User contributions for Greebo
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4 January 2012
- 16:1216:12, 4 January 2012 diff hist −66 Talk:The Dark Mod - Compilation Guide No edit summary
- 16:1016:10, 4 January 2012 diff hist +44 Talk:The Dark Mod - Compilation Guide No edit summary
- 15:5915:59, 4 January 2012 diff hist +2 Talk:The Dark Mod - Compilation Guide No edit summary
- 15:5915:59, 4 January 2012 diff hist +260 Talk:The Dark Mod - Compilation Guide No edit summary
- 14:4514:45, 4 January 2012 diff hist +529 N Talk:The Dark Mod - Compilation Guide Created page with "Memo to myself, once the GPL-based TDM sources have been released: == Ubuntu 11.10 x64 == sudo apt-get install g++ scons m4 libglew1.6-dev g++-multilibs libpng12-dev libjpeg62..."
9 December 2011
- 18:3418:34, 9 December 2011 diff hist −127 Installation No edit summary
27 November 2011
- 18:1818:18, 27 November 2011 diff hist 0 Main Page No edit summary
- 18:1718:17, 27 November 2011 diff hist +12 What's new in TDM 1.07 No edit summary
- 17:2817:28, 27 November 2011 diff hist +74 TDM Release Mechanics →Upload & Release
16 November 2011
- 03:4103:41, 16 November 2011 diff hist −18 Main Page changed logo hosting
- 03:3703:37, 16 November 2011 diff hist 0 N File:Tdm wiki logo.png No edit summary
9 November 2011
- 13:0713:07, 9 November 2011 diff hist +2 Main Page No edit summary
- 13:0613:06, 9 November 2011 diff hist +64 Main Page No edit summary
- 12:1512:15, 9 November 2011 diff hist −14 Main Page No edit summary
1 November 2011
- 07:2807:28, 1 November 2011 diff hist −41 DarkRadiant - Compilation Guide Removed outdated compilation problems page.
- 07:2507:25, 1 November 2011 diff hist +86 DarkRadiant - Compilation Guide →Compiling
28 October 2011
23 October 2011
- 03:5503:55, 23 October 2011 diff hist −3 Main Page fixed download link
12 October 2011
- 12:0112:01, 12 October 2011 diff hist −13 DarkRadiant - Compiling in Visual C++ 2010 →See also / Links
29 September 2011
- 05:4905:49, 29 September 2011 diff hist −11 DarkRadiant - Compiling in Linux →Fedora 15
- 05:4905:49, 29 September 2011 diff hist +72 DarkRadiant - Compiling in Linux →Obtain the source
- 05:4805:48, 29 September 2011 diff hist −285 DarkRadiant - Compiling in Linux →Fedora 15
- 05:4705:47, 29 September 2011 diff hist −1,871 DarkRadiant - Compiling in Linux removed Ubuntu editions that have reached end-of-life more than a year ago. Resorted editions. Additional info for Fedora 15.
28 September 2011
- 20:4820:48, 28 September 2011 diff hist −903 DarkRadiant - Compiling in Linux removed: outdated info about Fedora 10
- 20:4820:48, 28 September 2011 diff hist +573 DarkRadiant - Compiling in Linux Fedora 15
23 September 2011
21 September 2011
- 17:1217:12, 21 September 2011 diff hist +7 DarkRadiant Script Reference →ModelSurface
- 17:1217:12, 21 September 2011 diff hist 0 DarkRadiant Script Reference →GlobalEntityClassManager
16 September 2011
9 September 2011
- 11:5611:56, 9 September 2011 diff hist +1,011 N Custom Scripts New page: In TDM there is one central .script which is loaded at game startup time: tdm_main.script. It takes care of including and parsing all important script files needed by inventory items, maps... current
8 September 2011
- 20:2720:27, 8 September 2011 diff hist −115 GUI Scripting: Parsing of Set 'Cmd' No edit summary
22 June 2011
- 07:1507:15, 22 June 2011 diff hist +13 The Dark Mod - Compilation Guide →How to compile the boost static libraries in Windows
- 07:1407:14, 22 June 2011 diff hist +61 The Dark Mod - Compilation Guide →Boost Libraries
20 June 2011
- 06:1106:11, 20 June 2011 diff hist −64 Installation →Install on Mac OSX
19 June 2011
- 07:4207:42, 19 June 2011 diff hist +336 Tdm update →Use it to install TDM
- 07:4007:40, 19 June 2011 diff hist +212 Tdm update →Where to get it
- 07:3807:38, 19 June 2011 diff hist +75 Installation →Weblinks
- 07:2807:28, 19 June 2011 diff hist +126 FAQ →Can I use it with the Doom 3 expansion Resurrection of Evil?
