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  • DarkRadiant Shader System The Shader System module is initialised during DarkRadiant startup and parses the material files during this phase.
    2 KB (211 words) - 23:11, 11 November 2007
  • ...he textures itself, but requests them to be created/loaded from the passed TextureConstructor. This way the GLTextureManager doesn't need to take care of how the images {{darkradiant-internal|sort=GLTextureManager}}
    3 KB (387 words) - 23:17, 11 November 2007