What's new in TDM 1.07: Difference between revisions

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* [http://bugs.angua.at/view.php?id=2805 #2805]: Screenshot image format (Coding) (stgatilov)
* [http://bugs.angua.at/view.php?id=2805 #2805]: Screenshot image format (Coding) (stgatilov)
* [http://bugs.angua.at/view.php?id=2808 #2808]: Electric lights (Def / Setup) (tels)
* [http://bugs.angua.at/view.php?id=2808 #2808]: Electric lights (Def / Setup) (tels)
* [http://bugs.angua.at/view.php?id=2820 #2820]: Unnecessary event posting during map startup can lead to overrunning the event queue (Coding) (grayman)
* [http://bugs.angua.at/view.php?id=2822 #2822]: Fireplaces have their light embedded in the floor (Def / Setup) (tels)


== AI ==
== AI ==
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* Four variants of ash heap models added (Tels)
* The pre-made fireplace entities now have ash heaps, and the "arch" variant has two stacks of wood logs (Tels)


== Sounds ==
== Sounds ==

Revision as of 20:24, 24 July 2011

See also the changelog on our bugtracker page: Roadmap

Version 1.07 of The Dark Mod has not been released yet.

Changes / Features / Issues fixed

  • #1496: Unlocking of armed mines (Feature proposal) (grayman)
  • #2478: Adjustments to mines (Coding) (grayman)
  • #2698: Slim down strings/english.lang (Coding) (tels)
  • #2722: SEED: trace ends at bottom of SEED entity (SEED) (tels)
  • #2771: Wench legs clip (Animation) (Springheel)
  • #2781: Autogenerate english.lang etc. from strings/all.lang (Coding) (tels)
  • #2782: Add a way to switch the language in the menu (GUI) (tels)
  • #2783: Support translated HUD (weapon names, inventory groups), shopitems, messages etc. (Coding) (tels)
  • #2787: Complete Vine Arrow (Feature proposal) (grayman)
  • #2791: Check Revenant Materials (AI) (Springheel)
  • #2803: Restarting TDM fails with boost error on linux (Coding) (tels)
  • #2805: Screenshot image format (Coding) (stgatilov)
  • #2808: Electric lights (Def / Setup) (tels)
  • #2820: Unnecessary event posting during map startup can lead to overrunning the event queue (Coding) (grayman)
  • #2822: Fireplaces have their light embedded in the floor (Def / Setup) (tels)

AI

  • Added new wench skins and fixed some clipping issues (Springheel)
  • Added new "waif" head and added new hair to some other heads (Springheel)

Animations

  • added some rustling cloth sounds to several animations (Springheel)
  • added improved melee combat animations (Noisycricket)

Entities/Skins/Models

  • New decorative statue skins like copper, brass, alabaster etc. (Tels)
  • New key skins and matching entities (with translated names) were added (Tels):
New key variants
  • Four variants of ash heap models added (Tels)
  • The pre-made fireplace entities now have ash heaps, and the "arch" variant has two stacks of wood logs (Tels)

Sounds

  • Added several new impact sounds (Mortem)
  • Added new weapon and combat sounds (Mortem)

Coding

  • Vine arrows are now working (Grayman)
  • Weapons are now divided into three different categories of damage. Daggers no longer do the same damage as Longswords. (Springheel)

Translation

  • Both the menus and the in-game HUD as well as other on-screen messages are translatable into different languages.
  • The language can be selected in the menu, and is used after a restart of D3.
  • The following languages are mostly done, other languages are still waiting for translators. If you want to help, please post at this thread.
    • French, German, Italian, Russian, Polish (in progress), Spanish (incomplete)
German HUD The menus in French
Note: Due to technical reasons neither Umlauts nor accented characters work yet, and there are still some bitmaps in the menu that are not translated. We work on fixing these issues.


See also