What's new in TDM 1.07: Difference between revisions

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* [http://bugs.angua.at/view.php?id=2698 #2698]: Slim down strings/english.lang (Coding) (tels)
* [http://bugs.angua.at/view.php?id=2698 #2698]: Slim down strings/english.lang (Coding) (tels)
* [http://bugs.angua.at/view.php?id=2722 #2722]: SEED: trace ends at bottom of SEED entity (SEED) (tels)
* [http://bugs.angua.at/view.php?id=2722 #2722]: SEED: trace ends at bottom of SEED entity (SEED) (tels)
* [http://bugs.angua.at/view.php?id=2771 #2771]: Wench legs clip (Animation) (Springheel)
* [http://bugs.angua.at/view.php?id=2781 #2781]: Autogenerate english.lang etc. from strings/all.lang (Coding) (tels)
* [http://bugs.angua.at/view.php?id=2781 #2781]: Autogenerate english.lang etc. from strings/all.lang (Coding) (tels)
* [http://bugs.angua.at/view.php?id=2782 #2782]: Add a way to switch the language in the menu (GUI) (tels)
* [http://bugs.angua.at/view.php?id=2782 #2782]: Add a way to switch the language in the menu (GUI) (tels)
* [http://bugs.angua.at/view.php?id=2783 #2783]: Support translated HUD (weapon names, inventory groups), shopitems, messages etc. (Coding) (tels)
* [http://bugs.angua.at/view.php?id=2787 #2787]: Complete Vine Arrow (Feature proposal) (grayman)
* [http://bugs.angua.at/view.php?id=2791 #2791]: Check Revenant Materials (AI) (Springheel)




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* added some rustling cloth sounds to several animations (Springheel)
* added some rustling cloth sounds to several animations (Springheel)
* added improved melee combat animations (Noisycricket)
* added improved melee combat animations (Noisycricket)
== Entities ==
* New key skins and matching entities (with translated names) were added (Tels):
:[[Image:New_keys.jpg|400px|New and old keys]]
{{clear}}


== Sounds ==
== Sounds ==
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* Both the '''menus''' and the '''in-game HUD''' as well as other on-screen messages are translatable into different languages.  
* Both the '''menus''' and the '''in-game HUD''' as well as other on-screen messages are translatable into different languages.  
* The language can be selected in the menu, and is used after a restart of D3.
* The language can be selected in the menu, and is used after a restart of D3.
* '''German''' and '''French''' versions are almost complete, other languages are still waiting for translators. If you want to help, please post at '''[http://modetwo.net/darkmod/index.php?/topic/12863-translating-the-tdm-gui this thread]'''.
* The following languages are mostly done, other languages are still waiting for translators. If you want to help, please post at '''[http://modetwo.net/darkmod/index.php?/topic/12863-translating-the-tdm-gui this thread]'''.
 
** '''French''', '''German''', '''Italian''', '''Russian''', '''Spanish''' (incomplete)


:[[Image:Trans_0003.jpg|340px|German HUD]] [[Image:Trans_0012.jpg|340px|The menus in French]]
:[[Image:Trans_0003.jpg|340px|German HUD]] [[Image:Trans_0012.jpg|340px|The menus in French]]

Revision as of 09:40, 8 July 2011

See also the changelog on our bugtracker page: Roadmap

Version 1.07 of The Dark Mod has not been released yet.

Changes / Features / Issues fixed

  • #1496: Unlocking of armed mines (Feature proposal) (grayman)
  • #2478: Adjustments to mines (Coding) (grayman)
  • #2698: Slim down strings/english.lang (Coding) (tels)
  • #2722: SEED: trace ends at bottom of SEED entity (SEED) (tels)
  • #2771: Wench legs clip (Animation) (Springheel)
  • #2781: Autogenerate english.lang etc. from strings/all.lang (Coding) (tels)
  • #2782: Add a way to switch the language in the menu (GUI) (tels)
  • #2783: Support translated HUD (weapon names, inventory groups), shopitems, messages etc. (Coding) (tels)
  • #2787: Complete Vine Arrow (Feature proposal) (grayman)
  • #2791: Check Revenant Materials (AI) (Springheel)


AI

  • Added new wench skins and fixed some clipping issues (Springheel)

Animations

  • added some rustling cloth sounds to several animations (Springheel)
  • added improved melee combat animations (Noisycricket)

Entities

  • New key skins and matching entities (with translated names) were added (Tels):
New and old keys

Sounds

  • Added several new impact sounds (Mortem)
  • Added new weapon and combat sounds (Mortem)

Coding

  • Vine arrows are now working (Grayman)
  • Weapons are now divided into three different categories of damage. Daggers no longer do the same damage as Longswords. (Springheel)

Translation

  • Both the menus and the in-game HUD as well as other on-screen messages are translatable into different languages.
  • The language can be selected in the menu, and is used after a restart of D3.
  • The following languages are mostly done, other languages are still waiting for translators. If you want to help, please post at this thread.
    • French, German, Italian, Russian, Spanish (incomplete)
German HUD The menus in French
Note: Due to technical reasons neither Umlauts nor accented characters work yet, and there are a lot of bitmaps in the menu that are not translated. We work on fixing these issues.


See also