continue to 'live' beyond their mortal demise. Undead creatures cannot be knocked out by either gas or blows to the head, and they are often h...
- 01:1101:11, 5 June 2007 diff hist +23 Belchers No edit summary
- 01:1001:10, 5 June 2007 diff hist +903 N Belchers New page: Belchers are reptilian creatures that range in size from large dogs to a small horse. The larger type, called Rock Belchers, are primarily subterranean creatures, dwelling in mountain cav...
- 01:0201:02, 5 June 2007 diff hist +65 Universe No edit summary
- 01:0001:00, 5 June 2007 diff hist +78 Animation No edit summary
- 00:5800:58, 5 June 2007 diff hist +89 Animation No edit summary
- 00:5500:55, 5 June 2007 diff hist 0 Textures No edit summary
- 00:5500:55, 5 June 2007 diff hist +123 Textures No edit summary
- 00:5300:53, 5 June 2007 diff hist +47 Textures No edit summary
- 00:5200:52, 5 June 2007 diff hist +108 Common Texture Mistakes No edit summary
- 00:5100:51, 5 June 2007 diff hist +118 Textures No edit summary
- 00:4800:48, 5 June 2007 diff hist +55 Texture Creation - Basic Tutorial →Summary
- 00:4700:47, 5 June 2007 diff hist +51 Texture Creation - Basic Tutorial →Create your material file
4 June 2007
- 19:3719:37, 4 June 2007 diff hist +263 Textures No edit summary
- 19:3419:34, 4 June 2007 diff hist −1 m Modeling No edit summary
- 19:3319:33, 4 June 2007 diff hist +3 Modeling No edit summary
- 19:3319:33, 4 June 2007 diff hist +1 m Modeling No edit summary
- 19:3219:32, 4 June 2007 diff hist +130 Modeling No edit summary
- 19:2919:29, 4 June 2007 diff hist +14 Modeling No edit summary
- 15:2715:27, 4 June 2007 diff hist +258 The City No edit summary
- 15:1815:18, 4 June 2007 diff hist +317 Modeling No edit summary
- 15:1515:15, 4 June 2007 diff hist −10 Modeling No edit summary
1 June 2007
- 16:3316:33, 1 June 2007 diff hist +2 m Model Folder Structure No edit summary
- 16:3316:33, 1 June 2007 diff hist +2,962 N Model Folder Structure New page: All darkmod models are now located in the "'''darkmod/models/darkmod/'''" folder. This is to keep our models separate from the regular D3 assets. '''models/chars, models/md5, models/prop...
- 16:3016:30, 1 June 2007 diff hist +108 Model/Texture Guidelines No edit summary current
- 15:0115:01, 1 June 2007 diff hist +3 m The City No edit summary
31 May 2007
- 17:4917:49, 31 May 2007 diff hist +977 The City No edit summary
- 17:3917:39, 31 May 2007 diff hist +817 The City No edit summary
- 16:3116:31, 31 May 2007 diff hist +7 m The City No edit summary
- 16:2716:27, 31 May 2007 diff hist +2,080 The City No edit summary
- 01:2801:28, 31 May 2007 diff hist +4 m The City No edit summary