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  • Finally, Duzenko and Stgatilov have implemented an '''Experimental Soft Shadows option''' * Greebo and stgatilov merged 64-bit support from the Dhewm3 branch
    13 KB (1,927 words) - 16:40, 2 February 2021
  • ...ugs.thedarkmod.com/view.php?id=2767 #2767]: Savegame Compression (Coding) (stgatilov) ...re portable lightgem - getting rid of named pipe / shared memory (Coding) (stgatilov & JC Denton)
    6 KB (931 words) - 05:14, 4 February 2021
  • So TDM-version-specific indications will be restricted to stgatilov's major GUI scripting refresh for TDM 2.11. Specific improvements are noted
    17 KB (2,366 words) - 22:21, 9 October 2023
  • ...com/index.php?/topic/21642-feedback-on-wiki-gui-scripting-language-series/ stgatilov's analysis].''
    3 KB (479 words) - 19:21, 30 November 2022
  • <br>(Stgatilov did all the code work on this feature, with the team and community providin <br>stgatilov added some enhanced visual features to subtitles so you can determine which
    12 KB (1,722 words) - 05:14, 28 March 2024
  • ...crease of 23000 tris, 75 draws and 2500 shdw reduced the fps count by two (stgatilov: relative to how many? was that additional geometry invisible?).
    11 KB (1,872 words) - 21:22, 5 January 2024
  • ...above. Code was further improved in TDM 2.09; see source code comments by stgatilov.''
    9 KB (1,182 words) - 18:17, 4 November 2022
  • ...pdated to correct punctuation errors that quietly caused problems. Thanks, stgatilov''
    21 KB (3,218 words) - 18:04, 4 November 2022
  • The zipsync code is available as [https://github.com/stgatilov/zipsync a separate repo on GitHub]. Nobody except me (stgatilov) has to bother about updating the separate GitHub repo:
    26 KB (4,415 words) - 13:46, 27 May 2021
  • ''[stgatilov --- on a minor note, the engine still has to check for shadows coming out f
    41 KB (7,171 words) - 19:41, 20 October 2021
  • ...php?/topic/20825-210-entity-limit-removed/#comment-457638 more recently by stgatilov regarding TDM 2.10]''
    5 KB (715 words) - 16:56, 12 April 2022
  • ''Adapted from stgatilov in [https://bugs.thedarkmod.com/view.php?id=6164 New features in GUI engine
    9 KB (1,317 words) - 21:56, 2 November 2023
  • ...igger initialization instead of onTime 0. This avoids a problem, indicates stgatilov: onTime 0 events can trigger before activation on engine restart, with all
    3 KB (450 words) - 16:20, 4 November 2022
  • ''addition by stgatilov (Jan 2020)''
    5 KB (813 words) - 07:13, 2 April 2020
  • <br>stgatilov performed so many major performance improvements this release it could prob
    17 KB (2,452 words) - 10:59, 10 February 2023
  • ....thedarkmod.com/view.php?id=2805 #2805]: Screenshot image format (Coding) (stgatilov)
    12 KB (1,759 words) - 14:36, 3 February 2021