- 07:2707:27, 19 June 2011 diff hist +338 FAQ →Can I use it with the Doom 3 expansion Resurrection of Evil?
- 07:2407:24, 19 June 2011 diff hist −557 FAQ →Does it run on Mac OS X?
- 07:0307:03, 19 June 2011 diff hist −6 Installation →Hard Disk Space
- 07:0307:03, 19 June 2011 diff hist +265 Installation →Launching The Dark Mod
- 07:0107:01, 19 June 2011 diff hist +9 Installation →Install on Mac OSX
- 06:5606:56, 19 June 2011 diff hist −136 Installation →Install on Mac OSX
- 06:4606:46, 19 June 2011 diff hist +69 Installation →Install on Mac OSX
- 06:4506:45, 19 June 2011 diff hist +2,557 Installation →Installing The Dark Mod
- 06:2706:27, 19 June 2011 diff hist +156 Installation →Weblinks
- 06:2506:25, 19 June 2011 diff hist −7 Installation →Hard Disk Space
- 06:2406:24, 19 June 2011 diff hist −98 Installation →Operating System
- 05:0305:03, 19 June 2011 diff hist −10 What's new in TDM 1.06 No edit summary
- 05:0205:02, 19 June 2011 diff hist 0 Main Page No edit summary
- 04:5604:56, 19 June 2011 diff hist +532 TDM Release Mechanics →Upload & Release
3 June 2011
- 07:0107:01, 3 June 2011 diff hist +18 TDM Release Mechanics No edit summary
2 June 2011
- 20:1120:11, 2 June 2011 diff hist +538 The Dark Mod - Compilation Guide →Compiling a universal binary
- 19:5719:57, 2 June 2011 diff hist +987 The Dark Mod - Compilation Guide →Mac OS X
- 19:5219:52, 2 June 2011 diff hist −2 m The Dark Mod - Compilation Guide →Installing scons
- 19:5119:51, 2 June 2011 diff hist +183 The Dark Mod - Compilation Guide →Installing scons
- 19:4819:48, 2 June 2011 diff hist +2,964 The Dark Mod - Compilation Guide Mac OSX
18 May 2011
- 06:4506:45, 18 May 2011 diff hist +259 DarkRadiant Script Reference →GlobalEntityClassManager
- 06:4406:44, 18 May 2011 diff hist +650 DarkRadiant Script Reference →ModelDefVisitor
10 May 2011
- 08:4708:47, 10 May 2011 diff hist +502 Setting up Campaigns →Briefings
2 May 2011
- 06:4006:40, 2 May 2011 diff hist +103 Atdm:campaign info →Inventory Item Limits
- 04:4604:46, 2 May 2011 diff hist +138 What's new in TDM 1.06 →Changes / Features / Issues fixed
1 May 2011
- 15:4615:46, 1 May 2011 diff hist −10 Setting up Campaigns No edit summary
- 15:4515:45, 1 May 2011 diff hist +100 Setting up Campaigns →Loot Limits
- 15:4215:42, 1 May 2011 diff hist +18 N Purchase Items Purchase Items moved to Shop current
- 15:4215:42, 1 May 2011 diff hist 0 m Shop Purchase Items moved to Shop
- 15:3915:39, 1 May 2011 diff hist +315 Shop →Shop Budget =
- 15:3715:37, 1 May 2011 diff hist −180 Shop No edit summary
- 15:3715:37, 1 May 2011 diff hist −2,218 Shop No edit summary
- 15:3315:33, 1 May 2011 diff hist 0 Shop →Numbering
- 15:3315:33, 1 May 2011 diff hist +285 Shop →Optional Spawnargs
- 15:3115:31, 1 May 2011 diff hist +258 Shop →Items for Sale
- 15:2815:28, 1 May 2011 diff hist +1,846 Shop →Starting Equipment
- 15:1815:18, 1 May 2011 diff hist +25 Shop →Starting Equipment
- 15:1815:18, 1 May 2011 diff hist −2 Shop →Items for Sale
- 15:1815:18, 1 May 2011 diff hist +15 Shop →Syntax
- 15:1715:17, 1 May 2011 diff hist +1,080 Shop →Spawnargs
- 15:0415:04, 1 May 2011 diff hist +172 Shop →Limit the Loot from previous Missions
