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  • ...3]: Add _Propogated_ material-specific bounce sounds to ragdolls (Coding) (Springheel) ...s.thedarkmod.com/view.php?id=3159 #3159]: Update longsword model (Models) (Springheel)
    24 KB (3,321 words) - 14:07, 4 February 2021
  • ...om/view.php?id=1784 #1784]: Find decent metal armour impact sound (Sound) (Springheel) ...ugs.thedarkmod.com/view.php?id=2485 #2485]: Foot tapping too loud (Sound) (Springheel)
    25 KB (3,550 words) - 05:31, 4 February 2021
  • == Springheel == === Springheel's Speed Build Challenge ===
    16 KB (2,476 words) - 16:14, 13 June 2023
  • ...artists for TDM include: [http://forums.thedarkmod.com/user/9-springheel/ Springheel], [http://forums.thedarkmod.com/user/101-kfmccall/ KFMcCall], [http://forum ...ept art piece for TDM, by [http://forums.thedarkmod.com/user/9-springheel/ Springheel] (August 2004)
    17 KB (2,409 words) - 13:54, 13 November 2019
  • ...kmod.com/view.php?id=2133 #2133]: Add random tips to loading screen (GUI) (Springheel) ...d.com/view.php?id=2449 #2449]: Torch-carriers need pain modification (AI) (Springheel)
    6 KB (931 words) - 05:14, 4 February 2021
  • .../view.php?id=2522 #2522]: Adjust damage for different weapons (Def/Setup) (Springheel) ...php?id=2537 #2537]: Test Noisycricket's new combat animations (Animation) (Springheel and Noisycricket)
    12 KB (1,759 words) - 14:36, 3 February 2021
  • * New AI barks for AI searching together; new searching animations (Springheel) * numerous new models and skins have been added to the mod (Springheel)
    4 KB (649 words) - 14:32, 4 February 2021
  • |''Don't use, base class for all Springheel's unlit moveable candles.'' |''Don't use, base class for all Springheel's unlit moveable candles.''
    227 KB (38,525 words) - 22:51, 31 October 2023
  • == Tears of St. Lucia (jdude/Springheel) == == A Score to Settle (Springheel) - new .pk4 ==
    7 KB (1,016 words) - 16:55, 8 October 2013
  • |Springheel ...Category:Missions by RailGun|RailGun]], [[:Category:Missions by Springheel|Springheel]]
    40 KB (5,170 words) - 06:29, 13 April 2022
  • * Folders have been reorganized in DR to make finding AI simpler (Springheel) ...I entities have been added, including criminal thug and unarmed townsfolk (Springheel)
    11 KB (1,608 words) - 16:14, 3 February 2021
  • * Springheel's Church modules * Springheel's updated head models
    11 KB (1,614 words) - 16:51, 2 February 2021
  • '''Creator:''' [[:Category:Missions by Springheel|Springheel]] '''Creator:''' [[:Category:Missions by Springheel|Springheel]]
    2 KB (378 words) - 19:34, 28 April 2019
  • ...rs have been updated with better rigging, improved meshes and textures. ''(Springheel)'' * All female heads and a couple male heads have been improved. ''(Springheel)''
    2 KB (236 words) - 14:17, 4 February 2021
  • ...dest [[The City Watch|City Watch]] guard concept (original & coloured), by Springheel (October 2004) ...Concept city watch.jpg|Oldest City Watch guard concept (only coloured), by Springheel (October 2004)
    2 KB (274 words) - 09:05, 30 July 2020
  • |Springheel ...|http://forums.thedarkmod.com/topic/18809-fan-mission-a-matter-of-hours-by-springheel-2842017/}}
    64 KB (7,967 words) - 09:23, 28 March 2024
  • ...and never published. The released version of The Elixir was rebuilt using Springheel's modules. ...00%, Most loot arleady placed, some lighting and AI, and a story expose by Springheel.|-}}
    9 KB (1,167 words) - 09:42, 5 April 2023
  • * Springheel's new architectural modules * Springheel improved splash effects
    13 KB (1,927 words) - 16:40, 2 February 2021
  • ...Category:Missions by RailGun|Railgun]], [[:Category:Missions by Springheel|Springheel]] The FM is part of Springheel's [[Fan_Mission_Series#Corbin_series|''Corbin'' series]].
    10 KB (1,456 words) - 12:39, 18 August 2021
  • *'''Author:''' Springheel The FM is part of Springheel's [[Fan_Mission_Series#Corbin_series|''Corbin'' series]].
    5 KB (821 words) - 19:34, 30 March 2021
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