Teleporting entities: Difference between revisions

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Note: Triggers have a lot of useful spawnargs that can insert delays, make it trigger only once etc.
Note: Triggers have a lot of useful spawnargs that can insert delays, make it trigger only once etc.


Here is an example:
 
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Here is a screenshot:


[[Image:Trigger teleport.jpg]]
[[Image:Trigger teleport.jpg]]


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Revision as of 12:43, 22 July 2009

Often the mapper wants to teleport an entity to a specific place and orientation. In Doom3, this is very easy, you need just to set the origin and angles of the object inside a script and it will appear where it should.

To make this even easier, a new atdm:telepert entity has been added.

Example

  • Create the atdm:teleport entity Click the right mouse button -> Create Entity -> darkmod -> Trigger -> atdm:teleport
  • Move it to the position and orient it the way that the teleported entity/entities should appear
  • Link the atdm:teleport to any entities you want to be teleported (Default: CTRL + K)
  • Create a trigger and link it to the atdm:teleport. Once the trigger activates atdm:teleport, the teleport will happen.

Note: Triggers have a lot of useful spawnargs that can insert delays, make it trigger only once etc.




Here is a screenshot:

Trigger teleport.jpg