- 09:5309:53, 1 May 2011 diff hist +12 Shop No edit summary
- 09:5209:52, 1 May 2011 diff hist +804 Shop →Gold Loss
- 08:4608:46, 1 May 2011 diff hist +5 Shop →How to NOT show the shop
- 08:4308:43, 1 May 2011 diff hist +1,453 Shop No edit summary
- 08:1908:19, 1 May 2011 diff hist +347 Setting up Campaigns →TODO
- 08:1708:17, 1 May 2011 diff hist +210 Atdm:campaign info No edit summary
- 08:1608:16, 1 May 2011 diff hist +19 Setting up Campaigns →The atdm:campaign_info entity
- 08:1308:13, 1 May 2011 diff hist +199 Atdm:campaign info No edit summary
- 08:1208:12, 1 May 2011 diff hist +1,465 Atdm:campaign info →Inventory Item Limits
- 08:0008:00, 1 May 2011 diff hist +1 m Atdm:campaign info →Syntax
- 07:5907:59, 1 May 2011 diff hist +375 Atdm:campaign info →Syntax
- 07:5707:57, 1 May 2011 diff hist +79 Atdm:campaign info →Weapon Limits
- 07:5607:56, 1 May 2011 diff hist +2,539 Atdm:campaign info →Weapon Limits
29 April 2011
- 14:2814:28, 29 April 2011 diff hist +343 N Atdm:campaign info New page: The campaign info entity can be placed once in a mission to control the amount of inventory items and weapons that are carried over to the next mission in a campaign. It's possible to defi...
- 14:2214:22, 29 April 2011 diff hist +27 Setting up Campaigns →The atdm:campaign_info entity
- 14:2214:22, 29 April 2011 diff hist +220 Setting up Campaigns →Weapons & Arrows
- 14:2014:20, 29 April 2011 diff hist −1 Setting up Campaigns →Scripting
- 14:2014:20, 29 April 2011 diff hist +1,692 Setting up Campaigns →Inventory Items
- 13:0613:06, 29 April 2011 diff hist +1,951 Setting up Campaigns →Script Support
- 10:1610:16, 29 April 2011 diff hist +4 Setting up Campaigns →Conditional Objectives
- 09:5909:59, 29 April 2011 diff hist +36 Setting up Campaigns Categories
- 09:5709:57, 29 April 2011 diff hist +1,017 Setting up Campaigns →Conditional Objectives
- 09:5209:52, 29 April 2011 diff hist 0 N File:Objective conditions editor.png No edit summary current
- 09:4409:44, 29 April 2011 diff hist +903 Setting up Campaigns →TODO
- 09:3709:37, 29 April 2011 diff hist +248 Setting up Campaigns →Briefing Videos
- 09:3409:34, 29 April 2011 diff hist +2,045 Setting up Campaigns →Briefing Videos
- 08:4208:42, 29 April 2011 diff hist +2,744 Objectives →Objective Conditions
- 07:5907:59, 29 April 2011 diff hist +307 Tdm mapsequence.txt No edit summary current
- 07:5307:53, 29 April 2011 diff hist +33 N Map Sequence Alias current
- 07:5207:52, 29 April 2011 diff hist +1,501 N Tdm mapsequence.txt New page: The tdm_mapsequence.txt file is used to define the order the missions should be played in. It is supported in TDM 1.06+. = Syntax = The general syntax is easy to understand, each mission ...
- 07:4107:41, 29 April 2011 diff hist +15 Setting up Campaigns →Briefings
- 07:4007:40, 29 April 2011 diff hist +696 Setting up Campaigns →Briefings
- 07:3707:37, 29 April 2011 diff hist +1,972 Setting up Campaigns Briefing
- 07:2507:25, 29 April 2011 diff hist +1,266 N Setting up Campaigns New page: This article is an attempt to describe the various options mappers need to consider when setting up campaigns or multi-mission packages (I'll refer to campaigns for both of these for the s...
