What's new in TDM 2.03: Difference between revisions

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* loot textures have been given more shine to make them a bit easier to pick out (Springheel)
* loot textures have been given more shine to make them a bit easier to pick out (Springheel)
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Revision as of 16:46, 31 July 2014

See also the changelog on our bugtracker.


AI

  • AI will react if they are hit by an opening door (grayman)

Coding

  • The loading bar now accurate reflects the amount of time it takes a mission to load (grayman)
  • the LOD system has been extended to cover AI and animated objects (SteveL)

Assets

  • numerous new models and skins have been added to the mod (Springheel)
  • several new light entities have been added (Springheel)
  • A number of entities are now using the LOD system by default, allowing for higher poly models close up (Springheel)
  • loot textures have been given more shine to make them a bit easier to pick out (Springheel)



See also