Using the Animation Rig: Difference between revisions

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An overview of the animation controls on the latest animation rig.
A basic overview of the animation controls in the (proguard)animation rig.


[[Image:rig_overview.jpg]]
[[Image:rig_overview.jpg]]
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== IK/FK arm switch ==
== IK/FK arm switch ==


In the default state the arms are set to '''FK'''. To switch the arms to '''Ik''' select the move control and look into the toolbox menu.
In the default state the arms are set to '''FK'''. To switch the arms to '''IK''' select the move control and look into the toolbox menu.
You'll find the next 2 options (below). Change both to 1 to set IK on the arms. The hand ctrl will change to a different control object and elbow controls show up behind the model.
You'll find the next 2 options (below). Change both options to 1 to set IK on the arms. The hand ctrl will change to a different control object and elbow controls show up behind the model.


[[Image:switch.jpg]]
[[Image:switch.jpg]]
[[Category:Animation]]

Latest revision as of 14:13, 22 May 2010

A basic overview of the animation controls in the (proguard)animation rig.

Rig overview.jpg


Foot ctrls

If you select the foot control you can find more custom options in the toolbox menu. Lift heel to animate a roll for walking and Lift toe to animate the toes.

Footctrl.jpg


IK/FK arm switch

In the default state the arms are set to FK. To switch the arms to IK select the move control and look into the toolbox menu. You'll find the next 2 options (below). Change both options to 1 to set IK on the arms. The hand ctrl will change to a different control object and elbow controls show up behind the model.

Switch.jpg