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  • ...onger a Mod]''''' (11 October 2013) - Article on the standalone release by Blue's News.
    10 KB (1,308 words) - 11:43, 16 April 2019
  • ...ile of a fountain between two buildings. Red is the origin light direction Blue is the bounce direction.]] blue Parm2 * 2
    24 KB (3,774 words) - 18:54, 14 April 2024
  • The city watch are recognizable by their blue tabards with the white eagle symbol on the chest. They frequently wear a k Criminal nicknames for a member of The City Watch include "Blue-coat" and "Eagle".
    2 KB (274 words) - 09:05, 30 July 2020
  • The most common ones will be green, red and blue: * '''<font color="#000099">blue</font>''' means that the file has been marked for addition. It will be uplo
    7 KB (1,091 words) - 07:55, 16 May 2021
  • When you import this prefab into Dark Radiant, you will see only a blue "Entity GUI" rectangle. In the next step, you're going to throw away that r ...the overlay is not embedded in the sign, you can alternatively resize the blue "Entity GUI" patch in DR to achieve the same ends.)
    6 KB (998 words) - 17:36, 4 November 2022
  • As you can see from the icon (the blue is what you get) you will get caps on each side of the arch that fill in th ...s at the end (this might vary depending on which you are doing yours.) The blue arrow in the image indicates this added section will be bent in that direct
    21 KB (3,877 words) - 21:28, 23 November 2021
  • ...r and frontmost rectangle is 40w x 6h, with "Nodraw Solid" texture, except blue "Entity GUI" applied and fitted to front surface. This surface will show th // Same ratio as blue Entity GUI surface of 40w x 6h
    10 KB (1,398 words) - 17:37, 4 November 2022
  • set "Debug::Text" "Time 0 – Normal to Blue Tint"; set "Debug::Text" "Time 400 – Blue Tint to Normal";
    7 KB (1,066 words) - 16:16, 4 November 2022
  • ...ting it to the surface with Surface Inspector, this will appear in DR as a blue rectangle with "Entity GUI" text. If you look into the material's descripti ...y evident in DR (except for the effect on a subtle brown border around the blue Entity GUI), but at runtime.
    8 KB (1,222 words) - 17:35, 4 November 2022
  • ...ddle of my vertical seam. To fix that, I'll just offset, and paint in some blue on my edited brick layer back in the original document. ...round to making our stone wall look like a stone wall, instead of deformed blue circus peanuts floating uniformly in the dead of space.
    27 KB (4,878 words) - 17:48, 27 March 2012
  • * the overall bounds as a green/blue box ...disambiguate abutting glyphs. Green for top & left edges (sharing s & t), blue for right & bottom (s2 & t2).
    9 KB (1,554 words) - 20:26, 10 May 2024
  • ...rst, make a layer above your new light grey backdrop, then go down to your blue bricks layer, and {{key-ctrl}}+{{LMB}} the icon on the tab to select your i ...rick to fix that. Make a new layer, and fill it with the default normalmap blue of R-128 G-128 B-255...
    18 KB (3,221 words) - 07:15, 4 April 2012
  • ...control points of the botton patches, closing the gap. As indicated by the blue circles in the picture, you need to line up all additional border control p ...reate whatever shape (keeping the "merged" points together, as seen in the blue circles).
    4 KB (712 words) - 06:48, 27 May 2021
  • ...are no different. If your campaign consists of three missions ("red.map", "blue.map" and "green.map"), all three of them still go into the same maps folder ...he PK4 (just next to the readme.txt). Following the example of the "red", "blue" and "green" maps above the map sequence file would look like this:
    13 KB (2,131 words) - 00:08, 13 May 2014
  • ...ne and then green in the next etc), for example making it more red or more blue etc. This can be useful if you have a leaf texture and want to make 2 mater
    15 KB (2,637 words) - 14:49, 21 November 2018
  • // Optionally add code here to move player to blue room. // Optionally add code here to move player from blue room.
    10 KB (1,396 words) - 18:06, 4 November 2022
  • |''A magical, extinguishable torch flame, moving shadows. Blue tint and bluish smoke.'' |''A lit wall-mounted, square electric lamp with spiky antenna on top, white-blue in colour. Can be toggled on/off when linked from a switch.''
    227 KB (38,525 words) - 14:59, 13 April 2024
  • red = 0, green = 1, blue = 2, cyan = 3, pink = 4, white = 5+
    37 KB (6,198 words) - 18:11, 12 May 2024
  • Oddly, when I change the colour of the box above from black to blue, the grey border didn't appear.
    2 KB (408 words) - 16:58, 25 June 2007
  • The blue channel is, from the perspective of an artist, unimportant so you don't rea
    1 KB (174 words) - 14:51, 3 November 2012
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