What's new in TDM 2.01: Difference between revisions

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See also the [http://bugs.angua.at/roadmap_page.php?version_id=59 roadmap] <!-- http://bugs.thedarkmod.com/roadmap_page.php] --> on our bugtracker.
See also the [http://bugs.thedarkmod.com/changelog_page.php?version_id=63 changelog] on our bugtracker.
{{released|2.01|2014-01-29}}
 
== AI ==
 
*  Graphical improvements:  Most female characters have been updated with better rigging, improved meshes and textures. ''(Springheel)''
*  All female heads and a couple male heads have been improved.  ''(Springheel)''
*  Revenants slightly more resistant to sword blows; more vulnerable to holy water.
*  Skeletons more vulnerable to holy water.
 
 
== Combat ==
 
* Some new weapon sounds added.  ''(Springheel)''
* AI far more likely to lunge forward while attacking, making it more difficult to dodge by running backwards.  ''(Springheel)''
* Bug that caused AI to do double damage when hitting player has been fixed ''(grayman)''
* Slight adjustments to combat difficulty settings to make lower setting easier and higher setting harder.  ''(Springheel)''
 
 
== Code ==
 
* Calling folder something other than "darkmod" will no longer cause error when loading games.  ''(taaaki)''
* Fixes to the way AI detect bodies.  ''(grayman)''
* Hitting "use" while reading static readable no longer consumes inventory item.  ''(grayman)''
 
 
== Assets ==
 
* New dungeon chain models added  ''(HMart)''
 
 
== '''Release news links''' ==
*[http://www.thedarkmod.com/posts/update-2-01-now-available/ TheDarkMod.com News]
*[http://forums.thedarkmod.com/topic/15841-tdm-201-released/ The Dark Mod forums News & Announcements]
*[https://www.moddb.com/mods/the-dark-mod/news/the-dark-mod-201-is-out ModDB.com]
 
{{clear}}
 
{{whatsnew|sort=201}}

Revision as of 04:04, 4 February 2019

See also the changelog on our bugtracker.

Version 2.01 of The Dark Mod has been released on 2014-01-29.

AI

  • Graphical improvements: Most female characters have been updated with better rigging, improved meshes and textures. (Springheel)
  • All female heads and a couple male heads have been improved. (Springheel)
  • Revenants slightly more resistant to sword blows; more vulnerable to holy water.
  • Skeletons more vulnerable to holy water.


Combat

  • Some new weapon sounds added. (Springheel)
  • AI far more likely to lunge forward while attacking, making it more difficult to dodge by running backwards. (Springheel)
  • Bug that caused AI to do double damage when hitting player has been fixed (grayman)
  • Slight adjustments to combat difficulty settings to make lower setting easier and higher setting harder. (Springheel)


Code

  • Calling folder something other than "darkmod" will no longer cause error when loading games. (taaaki)
  • Fixes to the way AI detect bodies. (grayman)
  • Hitting "use" while reading static readable no longer consumes inventory item. (grayman)


Assets

  • New dungeon chain models added (HMart)


Release news links


See also