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  • ...ystem works for '''The Dark Mod'''. The name is taken from the Dromed Stim/Response system. However this does '''not''' mean that you should assume any other s ...rs, it will not act on himself, even if the entity has a response for that stim.
    6 KB (1,004 words) - 12:50, 14 November 2022
  • ...quick information, from within Dark Radiant, access the Help/[https://www.darkradiant.net/userguide/ User Guide]. ...re defaults and you can change them to your preference in Dark Radiant's {{menu|Edit|Keyboard Shortcuts}} where they are listed in alphabetical order by sh
    104 KB (17,349 words) - 15:12, 19 May 2020
  • * Create a door from the entity list * Create a handle from the entity list
    61 KB (10,916 words) - 20:12, 30 January 2024
  • ...arkRadiant, select everything, copy to clipboard. Open another instance of DarkRadiant and paste from clipboard. Save as new filename and dmap new file and that h ...ally bloat your mapname.proc file. We added a few more portals to even out entity distribution, and dmap was happy again.
    51 KB (8,847 words) - 15:33, 1 July 2021
  • ...[[Image:Entity_class_tree.png]][[DarkRadiant_Entity_Entity_Class_Tree_menu|Entity Class Tree]] |  Show the Entity/Class tree
    1 KB (191 words) - 16:00, 17 November 2007
  • * the editor (D3Ed), but we have [[DarkRadiant]] ...ely new subsystem. It's pretty much the same coding style I was used to in DarkRadiant, minus a few things:
    24 KB (4,081 words) - 16:56, 10 April 2019
  • '''This article is mainly describes DarkRadiant before 2.8.0. For a more recent treatment, see the Prefabs section of [[The ...an be useful for complex setups like doors or entities with a complex Stim/Response setup and might save a bit of work.
    3 KB (509 words) - 20:02, 27 January 2022