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  • Filters can be used to hide certain parts of your map file in DarkRadiant. The filtersystem works independently from the regioning or show/hide comma ...er, head over to the [https://forums.thedarkmod.com forums] and ask in the DarkRadiant or Editor's Guild forum, chances are high that you will receive a qualified
    5 KB (770 words) - 11:31, 10 March 2020
  • ...on of Visual Studio. Please refer to the current article linked from the [[DarkRadiant - Compilation Guide]].}} {{darkradiant|sort=Compilation}}
    243 bytes (34 words) - 17:31, 29 December 2016
  • ...nary models) available for mission building in ''The Dark Mod'', via the [[DarkRadiant]] editor. Note that the editor itself doesn't house these crucial assets, i ...senting a different broad type of models. The order is alphabetical, as in DarkRadiant's model browser.
    17 KB (2,317 words) - 10:28, 13 February 2019
  • ...iant]] : Documents concerning the Dark Mod's own level editor ([[:Category:DarkRadiant|article index]]).
    2 KB (314 words) - 21:48, 3 March 2024
  • # '''Using [[DarkRadiant]] or D3Ed.''' Select an entity and press E to view the Entity window. You'l Mappers will usually only change spawnargs via DarkRadiant or D3Ed.
    1 KB (247 words) - 07:56, 27 September 2023
  • Darkradiant currently does not support the dictionaries, so strings will look like "#st * [[DarkRadiant]] does not support the '''#str_01234''' strings yet.
    10 KB (1,704 words) - 20:31, 27 July 2021
  • * 1.1 DarkRadiant grid units = 1 inch = 2.54 cm * 1 DarkRadiant unit = 0.909 inches = 2.309 cm
    7 KB (1,234 words) - 14:28, 11 December 2023
  • ...[https://www.darkradiant.net its website] or topics [[Dark Radiant]] or [[DarkRadiant - Quick Installation Guide]] For lots more about Dark Radiant, see the [https://www.darkradiant.net/userguide DR User Guide].
    34 KB (6,047 words) - 14:41, 15 April 2023
  • Disable the filter for entities, set your DarkRadiant grid size to 8, go into the side orthoview to select the protruding tops of ...to the top of the map area, which is then deleted again. This will inform DarkRadiant how tall brushes should be that are created while in top-down orthoview.​
    4 KB (723 words) - 22:55, 28 November 2023
  • ...r if switching map files within a session. It is not recorded in your <FM>.darkradiant file. See also [https://forums.thedarkmod.com/index.php?/topic/11445-darkradiant-140-released/#comment-224462 Greebo’s announcement of this feature in DR
    2 KB (343 words) - 18:45, 23 January 2022
  • In a hurry? See [https://www.darkradiant.net/userguide/#_using_layers Using Layers, in the DR User Manual]. .... Layers only affect DR, not your FM. Their data is stored in the map/<FM>.darkradiant file.
    8 KB (1,306 words) - 19:38, 22 January 2022
  • * the editor (D3Ed), but we have [[DarkRadiant]] ...ely new subsystem. It's pretty much the same coding style I was used to in DarkRadiant, minus a few things:
    24 KB (4,081 words) - 16:56, 10 April 2019
  • DarkRadiant's [[Objectives Editor]] to make it easier to create objectives.
    35 KB (5,581 words) - 21:38, 25 April 2024
  • * With [[Defining custom Filters in DarkRadiant|filters]] you can hide specific kinds of entities or textures by using [htt {{editing}}{{darkradiant}}
    3 KB (542 words) - 11:23, 27 May 2021
  • #REDIRECT [[DarkRadiant - Compiling in Windows]] {{darkradiant|sort=Compilation}}
    93 bytes (10 words) - 18:06, 29 December 2016
  • ...the name of the sound shader. We will need it for accessing it later via [[DarkRadiant]]. Open up your map in [[DarkRadiant]] and right-click somewhere in the orthogonal view and choose "Create Entit
    10 KB (1,655 words) - 04:10, 25 November 2010
  • ...her several individual entities, so they are treated as a single entity in DarkRadiant.
    1 KB (227 words) - 22:52, 21 January 2022
  • Although DarkRadiant was forked from GTKRadiant, the style of legacy GTKRadiant code should ''no {{darkradiant-internal|sort=Coding}}
    7 KB (1,075 words) - 08:31, 26 August 2020
  • The [[DarkRadiant]] '''render system''' works in two phases. {{darkradiant-internal|sort=Render system}}
    947 bytes (137 words) - 23:12, 11 November 2007
  • ...ortcut> tags. The accelerators are connected by the EventManager itself on DarkRadiant startup, so to add a shortcut to a specific event, one currently has to edi {{darkradiant-internal|sort=EventManager}}
    4 KB (566 words) - 23:07, 11 November 2007
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