Texturing in DarkRadiant: Difference between revisions

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In DarkRadiant there are quite some texturing tools available. In order to yield the best results, it's of course useful to know how these tools work, which is what this document is trying to cover.
In DarkRadiant there are quite some texturing tools available. In order to yield the best results, it's of course useful to know how these tools work, which is what this document is trying to cover.
 
== Brushes vs. Patches ==
There are some texturing commands that work differently for brushes and patches, because of the way these primitives store their texture information. So beware that using the same command on a brush doesn't always yield the same result when used on patches, although DarkRadiant tries to do its best. Read here to gain some insight about [[how patches and brushes are technically textured]].
 
== Natural ==
'''Natural''' for one works differently for patches as for brushes. Basically it tries to apply an undistorted texture with the default scale on the target. This is of course more easily accomplished for brushes (because their textures are always undistorted) than for patches.


[[Category:DarkRadiant]]
[[Category:DarkRadiant]]
[[Category:Editing]]
[[Category:Editing]]

Revision as of 08:51, 3 March 2007

In DarkRadiant there are quite some texturing tools available. In order to yield the best results, it's of course useful to know how these tools work, which is what this document is trying to cover.

Brushes vs. Patches

There are some texturing commands that work differently for brushes and patches, because of the way these primitives store their texture information. So beware that using the same command on a brush doesn't always yield the same result when used on patches, although DarkRadiant tries to do its best. Read here to gain some insight about how patches and brushes are technically textured.

Natural

Natural for one works differently for patches as for brushes. Basically it tries to apply an undistorted texture with the default scale on the target. This is of course more easily accomplished for brushes (because their textures are always undistorted) than for patches.