What's new in TDM 2.04: Difference between revisions

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== GUIs ==
== GUIs ==


*  
* grayman expanded the space allotted to the current mission name to accommodate longer names.
 


== Scripting ==
== Scripting ==

Revision as of 18:51, 15 May 2016

See the roadmap on our bugtracker.

Version 2.04 of The Dark Mod has not been released yet.

AI

  • grayman enhanced AI searching to allow for wider, more realistic searches.
  • grayman fixed some issues with AI relighting lights.
  • grayman fixed the infamous "barmaid gets stuck while peeing" problem in "Inn Business".
  • grayman allowed AI to see weapons dropped by other AI.
  • grayman fixed the "AI get stuck in sit-down & get up" cycle. This was causing them to scoot themselves out of the map.

Coding

  • SteveL has fixed a glitch that resulted in occasional sound popping
  • SteveL has adjusted the grabber so that it is easier to lift up objects without banging into things


Assets

  • No significant asset changes. A massive set of new assets will appear in 2.05.

GUIs

  • grayman expanded the space allotted to the current mission name to accommodate longer names.

Scripting

  • Obstortte has created a new combination lock



See also