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  • Finally, Duzenko and Stgatilov have implemented an '''Experimental Soft Shadows option''' * Cabalistic and duzenko added initial Dual-Core Support partly ported from Doom 3 BFG
    13 KB (1,927 words) - 16:40, 2 February 2021
  • * duzenko and nbohr1more The lightgem calculation has been substantially optimized * duzenko Initial code support for uncapped FPS (com_fixedTic 1)
    4 KB (541 words) - 16:32, 2 February 2021
  • ...eloped by Sikkpin the author of the soft shadows mod for Doom 3 "Sikkmod". Duzenko ported portions of it to GLSL. In TDM 2.06, the new GLSL version of the shader (developed by Duzenko) accepts (industry standard) irradiance cubemap images.
    23 KB (3,719 words) - 18:25, 8 February 2024
  • '''Duzenko'''
    29 KB (4,533 words) - 05:05, 28 January 2021
  • |nbohr1more, duzenko, sgtatilov
    9 KB (1,238 words) - 02:50, 13 March 2024