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  • ::''orientated'': binds the orientation as well as position, if set to 1 ...useLighting is 0 the entity will be visible in complete darkness. If it is 1, the entity will only be visible if there is light shining on it, but the s
    310 KB (38,861 words) - 14:11, 16 December 2023
  • ::''orientated'': binds the orientation as well as position, if set to 1 ...useLighting is 0 the entity will be visible in complete darkness. If it is 1, the entity will only be visible if there is light shining on it, but the s
    282 KB (35,345 words) - 23:37, 1 January 2015
  • ::''orientated'': binds the orientation as well as position, if set to 1 ...useLighting is 0 the entity will be visible in complete darkness. If it is 1, the entity will only be visible if there is light shining on it, but the s
    286 KB (35,800 words) - 14:49, 7 May 2018
  • * '''CPU''': 1.5Ghz with x64 instructions (64-bit) and SSE2 SIMD support <br><br>The Dark Mod 1.0 was originally released in 2009. The average mission designer and player
    80 KB (12,625 words) - 19:24, 9 May 2024
  • {|class="wikitable sortable" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=100% !bgcolor=#d0d0e0 width="1%"|No.
    44 KB (5,641 words) - 21:26, 7 April 2024
  • {|class="wikitable sortable mw-collapsible" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=100% d |''A giant spider. Use spawnarg: 'animal_patrol' '1' to have spider wander around randomly.''
    227 KB (38,525 words) - 14:59, 13 April 2024
  • {|class="wikitable sortable" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=100% !align=left|{{TDM-FM|inplainsight|The Lieutenant 1: In Plain Sight}}
    66 KB (8,195 words) - 03:12, 2 May 2024
  • 1) Frequency of use in TDM (widely; seldom; debug; unlikely to be useful) backcolor 1,1,0,1 // Yellow with no transparency.
    12 KB (1,829 words) - 16:17, 4 November 2022
  • ...wnarg ''start_on'' with a value of 0 for where the elevator will start and 1 for the others. *** have the property/value: ''ride 1'' (this gives it priority over ''fetch'' buttons to avoid conflict between
    23 KB (3,264 words) - 17:50, 8 May 2024
  • {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=100% d |1:00
    53 KB (6,865 words) - 13:17, 29 March 2021
  • ...func_static or derivative; such entities have spawnarg "gui_noninteractive 1" set by default. backcolor 0,1,0,1 // green
    8 KB (1,222 words) - 17:35, 4 November 2022
  • ...arget spawnarg) then add the spawnarg ''wait_for_trigger'' with a value of 1. ...mple: "1 OR (NOT(2) AND 3)" would complete the mission if either objective 1 is true, or if 2 is false and 3 is true. By default, a mission succeeds whe
    35 KB (5,581 words) - 21:38, 25 April 2024
  • ...inal '''[https://en.wikipedia.org/wiki/Thief_(series) Thief series games ( 1 and 2 ) by Looking Glass Studios]'''. ...TTLG community]''' who enjoyed playing and creating Fan Missions for Thief 1 and 2
    54 KB (8,549 words) - 14:20, 7 May 2024
  • "conv_1_name" "Testconversation 1" // defines the name of the conversation (mandatory) "conv_1_cmd_1_actor" "1" // Actor 1 takes this action
    18 KB (2,896 words) - 21:47, 30 December 2021
  • ...e the tutorial about scenegraph traversal for more information. (since 1.8.1) ...isSelected)</tt> Sets the selection status of this node, i.e. setSelected(1) will select this node. Not all nodes are selectable (ModelNodes, for examp
    91 KB (13,242 words) - 06:12, 2 January 2023
  • ...ut a new brush to the size required, eg, a seven foot high door is 84" x 1.1 = about 90 units in Dark Radiant. ...ame visportal. The spawnarg ''auto_setup_double_door'' (which defaults to "1") will take care of setting up the open/lock peer relationship between the
    61 KB (10,916 words) - 20:12, 30 January 2024
  • ...TEXT_SETTINGS visible "gui::Inventory_ItemVisible" noclip 1 matcolor 1, 1, 1, "gui::HUD_Opacity" \ ...textalign 1 textscale INV_GUI_FONT_SCALE font INV_GUI_FONT forecolor 1, 1, 1, "gui::HUD_Opacity"
    18 KB (2,323 words) - 17:34, 4 November 2022
  • ...lack of vector3 parsing support by GUI script. By convention, use "0" or "1" as fourth element. ...e light. Elements in range 0 to 1. This is RGB, not RGBA. Default is 1,1,1,1 (white).
    11 KB (1,487 words) - 17:46, 4 November 2022
  • ;'''<tt>inv_stackable</tt>''' | [0/1] ..._stackable</tt> set to 1. Non-stackable items have always an item count of 1 and this argument is ignored. As an example, the mapper could set up a stac
    30 KB (4,994 words) - 11:07, 7 April 2024
  • ==Case 1 – Transparent Background, White Letters== visible 1
    10 KB (1,396 words) - 18:06, 4 November 2022
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