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- ...e found here: [https://iddevnet.dhewm3.org/doom3/cvars.html iddevnet.dhewm3.org/doom3/cvars] ..._lightgem''' : '''1''' = show and '''0''' = hide. This can also be set via Settings > Gameplay.7 KB (1,128 words) - 13:06, 30 January 2024
- See also the [http://bugs.thedarkmod.com/changelog_page.php?version_id=58 changelog] on our bugtracker. {{released|1.08|2012-10-17}}25 KB (3,550 words) - 05:31, 4 February 2021
- ...be sure to consult the bugtracker report "[https://bugs.thedarkmod.com/view.php?id=5575 0005575]: When Uncapped FPS is Off, Video Cutscene Loses Audio S ...oth of which necessarily deploy somewhat different software architecture (e.g., GUIs) than that of [[Video Briefing|briefing videos]].21 KB (3,225 words) - 08:26, 13 May 2024
- * Click [[Image:Button ok.png]] and you have a static door. ...out a new brush to the size required, eg, a seven foot high door is 84" x 1.1 = about 90 units in Dark Radiant.61 KB (10,916 words) - 20:12, 30 January 2024
- .... In TDM v1.04, the time can also be between 0 and 1 second, for instance 0.5 seconds. ...rigger things after a certain time from map start has passed, and is used f.i. by the new "atdm:vanishing_platform" entity.6 KB (903 words) - 17:04, 9 September 2019
- ...ved from TDM game in version 2.06, and removed from tdm_update in version 2.08.}} ...uding boost headers in your MSVC++ projects, the headers (like <boost/regex.hpp>) make use of VC's ''auto linking'' feature, so you don't need to worry9 KB (1,452 words) - 03:23, 11 April 2019
- #REDIRECT [[Location Settings]]31 bytes (3 words) - 12:44, 6 March 2011
- #redirect[[Location Settings]]30 bytes (3 words) - 20:33, 13 April 2011
- #REDIRECT [[Location Settings]]54 bytes (5 words) - 10:48, 18 June 2010
- ...ambients without having multiple ambient lights, there exists a [[Location Settings|zoning]] system. For each zone, you can set: ...light for this zone. Example: "0.06 0.03 0.03" Avoid values greater than 0.10 unless you plan on making a daylight mission.3 KB (528 words) - 09:24, 9 June 2023
- <blockquote cite="http://en.wikipedia.org/wiki/High_dynamic_range_imaging"> ::'''From [http://en.wikipedia.org/wiki/High_dynamic_range_imaging Wikipedia]'''.6 KB (885 words) - 05:29, 31 August 2010
- [[file:UV_Header.jpg]] [[file:UV_Tut_1.jpg]]31 KB (5,660 words) - 05:35, 22 May 2012
- ...mplish something: the versioning and safe storage of your work in a remote location. Git is a version control system (https://en.wikipedia.org/wiki/Version_control)35 KB (5,861 words) - 22:58, 28 November 2023
- This guide was written for TDM 2.06. As of 2.06, it is yet possible to run the game in VirtualBox, but: with low FPS, wit7 KB (1,140 words) - 07:49, 27 January 2019
- #REDIRECT [[Location Settings]]54 bytes (5 words) - 10:50, 18 June 2010
- sound/sfx/movement/footsteps/player/stone_walk01.ogg sound/sfx/movement/footsteps/player/stone_walk02.ogg11 KB (1,832 words) - 16:14, 13 April 2024