- 07:1507:15, 29 April 2011 diff hist +34 N Campaigns Redirecting to Setting up Campaigns current
6 April 2011
- 16:0816:08, 6 April 2011 diff hist −65 What's new in TDM 1.05 No edit summary
- 16:0716:07, 6 April 2011 diff hist 0 Main Page No edit summary
1 April 2011
- 08:2108:21, 1 April 2011 diff hist +117 DarkRadiant Script Reference →GlobalEntityCreator
- 08:2108:21, 1 April 2011 diff hist +473 DarkRadiant Script Reference →GlobalCommandSystem
26 February 2011
- 14:5114:51, 26 February 2011 diff hist 0 Main Page No edit summary
- 14:5014:50, 26 February 2011 diff hist −3 What's new in TDM 1.04 →Release Date
8 February 2011
- 15:0915:09, 8 February 2011 diff hist +215 The Dark Mod - Compilation Guide →How to compile the boost static libraries in Windows
- 15:0815:08, 8 February 2011 diff hist −665 The Dark Mod - Compilation Guide →How to compile the boost static libraries in Windows
- 15:0615:06, 8 February 2011 diff hist +274 Compile the static Boost Libraries in Windows →Compile the libraries from Boost sources
2 February 2011
- 07:3107:31, 2 February 2011 diff hist +283 Frame commands →TDM frame commands
14 January 2011
- 04:0904:09, 14 January 2011 diff hist 0 The Dark Mod - Compilation Guide →Windows
- 04:0904:09, 14 January 2011 diff hist −227 The Dark Mod - Compilation Guide →Windows
- 04:0704:07, 14 January 2011 diff hist +319 The Dark Mod - Compilation Guide →Ubuntu 10.10 64 Bit
11 January 2011
3 January 2011
- 11:3211:32, 3 January 2011 diff hist +11 Main Page No edit summary
- 11:3111:31, 3 January 2011 diff hist +212 Main Page No edit summary
29 December 2010
- 17:0317:03, 29 December 2010 diff hist −53 m Talk:Main Page Reverted edits by Hearme (Talk) to last version by Modetwo current
23 December 2010
- 18:1018:10, 23 December 2010 diff hist +352 TDM in Windows 2000 No edit summary current
- 17:4717:47, 23 December 2010 diff hist +152 FAQ →Troubleshooting
- 17:4517:45, 23 December 2010 diff hist +125 Tdm update No edit summary
- 17:4117:41, 23 December 2010 diff hist +24 TDM in Windows 2000 →Updating / Installing
- 17:4117:41, 23 December 2010 diff hist +33 N Running TDM in Windows 2000 Running TDM in Windows 2000 moved to TDM in Windows 2000 current
- 17:4117:41, 23 December 2010 diff hist 0 m TDM in Windows 2000 Running TDM in Windows 2000 moved to TDM in Windows 2000
- 17:4017:40, 23 December 2010 diff hist +118 Installation →Installing The Dark Mod
- 17:3817:38, 23 December 2010 diff hist +6 TDM in Windows 2000 →Special case for TDM 1.03
- 17:3817:38, 23 December 2010 diff hist +1,542 N TDM in Windows 2000 New page: Up to TDM 1.02 no special actions were necessary to download or run TDM in Windows 2000. With TDM 1.03 (and the added feature of built-in downloading capabilities) a few additional steps a...
