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- Finally, Duzenko and Stgatilov have implemented an '''Experimental Soft Shadows option''' * Greebo and stgatilov merged 64-bit support from the Dhewm3 branch13 KB (1,927 words) - 16:40, 2 February 2021
- ...ugs.thedarkmod.com/view.php?id=2767 #2767]: Savegame Compression (Coding) (stgatilov) ...re portable lightgem - getting rid of named pipe / shared memory (Coding) (stgatilov & JC Denton)6 KB (931 words) - 05:14, 4 February 2021
- ...above. Code was further improved in TDM 2.09; see source code comments by stgatilov.''9 KB (1,180 words) - 19:02, 18 June 2022
- ...pdated to correct punctuation errors that quietly caused problems. Thanks, stgatilov''21 KB (3,218 words) - 17:42, 5 January 2022
- The zipsync code is available as [https://github.com/stgatilov/zipsync a separate repo on GitHub]. Nobody except me (stgatilov) has to bother about updating the separate GitHub repo:26 KB (4,415 words) - 13:46, 27 May 2021
- ''[stgatilov --- on a minor note, the engine still has to check for shadows coming out f41 KB (7,171 words) - 19:41, 20 October 2021
- ...php?/topic/20825-210-entity-limit-removed/#comment-457638 more recently by stgatilov regarding TDM 2.10]''5 KB (715 words) - 16:56, 12 April 2022
- ...igger initialization instead of onTime 0. This avoids a problem, indicates stgatilov: onTime 0 events can trigger before activation on engine restart, with all3 KB (449 words) - 02:32, 20 July 2022
- ''addition by stgatilov (Jan 2020)''5 KB (813 words) - 07:13, 2 April 2020
- ....thedarkmod.com/view.php?id=2805 #2805]: Screenshot image format (Coding) (stgatilov)12 KB (1,759 words) - 14:36, 3 February 2021