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  • * SteveL has adjusted the grabber so that it is easier to lift up objects without ba * SteveL has fixed breakable glass behavior
    3 KB (520 words) - 00:08, 8 February 2024
  • * Particles no longer render during the Light Gem capture.(SteveL) * the LOD system has been extended to cover AI and animated objects (SteveL)
    4 KB (649 words) - 14:32, 4 February 2021
  • ...e the extended TOC. (2) is trickier. ~ [[User:SteveL|SteveL]] ([[User talk:SteveL|talk]]) 12:08, 11 May 2014 (EDT) ...de. (2) remains a manual adjustment. ~ [[User:SteveL|SteveL]] ([[User talk:SteveL|talk]]) 06:33, 1 June 2014 (EDT)
    1 KB (159 words) - 00:41, 6 October 2016
  • from SteveL's old Soft Shadow code for 2.04 era development builds.)</font> * duzenko, Stgatilov and SteveL added initial support for Soft Shadows
    13 KB (1,927 words) - 16:40, 2 February 2021
  • ...re supported so no markup can be used. [[User:SteveL|SteveL]] ([[User talk:SteveL|talk]]) 23:32, 1 January 2015 (UTC)
    349 bytes (50 words) - 23:32, 1 January 2015
  • * SteveL User friendly [[World_Particle_System | "World Particle" system]] * SteveL Candles can be extinguished via the Stim\Response system
    4 KB (541 words) - 16:32, 2 February 2021
  • ..."bunny-hopping" exploit that allowed silent crouch-jumping has been fixed (SteveL)
    2 KB (283 words) - 14:24, 4 February 2021
  • ...19-inlining-entities-is-it-working/#comment-35385 2014 thread by motorsep, SteveL, and Moonbo] and [https://forums.thedarkmod.com/index.php?/topic/20825-210-
    5 KB (715 words) - 16:56, 12 April 2022
  • // the skybox image captured in _currentRender. -- SteveL working on #4182
    30 KB (4,509 words) - 03:02, 12 March 2022