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  • |atdm:ai_rat_small |atdm:ai_spider_tiny
    227 KB (38,525 words) - 14:59, 13 April 2024
  • ...s. The same holds for ammonition (arrows). These get added to the weapon's ammo and are removed from the map. ...into the map by the player. This will not work for anonymous items (loot, ammo), since their entity will be removed from the map after they had been put i
    30 KB (4,994 words) - 11:07, 7 April 2024
  • ...e of the given weapon (e.g. "broadhead") to the specified entityDef (e.g. "atdm:projectile_broadhead"). :Amount of ammo in inventory. since each shot may use more than 1 ammo, this is different than ammoAvailable()
    310 KB (38,861 words) - 14:11, 16 December 2023
  • ...e of the given weapon (e.g. "broadhead") to the specified entityDef (e.g. "atdm:projectile_broadhead"). :Amount of ammo in inventory. since each shot may use more than 1 ammo, this is different than ammoAvailable()
    282 KB (35,345 words) - 23:37, 1 January 2015
  • ...e of the given weapon (e.g. "broadhead") to the specified entityDef (e.g. "atdm:projectile_broadhead"). :Amount of ammo in inventory. since each shot may use more than 1 ammo, this is different than ammoAvailable()
    286 KB (35,800 words) - 14:49, 7 May 2018
  • ...any rules on one entity, it doesn't make much sense to place more than one atdm:campaign_info entity in your map. Note: when adding an atdm:campaign_info entity to your map, it will inherit a set of default spawnarg
    5 KB (840 words) - 18:35, 29 May 2019