What's new in TDM 1.07: Difference between revisions

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== Changes / Features / Issues fixed ==
== Changes / Features / Issues fixed ==


* [http://bugs.angua.at/view.php?id=1496 #1496]: Unlocking of armed mines (Feature proposal) (grayman)
* [http://bugs.angua.at/view.php?id=2478 #2478]: Adjustments to mines (Coding) (grayman)
* [http://bugs.angua.at/view.php?id=2698 #2698]: Slim down strings/english.lang (Coding) (tels)
* [http://bugs.angua.at/view.php?id=2722 #2722]: SEED: trace ends at bottom of SEED entity (SEED) (tels)
* [http://bugs.angua.at/view.php?id=2781 #2781]: Autogenerate english.lang etc. from strings/all.lang (Coding) (tels)
* [http://bugs.angua.at/view.php?id=2782 #2782]: Add a way to switch the language in the menu (GUI) (tels)




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== GUI ==
== Translation ==


* Both the '''menus''' and the '''in-game HUD''' as well as other on-screen messages are translatable into different languages.
* The language can be selected in the menu, and is used after a restart of D3.
* '''German''' and '''French''' versions are almost complete, other languages are still waiting for translators. If you want to help, please post at '''[http://modetwo.net/darkmod/index.php?/topic/12863-translating-the-tdm-gui this thread]'''.




== Textures ==
:[[Image:Trans_0003.jpg|340px|German HUD]] [[Image:Trans_0012.jpg|340px|The menus in French]]
 


{{clear}}


{{infobox|''Note'': Due to technical reasons neither Umlauts nor accented characters work yet, and there are a lot of bitmaps in the menu that are not translated. We work on fixing these issues.}}


{{whatsnew|sort=193}}
{{whatsnew|sort=193}}

Revision as of 18:34, 29 June 2011

See also the changelog on our bugtracker page: Roadmap

Version 1.07 of The Dark Mod has not been released yet.

Changes / Features / Issues fixed

  • #1496: Unlocking of armed mines (Feature proposal) (grayman)
  • #2478: Adjustments to mines (Coding) (grayman)
  • #2698: Slim down strings/english.lang (Coding) (tels)
  • #2722: SEED: trace ends at bottom of SEED entity (SEED) (tels)
  • #2781: Autogenerate english.lang etc. from strings/all.lang (Coding) (tels)
  • #2782: Add a way to switch the language in the menu (GUI) (tels)


AI

Translation

  • Both the menus and the in-game HUD as well as other on-screen messages are translatable into different languages.
  • The language can be selected in the menu, and is used after a restart of D3.
  • German and French versions are almost complete, other languages are still waiting for translators. If you want to help, please post at this thread.


German HUD The menus in French
Note: Due to technical reasons neither Umlauts nor accented characters work yet, and there are a lot of bitmaps in the menu that are not translated. We work on fixing these issues.


See also