Search results

From The DarkMod Wiki
Jump to navigationJump to search
  • Then (2) is put in front of (1), with "stencil holes" cut through (2) where the shadows are. The shadow vo After a 1-line header, the PROC file begins with a series of named "model" sections,
    16 KB (2,407 words) - 19:05, 31 October 2022
  • If 1 (true), forces the control to scroll to the bottom when first drawn. Defaul forcescroll 1
    9 KB (1,305 words) - 17:42, 4 November 2022
  • * '''open''': (1/0) Specifies whether this frobmover spawns at the open position. Can be use * '''locked''': (1/0) Specifies whether this frobmover is locked (default is "0").
    10 KB (1,591 words) - 23:11, 29 December 2020
  • The console command com_showFps 1 allows you to see the framerate at any part of your map, so that you have a g_showviewpos 1
    37 KB (6,198 words) - 18:11, 12 May 2024
  • "num_pages": "1" "extra pages do the same way as page 1 above but then change the value in num_pages above"
    15 KB (2,359 words) - 13:05, 23 May 2024
  • ...rticle is largely obsolete. Model scaling is available in Dark Radiant 2.2.1 and higher. See [[Model Scaling]]''' '''''rotation 1 0 0 0 1 0 0 0 1'''''
    5 KB (813 words) - 07:13, 2 April 2020
  • {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=100% d {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=100% d
    11 KB (1,439 words) - 23:39, 1 February 2019
  • ...is sets how long it takes for the mover to get to full speed. I have it to 1 second so that it looks believable that it speeds up in a little while rath *'''decel_time''' 1 - As above but for decelleration.
    11 KB (1,880 words) - 20:17, 8 June 2022
  • map scale(normalmap.tga, 1, 1, 0, 1) if (global5 == 1)
    7 KB (842 words) - 05:02, 22 December 2022
  • "shop_skip" "1" ...e number D refers to the difficulty level this spawnarg is applying to (0, 1 or 2). the CLASSNAME is something like '''atdm:playertools_breath_potion'''
    9 KB (1,390 words) - 22:00, 18 February 2022
  • ...losely (but not pixel-perfect), and is either square, or in my case 2:1 or 1:2. [[Image:Decal 01.png|100px|Step 1]]   [[Image:Decal fill whole selection with black.png|100px|Step 2]] &
    13 KB (2,163 words) - 16:00, 14 May 2017
  • visible 1 visible 1-"gui::is_visible"
    10 KB (1,513 words) - 16:03, 13 November 2023
  • float myvar 1 // ALLOWED IN 2.11, WITHOUT WARNING. MISLEADING BEFORE 2.11, because variab ===Menu Button Example #1===
    6 KB (802 words) - 17:01, 7 October 2023
  • * com_smp 1: allows the frontend and backend to run on different threads. same as the m * com_fixedTic 1: uncapped FPS ( really capped at 166hz to prevent audio bugs, etc. )
    13 KB (1,927 words) - 16:40, 2 February 2021
  • ...these for the sake of simplicity). Campaign support has been added in TDM 1.06. Mission 1: red
    13 KB (2,131 words) - 00:08, 13 May 2014
  • ...he following spawnarg on it: "rel 1,0" "0". This will cause the AI on team 1 to see the player (team 0) as neutral (0). Target this entity from a worlds ...relation'' entity set the spawnarg "rel 1,0" "-1". On the second, set "rel 1,0" "0". Let the ''trigger_relay'' target the second ''target_setrelation''
    12 KB (1,809 words) - 05:06, 13 November 2019
  • *'''Version:''' 1 {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da
    7 KB (978 words) - 02:45, 1 May 2022
  • ...in [[GUI Scripting: References & Resources#Making Doom 3 Mods: GUIS | Ref 1]], reflecting class names in the engine .cpp code, was not a big hit with s ...Used Here !! Ref 1. Making Doom 3 Mods: GUIS !! Ref 2. GUI scripting [Note 1] !! Ref 3. GUIEditor (Quake 4 version)
    17 KB (2,366 words) - 22:21, 9 October 2023
  • * '''in_freelook''': if set to '''1''' (the default), freelook is on. If '''0''', off. * '''in_toggleRun''': If set to '''1''', causes the run button to act as a toggle.
    21 KB (3,035 words) - 18:23, 29 April 2024
  • == Volume Guestimation Method #1 : Direct measurement in real life == If you are a sound engineer and you own a sound meter, measure the SPL at 1 meter from the sound. Then add about 8 to the SPL get the SWL (the number "
    8 KB (1,334 words) - 03:33, 5 June 2023
View ( | ) (20 | 50 | 100 | 250 | 500)