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  • ...id=2936 #2936]: Merge the GPL'd D3 sources with the TDM codebase (Coding) (greebo) ...2962]: Move tdmlauncher functionality into the game engine (TDM Launcher) (greebo)
    25 KB (3,550 words) - 05:31, 4 February 2021
  • ...ttp://bugs.thedarkmod.com/view.php?id=2202 #2202]: Campaign Support (GUI) (greebo) ...a persistent data structure to store info between multiple maps (Coding) (greebo)
    6 KB (931 words) - 05:14, 4 February 2021
  • ...thedarkmod.com/view.php?id=2846 #2846]: Download fmname_l10n.pk4 (Coding) (greebo) ...view.php?id=2850 #2850]: Campaign Distinction on In-Game Downloader (GUI) (greebo)
    12 KB (1,759 words) - 14:36, 3 February 2021
  • ...rkmod.com/tools/MayaImportx86(Maya85).zip MayaImportx86.dll for Maya 8.5] (greebo) ...od.com/tools/MayaImportx86(Maya2008).zip MayaImportx86.dll for Maya 2008] (greebo)
    1 KB (172 words) - 03:58, 17 September 2016
  • Most inventory items use the default GUI, developed by greebo and found at tdm_gui01.pk4/guis/tmd_inv.gui. It's a bit lengthy, but here's "inv_hud_layer" "11" // greebo: Readables are on layer 10
    18 KB (2,323 words) - 17:34, 4 November 2022
  • * Greebo and stgatilov merged 64-bit support from the Dhewm3 branch * Greebo and Stgatilov added FFMPEG video playback support including embeded AUDIO s
    13 KB (1,927 words) - 16:40, 2 February 2021
  • * A "Restart game" button now in the "Settings menu" (Greebo) ...s like tracking which mission(s) you played before, how long it took etc. (Greebo)
    13 KB (1,967 words) - 15:56, 3 February 2021
  • ...TDM script function calls setGui... or getGui... Thus, this solution from greebo: ...od.com/index.php?/topic/21464-gui-on-a-world-object/ this forum thread and greebo's insights].
    8 KB (1,222 words) - 17:35, 4 November 2022
  • ...''' [[:Category:Missions by Angua|Angua]] & [[:Category:Missions by Greebo|Greebo]] ...rums.thedarkmod.com/index.php?/topic/9937-fan-mission-the-outpost-by-angua-greebo-20091017/ TDM forums thread]
    4 KB (623 words) - 18:25, 30 March 2024
  • ...overriden on a per item level, and wont have an effect for such items. ''(greebo: Should be removed)'' "inv_hud_layer" "11" // greebo: Readables are on layer 10
    30 KB (4,994 words) - 11:07, 7 April 2024
  • ...iew.php?id=3260 #3260]: Change the way scriptEvents are declared (Coding) (greebo) * Script events need now only be declared on the SDK side (greebo).
    24 KB (3,321 words) - 14:07, 4 February 2021
  • Author: angua & greebo Author: angua & greebo
    8 KB (1,444 words) - 14:39, 15 April 2023
  • ...mplaining about a missing compiler or something. In that case, please tell greebo to update this tutorial accordingly. If you get an error during startup, please contact greebo, perhaps there is something missing in this tutorial.
    4 KB (676 words) - 16:06, 4 April 2008
  • ...ps://forums.thedarkmod.com/index.php?/topic/5515-save-region forum post by Greebo, SneaksieDave, et al].'' ...ps://forums.thedarkmod.com/index.php?/topic/5515-save-region Forum post by Greebo, SneaksieDave, et al]
    3 KB (486 words) - 17:21, 23 January 2022
  • ''By Geep 2022, with content from Greebo and others'' ...apted from the pre-DR-2.8 treatment in [[Prefabs]] by Fical, Destined, and Greebo.
    5 KB (842 words) - 22:47, 26 January 2022
  • ''By Geep 2022, with content from Greebo and others'' ...apted from the pre-DR-2.8 treatment in [[Prefabs]] by Fical, Destined, and Greebo.
    5 KB (830 words) - 19:33, 27 January 2022
  • ...e clearController because scripting doesn't like passing in $null_entity? (greebo: one could remove this function and set the argument type of setController ...e clearController because scripting doesn't like passing in $null_entity? (greebo: one could remove this function and set the argument type of setController
    310 KB (38,861 words) - 14:11, 16 December 2023
  • ...also known as ''greebo's random notes about coding for The Dark Mod''.