- 16:4116:41, 23 December 2010 diff hist +196 What's new in TDM 1.03 No edit summary
22 December 2010
- 08:3208:32, 22 December 2010 diff hist +130 Tdm update →I am behind a proxy
- 08:2008:20, 22 December 2010 diff hist +20 Tdm update →Updater closes almost as soon as it's started
- 08:1908:19, 22 December 2010 diff hist 0 Installation →Hard Disk Space
- 07:2007:20, 22 December 2010 diff hist +9 What's new in TDM 1.03 No edit summary
- 07:1907:19, 22 December 2010 diff hist 0 Main Page No edit summary
18 December 2010
- 17:3917:39, 18 December 2010 diff hist 0 TDM Release Mechanics →Merge Fixes into the release branch
- 17:3417:34, 18 December 2010 diff hist +2,641 TDM Release Mechanics No edit summary
- 17:1817:18, 18 December 2010 diff hist −1 TDM Release Mechanics →Prepare the internal package test
- 17:1717:17, 18 December 2010 diff hist +1,861 TDM Release Mechanics →Prepare the internal package test
17 December 2010
- 17:5117:51, 17 December 2010 diff hist +987 TDM Release Mechanics →Build the Package
- 17:3117:31, 17 December 2010 diff hist +912 TDM Release Mechanics →TODO
- 17:2617:26, 17 December 2010 diff hist 0 N File:Packager progress.png No edit summary current
- 17:1017:10, 17 December 2010 diff hist +4,253 TDM Release Mechanics →TODO
- 14:5014:50, 17 December 2010 diff hist +160 TDM Release Mechanics →Compile Game Binaries
- 14:4914:49, 17 December 2010 diff hist −9 TDM Release Mechanics →Compile Game Binaries
15 December 2010
- 07:2807:28, 15 December 2010 diff hist +46 N TDM Compilation Guide Redirecting to The Dark Mod - Compilation Guide current
- 07:2707:27, 15 December 2010 diff hist +6 TDM Release Mechanics →Branching off
- 07:2507:25, 15 December 2010 diff hist +48 TDM Release Mechanics →Branching off
- 07:2407:24, 15 December 2010 diff hist 0 N File:Create release branch.png No edit summary current
- 07:1907:19, 15 December 2010 diff hist +7,421 TDM Release Mechanics No edit summary
14 December 2010
- 13:2913:29, 14 December 2010 diff hist +122 TDM Release Mechanics No edit summary
- 13:2813:28, 14 December 2010 diff hist +35 N How To Create a TDM Release Redirecting to TDM Release Mechanics current
- 13:2613:26, 14 December 2010 diff hist +8 N TDM Release Mechanics empty article
10 December 2010
- 13:1313:13, 10 December 2010 diff hist −56 m Choosing good articles names Reverted edits by Trevor75 (Talk) to last version by Tels
5 December 2010
- 09:2209:22, 5 December 2010 diff hist −30 DarkRadiant - Compilation Guide →How to compile the boost static libraries in Windows
- 09:2109:21, 5 December 2010 diff hist −823 DarkRadiant - Compilation Guide →Build a boost library manually
- 08:3308:33, 5 December 2010 diff hist +4 Compile the static Boost Libraries in Windows →Compile the libraries from Boost sources
- 08:3208:32, 5 December 2010 diff hist +3,885 N Compile the static Boost Libraries in Windows New page: There are several methods to obtain Boost binaries for Windows build environments. The boost static libraries follow a naming convention as explained in the boost online docs: http://www...
- 08:0608:06, 5 December 2010 diff hist +239 DarkRadiant - Compilation Guide →Build a boost library manually
4 December 2010
- 19:1919:19, 4 December 2010 diff hist +1,712 N DarkRadiant - Compiling in Visual C++ 2010 New page: You'll need a working VC++ build environment to open and compile the DarkRadiant solution file. See below for a link to the Microsoft website. Once you have VC++ installed, there is a pre...
- 19:0719:07, 4 December 2010 diff hist −20 DarkRadiant - Compilation Guide →Compile order for gtkmm (VC++ 2008)
