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  • |''A candle holder with an unlit skinny stub candle.'' |''A candle holder with a lit skinny stub candle.''
    227 KB (38,525 words) - 14:59, 13 April 2024
  • * New carrot stub/turnip stub (Baddcog) and moveables/eaten versions based on them
    13 KB (1,967 words) - 15:56, 3 February 2021
  • With either method, <FM>.map how has the stub of our tutorial game. (When speaking of a 'map', developers may be referrin
    34 KB (6,047 words) - 14:41, 15 April 2023
  • ...ocals_decls01.pk4/subtitles/. An ''fm_root.subs'' file exists there, whose stub fm_root decl is over-ridden by your FM's fm_root as described next.)
    15 KB (2,459 words) - 16:37, 2 July 2023
  • For instance, a candle consists of two entity: the candle stub, and an attached flame object.
    10 KB (1,652 words) - 16:45, 11 November 2023
  • This setting doesn't work in 2.09+ It is a stub cvar that does nothing.
    76 KB (12,036 words) - 01:27, 26 April 2024
  • ...other configurations ''NoGameTypeInfo.h'' is included instead, which is a stub file with no information)
    15 KB (2,106 words) - 07:35, 24 March 2018
  • ...ler because there's no model available, only, say, an Entity (e.g., turnip stub).
    3 KB (585 words) - 18:11, 24 March 2020
  • *This is a working stub
    4 KB (712 words) - 06:48, 27 May 2021