What's new in TDM 2.09

From The DarkMod Wiki
Revision as of 14:24, 15 December 2020 by Nbohr1more (talk | contribs) (Created page with "<!-- keywords whats new --> {{notreleasedyet|2.09}} See the [http://bugs.thedarkmod.com/roadmap_page.php roadmap] on our bugtracker. <!-- See the [https://bugs.thedarkmod.com/...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigationJump to search
Version 2.09 of The Dark Mod has not been released yet.

See the roadmap on our bugtracker.

The Dark Mod 2.09 Performance Update

TDM 2.09 marks a new phase of performance improvements aimed lowering CPU overhead in rendering.

A new OpenGL 3.3 backend that uses bindless textures, multi-draw, and persistence mapping should significantly reduce
CPU demands bringing TDM closer to Vulkan performance per the "Approaching Zero Driver Overhead" (AZDO) design philosophy.

The work started in 2.08 to port Doom 3 BFG CPU jobs for multi-core acceleration to the frontend is nearly complete.

A new Sharpening Filter has been added which enhances the appearance of existing TDM textures
and also allows you to lower your Render Scale without producing a blurry render

The particle rendering system has been refactored to be more efficient and mathematically correct.
New particle setup features for weather effects like rain and snow have been added.

A new automation system allows mappers to connect TDM to Darkradiant and see real-time in-engine previews of their map




Important CVARS

  • r_useNewBackend: --- which rendering backend to use. Default value of 1 means using the new one.

In case of graphical issues, it might be worth trying to set it to 0 to check if issue goes away.


See also