- 19:0619:06, 4 December 2010 diff hist +2,738 DarkRadiant - Compilation Guide →How to compile the gtkmm libraries in Windows
- 18:5618:56, 4 December 2010 diff hist +57 DarkRadiant - Compilation Guide How to compile the gtkmm libraries in Windows
- 18:5518:55, 4 December 2010 diff hist +78 m DarkRadiant - Compilation Guide →Compiling
26 November 2010
- 04:0904:09, 26 November 2010 diff hist +4 Material Files →Add the Frob Highlight Stage
- 04:0904:09, 26 November 2010 diff hist +4 Texture Creation - Basic Tutorial →Create your material file
- 04:0804:08, 26 November 2010 diff hist +108 Material Files →Add the Frob Highlight Stage
- 04:0704:07, 26 November 2010 diff hist +107 Texture Creation - Basic Tutorial →Create your material file
25 November 2010
- 12:5312:53, 25 November 2010 diff hist +93 The Dark Mod - Compilation Guide →Ubuntu 10.04 32 Bit
- 12:4512:45, 25 November 2010 diff hist +90 The Dark Mod - Compilation Guide →Ubuntu 9.10 x64
- 12:4312:43, 25 November 2010 diff hist −13 The Dark Mod - Compilation Guide →Ubuntu 10.04 32 Bit
- 12:4312:43, 25 November 2010 diff hist +39 Coding No edit summary
24 November 2010
28 October 2010
- 06:1306:13, 28 October 2010 diff hist −2 m DDS creation →Converting Image To DDS
- 06:1106:11, 28 October 2010 diff hist +854 DDS creation No edit summary
- 06:0806:08, 28 October 2010 diff hist +437 m DDS creation re-add Compressonator link
- 06:0306:03, 28 October 2010 diff hist +19 Textures No edit summary
26 October 2010
- 16:3916:39, 26 October 2010 diff hist −157 DarkRadiant - Compiling in Linux →Ubuntu 10.10
- 16:3916:39, 26 October 2010 diff hist +651 DarkRadiant - Compiling in Linux →Ubuntu 10.10
5 October 2010
- 18:1618:16, 5 October 2010 diff hist −260 Profiling →Timing Builds
21 September 2010
- 11:4811:48, 21 September 2010 diff hist +110 DarkRadiant Script Reference →Entering Script Code
- 11:4511:45, 21 September 2010 diff hist +56 DarkRadiant Script Reference →ModelNode
- 11:4411:44, 21 September 2010 diff hist +2,987 DarkRadiant Script Reference →ModelNode
27 July 2010
- 04:4904:49, 27 July 2010 diff hist +69 DarkRadiant Script Reference →Dialog
13 July 2010
- 19:4119:41, 13 July 2010 diff hist +15 How to pack your Mission →Choosing a PK4 filename
- 19:4019:40, 13 July 2010 diff hist +117 How to pack your Mission →Choosing a PK4 filename
- 19:3919:39, 13 July 2010 diff hist −14 How to pack your Mission →Choosing a name
- 18:5118:51, 13 July 2010 diff hist +272 How to pack your Mission →Mission PK4s
4 July 2010
2 July 2010
- 19:0319:03, 2 July 2010 diff hist +573 DarkRadiant Script Reference add missing GlobalRegistry interface doc
- 18:5218:52, 2 July 2010 diff hist +29 DarkRadiant Script Reference →SceneNode
26 June 2010
- 08:2108:21, 26 June 2010 diff hist +29 DarkRadiant Script Reference →GlobalSelectionSetManager
- 08:2008:20, 26 June 2010 diff hist +1,476 DarkRadiant Script Reference →GlobalSelectionSystem
20 June 2010
- 13:4713:47, 20 June 2010 diff hist +137 DarkRadiant Script Reference →PatchNode
- 13:4613:46, 20 June 2010 diff hist +127 DarkRadiant Script Reference →BrushNode
14 June 2010
- 06:1406:14, 14 June 2010 diff hist +243 IdGameLocal Sequences No edit summary current
- 05:4505:45, 14 June 2010 diff hist +49 IdGameLocal Sequences No edit summary
- 05:4405:44, 14 June 2010 diff hist +794 N IdGameLocal Sequences New page: The idGameLocal game object has a set of methods, which are called by the closed source code. The sequence of this calls depends on the game situation, so this is what I observed so far. ...