    24 KB (4,081 words) - 16:56, 10 April 2019
  • ...e clearController because scripting doesn't like passing in $null_entity? (greebo: one could remove this function and set the argument type of setController ...e clearController because scripting doesn't like passing in $null_entity? (greebo: one could remove this function and set the argument type of setController
    282 KB (35,345 words) - 23:37, 1 January 2015
  • * [[Coding in the SDK|greebo's "Coding in the SDK" article]]
    715 bytes (97 words) - 06:13, 8 January 2009
  • |angua, greebo ...ttps://forums.thedarkmod.com/index.php?/topic/9937-fm-the-outpost-by-angua-greebo-17-oct-09/}}
    66 KB (8,193 words) - 03:48, 15 April 2024
  • (greebo's memo on how to compile the Maya Import library for exporting meshes and a
    3 KB (434 words) - 11:20, 20 May 2010
  • |[[:Category:Missions by Fidcal|Fidcal]], [[:Category:Missions by Greebo|Greebo]]
    44 KB (5,641 words) - 21:26, 7 April 2024
  • ...e clearController because scripting doesn't like passing in $null_entity? (greebo: one could remove this function and set the argument type of setController ...e clearController because scripting doesn't like passing in $null_entity? (greebo: one could remove this function and set the argument type of setController
    286 KB (35,800 words) - 14:49, 7 May 2018
  • ...now possible to view details and screenshots before downloading a mission (Greebo)
    11 KB (1,608 words) - 16:14, 3 February 2021
  • == The Outpost (angua/greebo) - complete! ==
    7 KB (1,016 words) - 16:55, 8 October 2013
  • ...jam</tt> file and put it into your user folder, that might be <tt>C:\Users\greebo</tt>, for instance. To compile the 32-bit boost.python libs, I used the use
    9 KB (1,452 words) - 03:23, 11 April 2019
  • ...p?/topic/21464-gui-on-a-world-object/&do=findComment&comment=475054 ''from greebo:'']
    9 KB (1,182 words) - 18:17, 4 November 2022
  • // greebo: This is an example on how to include a .script file of yours to be loaded
    1,011 bytes (172 words) - 11:56, 9 September 2011
  • ''written by Fidcal based on a summary by greebo''
    22 KB (3,205 words) - 09:42, 9 September 2021
  • ''following written by greebo''
    13 KB (2,253 words) - 18:11, 4 November 2022
  • OrbWeaver started working on it in Spring 2006, greebo joined the team as of October 2006 (the initial release was version 0.5.0).
    3 KB (311 words) - 22:09, 12 April 2024
  • <!-- info checked by greebo on 2007-11-18 :) -->
    306 bytes (50 words) - 01:54, 21 October 2018
  • {{Original_Reference|Ishtvan|4121}} ''additions by greebo''
    35 KB (5,581 words) - 15:27, 7 October 2020
  • ...aw a graph explaining this, so if this is not yet in the wiki, you can bug greebo to do this. :)
    11 KB (1,939 words) - 21:52, 9 April 2024
  • |Greebo, Angua
    12 KB (1,318 words) - 15:55, 3 April 2023
  • ''greebo: I successfully implemented an event with an optional integer argument for
    2 KB (279 words) - 08:13, 30 June 2008
  • To paraphrase greebo, after the mission is loaded and before the actual gameplay, a popup messag
    6 KB (830 words) - 16:30, 4 November 2022
  • The "flashbomb.gui" file, due to greebo, is shown below (lightly edited). There are two full screen child windowDef
    5 KB (618 words) - 17:32, 4 November 2022
  • * greebo
    29 KB (4,533 words) - 05:05, 28 January 2021
  • ...re for TDM, but it might be of interest for other mods, so I'll leave it --greebo'' In another instance, Doom 3 was trying to access a registry entry called
    7 KB (1,217 words) - 08:14, 27 February 2019
  • ''written by greebo''
    10 KB (1,655 words) - 04:10, 25 November 2010
  • Posted by Greebo: Also, note that a parallel light will only light surfaces "matching" the d
    23 KB (3,719 words) - 18:25, 8 February 2024
  • ''by Ishtvan & greebo''
    61 KB (10,916 words) - 20:12, 30 January 2024
  • ...s was replaced by a column of stacked windowDefs instead, because (reports greebo): "listDefs don't get updated in the GUI unless you call gui->StateChanged(
    13 KB (1,906 words) - 17:44, 4 November 2022
  • The tdm_gui01.pk4\guis\playertools\compass.gui by Drumple and greebo:
    11 KB (1,487 words) - 17:46, 4 November 2022
  • {{Original_Reference|Ishtvan|1636}}, ''additions by greebo & fidcal 2009-03-13''
    8 KB (1,227 words) - 14:17, 20 February 2013
  • ''written by greebo''
    18 KB (2,900 words) - 09:35, 30 June 2008
  • ''Originally written by Fingernail & greebo on forums.thedarkmod.com''
    9 KB (1,193 words) - 14:23, 15 January 2024
  • ...topic/21464-gui-on-a-world-object/&do=findComment&comment=475923 indicates greebo].
    3 KB (490 words) - 17:36, 4 November 2022
  • {{abandoned-works|Crucible Campaign Team|Greebo and Angua|{{red|Adopted}}|?|?|?|Crucible of Omens}}
    9 KB (1,165 words) - 18:54, 29 March 2024
  • ...t to the nodes that were imported last. (Hope this is clear, otherwise ask greebo).
    4 KB (678 words) - 23:15, 11 November 2007
  • // greebo: Comma-separated list of anims
    2 KB (377 words) - 05:00, 22 November 2018
  • // greebo: Set the waitstate, this gets cleared by
    7 KB (1,083 words) - 12:15, 21 July 2011
  • In 2009, Crispy (with input from other TDMers Hyeron, Fidcal, and greebo) developed a variant version, "ExportFontToDoom3_modified", that could wou
    6 KB (937 words) - 19:44, 7 March 2024