10 June 2010
- 15:4315:43, 10 June 2010 diff hist +84 What's new in TDM 1.03 No edit summary
27 May 2010
- 07:0607:06, 27 May 2010 diff hist 0 Main Page No edit summary
25 May 2010
- 07:5107:51, 25 May 2010 diff hist +1 Animations, Postures, Controlling AI (for Mappers) →Changing Idle Animations
- 07:5107:51, 25 May 2010 diff hist −48 Animations, Postures, Controlling AI (for Mappers) →Changing Idle Animations
- 07:5007:50, 25 May 2010 diff hist +7 Animations, Postures, Controlling AI (for Mappers) →Changing Idle Animations
- 07:4107:41, 25 May 2010 diff hist −36 What's new in TDM 1.02 No edit summary
- 07:4007:40, 25 May 2010 diff hist −32 What's new in TDM 1.02 No edit summary
23 May 2010
- 10:4610:46, 23 May 2010 diff hist 0 File:Ase materials after.jpg uploaded a new version of "Image:Ase materials after.jpg" current
- 10:4610:46, 23 May 2010 diff hist 0 File:Ase materials before.jpg uploaded a new version of "Image:Ase materials before.jpg" current
- 10:4510:45, 23 May 2010 diff hist +6 m Creating an ASE model using multiple Materials →Create and texture your Model current
- 10:4510:45, 23 May 2010 diff hist 0 File:Ase textured mode.jpg uploaded a new version of "Image:Ase textured mode.jpg" current
- 10:4410:44, 23 May 2010 diff hist +12 Creating an ASE model using multiple Materials →Separate your Meshes
- 10:4310:43, 23 May 2010 diff hist 0 File:ASE separated.jpg uploaded a new version of "Image:ASE separated.jpg" current
- 10:4310:43, 23 May 2010 diff hist 0 File:ASE separate faces.jpg uploaded a new version of "Image:ASE separate faces.jpg" current
- 10:4310:43, 23 May 2010 diff hist 0 File:Ase uv different texture.jpg uploaded a new version of "Image:Ase uv different texture.jpg" current
- 10:4210:42, 23 May 2010 diff hist 0 File:Ase uv single face.jpg uploaded a new version of "Image:Ase uv single face.jpg" current
- 10:4210:42, 23 May 2010 diff hist 0 File:Ase uv loaded image.jpg uploaded a new version of "Image:Ase uv loaded image.jpg" current
- 10:4110:41, 23 May 2010 diff hist 0 File:ASE uv unwraped.jpg uploaded a new version of "Image:ASE uv unwraped.jpg" current
- 10:4010:40, 23 May 2010 diff hist 0 File:ASE cube.jpg uploaded a new version of "Image:ASE cube.jpg" current
- 10:3910:39, 23 May 2010 diff hist +30 Creating an ASE model using multiple Materials →Create and texture your Model
20 May 2010
- 11:2011:20, 20 May 2010 diff hist +9 How to compile the MayaImportx86 DLL (Maya 2011) No edit summary current
- 11:1911:19, 20 May 2010 diff hist +12 How to compile the MayaImportx86 DLL (Maya 2011) No edit summary
- 11:1911:19, 20 May 2010 diff hist −8 How to compile the MayaImportx86 DLL (Maya 2011) No edit summary
- 06:4306:43, 20 May 2010 diff hist +58 How to compile the MayaImportx86 DLL (Maya 2011) →Step by Step
- 06:4306:43, 20 May 2010 diff hist +2,815 N How to compile the MayaImportx86 DLL (Maya 2011) New page: (greebo's memo on how to compile the Maya Import library for exporting meshes and animations from Maya to D3.) Use the following to build the Maya exporter plugin for Doom 3: * Windows 7 ...
8 May 2010
- 16:3716:37, 8 May 2010 diff hist +77 What's new in TDM 1.02 →Changes / Features / Issues fixed
- 16:3716:37, 8 May 2010 diff hist +121 What's new in TDM 1.02 →Textures
30 April 2010
- 15:1615:16, 30 April 2010 diff hist −1 What's new in TDM 1.02 →Textures
- 15:1615:16, 30 April 2010 diff hist +76 What's new in TDM 1.02 No edit summary
- 15:1515:15, 30 April 2010 diff hist +88 What's new in TDM 1.01 No edit summary
- 15:1415:14, 30 April 2010 diff hist +144 Main Page No edit summary
- 15:0915:09, 30 April 2010 diff hist +1 Main Page use international time format
27 April 2010
- 12:3312:33, 27 April 2010 diff hist −61 What's new in TDM 1.02 →Changes / Features / Issues fixed
- 12:3312:33, 27 April 2010 diff hist +272 What's new in TDM 1.02 →Changes / Features / Issues fixed
- 12:2612:26, 27 April 2010 diff hist +148 What's new in TDM 1.02 →Bugs fixed
26 April 2010
- 10:5310:53, 26 April 2010 diff hist +1 Objectives No edit summary
- 08:0208:02, 26 April 2010 diff hist +39 Objectives →Non-AI Components
- 08:0108:01, 26 April 2010 diff hist +1,203 Objectives →Non-AI Components
6 April 2010
- 10:5910:59, 6 April 2010 diff hist +43 Installing and Running Fan Missions No edit summary
4 April 2010
- 03:3703:37, 4 April 2010 diff hist +249 Getting Characters and their Anims into Doom →Troubleshooting exportModels
1 April 2010
- 03:3803:38, 1 April 2010 diff hist +351 MayaImportx86 versions No edit summary